Bonfires Down
Member
I'm playing RE7 for the first time and it's not scary. Atmospheric, grotesque, creepy even, yes. Scary, no.
Do you think it's the right direction
Lots of truth
I think RE4s pacing and tension was perfect. It always seems to have a place you could stop at breathe in just the right places. Finding the shooting gallery was a cool moment too.
well what is scary is very subjective. the moment I had my weapons taken from me I stopped being scared. because the game basically tells you that there's nothing coming that can hurt you really, and everything that could come that can potentially hurt you can be outrun and in order to work as a gameplay element it can't really be that complex or hard to beat.
that thought alone of, "there's no real danger here" made it way less scary for me than even walking down a corridor in say RE1.
of course there's a potential for jump scares or something but those don't really scare me.
it was a small gamedesign flaw to take away your inventory in that section imo and would have been more effective if it was just handled like any other part of the game, with potential danger lurking on every corner. every creepy doll a potential enemy that you have to shoot if needed
Yeah, for some reason when the main character is longer scared of the monsters and is even acting confident towards them, it makes the games feel less creepy.Ethan not scared anymore so why should I be. The Louisiana incident got that all out of his system.
I found RE7 to be tense as fuck due to the nature of the game. It's like a slow burn that keeps on going. I didn't find it to be scary honestly. Now....Resident Evil Remake? FUUUUUUUUUUCK.
Even in the original Resident Evil, hearing the footsteps of the Hunters freaked me the fuck out. The Chimera's were runner up since you couldn't see them til they were up close and couldn't hear them either.
I guess because the doll house was much more mysterious, unexpected and psychological than the rest of the game and you didn’t have your briefcase of weapons blasting everything in your path. It most likely created a more tense atmosphere for most because fear of the unknown I suppose.I don't understand what everyone finds scary about the doll house. The baby wasn't scary at all. You could even kite it around a table. Well, in my case it did kite me around the table? And they gave you enough gameplay methods to stay away from it, so nothing happened. Just because some creature screams like a baby, doesn't make it scary.
Mate your swingers must be huge, I was like a wee girl walking around that house fucking terrified lolIt's a better game, but I didn't find RE7 scary at all.
And I played in VR, it tried too hard and was mostly eye rolling
Yea, I didn't find it that scary, but at the same time, I was still scared. Mostly because you have no items and can only run/hide. In one part, I ended up hiding under the bed, but I went under in a way so that my feet were facing the baby, not my head, and in my headphones I can just hear it getting closer....and closer....and closer, but I didn't want to move cause I didn't know if it'd put me at risk. That was super fun playing in a low lit basement.I don't understand what everyone finds scary about the doll house. The baby wasn't scary at all. You could even kite it around a table. Well, in my case it did kite me around the table? And they gave you enough gameplay methods to stay away from it, so nothing happened. Just because some creature screams like a baby, doesn't make it scary.
What the fetch is that!? This better not be the start of some weird Vore/Hentai stuff.Dada ? This was toned down???
People would be having heart attacks!
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The moment my guns were taken away, I realized NOTHING could happen to me. Well, it could eat me, but if I could run away from Lycans, why wouldn't I be able to run away from a giant crawling baby?I guess because the doll house was much more mysterious, unexpected and psychological than the rest of the game and you didn’t have your briefcase of weapons blasting everything in your path. It most likely created a more tense atmosphere for most because fear of the unknown I suppose.
I see. I guess I was thinking that I would probably be playing hide and seek with potential enemies which I assumed would be more difficult and tense than simply blasting them in the face. That crawling you-know-what did surprise me though. I’m playing in loud surround sound so that definitely contributed to my experience as well.The moment my guns were taken away, I realized NOTHING could happen to me. Well, it could eat me, but if I could run away from Lycans, why wouldn't I be able to run away from a giant crawling baby?
They got some VR feedback from The Kitchen demo before RE7 was even announced, and I remember the buzz being that it was almost too scary to play (in VR).Someone should tell to Capcom that they shouldn't flatter themselves (with RE7 being "scary") and disgusting does not equate with "scary".
Yeah don't get me wrong, it was creepy and the athmosphere was great. But not scary like half the internet claims.I see. I guess I was thinking that I would probably be playing hide and seek with potential enemies which I assumed would be more difficult and tense than simply blasting them in the face. That crawling you-know-what did surprise me though. I’m playing in loud surround sound so that definitely contributed to my experience as well.
Right. I think by less scary it actually means more downtime. RE7, when you're not familiar with it, kind of puts you on edge the entire game. Village has a lot of down time when you're exploring. I like that though cause as soon as you enter a new area the fear kicks back up.Yeah after playing the Dollhouse part does Capcom really expect me to believe they made the game less scary than 7?
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This is exactly why that section was immediately non-tense for me. This is a game where you blast things, not having blasty-things means nothing can hurt you, or at the very least you'll be able to easily outrun whatever might show up. It also means when something does show up it will at the climax of the puzzle. Gamedesign 101 is not on their side for that section, though it would've been great in a different kind of game like amnesia.and you didn’t have your briefcase of weapons blasting everything in your path.
I don't understand what everyone finds scary about the doll house. The baby wasn't scary at all. You could even kite it around a table. Well, in my case it did kite me around the table? And they gave you enough gameplay methods to stay away from it, so nothing happened. Just because some creature screams like a baby, doesn't make it scary.
I actually found the dialogue from the enemy incredibly annoying, I think it was the same 6 seconds of audio on a loop.I mean...
its a giant deformed baby monster that emerges unexpectedly face first from the shadows, blocks up the tight hallway, and then starts pursuing you down it, forcing you to turn the opposite direction and haul ass. Then you're hiding under beds and shit in claustrophobic pitch black environments as it stalks around calling you dada.
Maybe i'm just a pussy, but thats a whole lot of nope for me.
Eh even the most cheap indie horror can be scary in VR especially if it relies on cheap jump scares every 10 minutes like RE7 did.They got some VR feedback from The Kitchen demo before RE7 was even announced, and I remember the buzz being that it was almost too scary to play (in VR).
Dada ? This was toned down???
People would be having heart attacks!
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I remember my brother playing it in 96 when it first came out. He's in the area where the changing room is. Missing an airborne Hunter shot costed him Chris's head. Literally. I had trouble sleeping for a week after seeing that.![]()
Preach it brother! The tic-tic-tic of the Hunters still puts me on edge. Especially in the OG 96 release, no auto-aim. Hunters will F you up with a quickness! So lethal.
One segment in 8 is scarier than any game ever made including 7.I didn't play re7 because it was too scary. I'd be more likely to play 8 in future though.
Most of us who play these types of games can anticipate how things are gonna go. Like you said, they take your weapons from you, and you begin to notice lockers are placed around the basement you can hide in. So you know you're gonna have to hide from something.Yeah don't get me wrong, it was creepy and the athmosphere was great. But not scary like half the internet claims.
There was one part that made me yell out loud.But JFC man, when the lights go out, your imagination takes over, and holy mother of god I did not expect to see THAT. I ran like a little girl into the locker and started laughing so hard at what a giant pussy I was.![]()