Only ever played Aria of Sorrow, and never all the way through.
Started Circle of the Moon - seems pretty basic but I'm liking it well enough so far.
You must have the patience of a saint to finish Dracula X. I turned it off in disgust after several stages because of Richter's sluggish movement. I'll probably pick it up again after my seething subsides lolI've played through and gotten all the achievements on Circle of the Moon and Dracula X. I loved CotM but if it wasn't for incredibly handy new REWIND POWER, I would have probably never defeated Dracula in X. What an absolute asshole with that incredibly spotty hitbox on his noggin.
I'm playing through Harmony of Dissonance right now and am seemingly completely stuck- Multiple locked doors of varying colors with no key in sight, and a huge gear in the Clock Tower I can strike to rotate, but I cannot figure out if it actually serves any purpose. I vow to find what I'm missing today, but wow...I'm definitely not a fan of the experience gain nerf the higher you get. It seems every enemy that is 10 or more levels below you will only give ONE experience point. Let me grind normally if I want, Konami!
If you plan on playing all 3 of them eventually, start with Circle of the Moon. If you want to cut to the chase, play Aria of Sorrow, it's right up there with Symphony of the Night in terms of overall quality, it's really an incredible game.My buddy and I regularly (maybe every other year) go back and replay SOTN. I think maybe this go-round we might swap it out for one of these games! If we love SOTN, which would you recommend we start with?
I've played through and gotten all the achievements on Circle of the Moon and Dracula X. I loved CotM but if it wasn't for incredibly handy new REWIND POWER, I would have probably never defeated Dracula in X. What an absolute asshole with that incredibly spotty hitbox on his noggin.
I'm playing through Harmony of Dissonance right now and am seemingly completely stuck- Multiple locked doors of varying colors with no key in sight, and a huge gear in the Clock Tower I can strike to rotate, but I cannot figure out if it actually serves any purpose. I vow to find what I'm missing today, but wow...I'm definitely not a fan of the experience gain nerf the higher you get. It seems every enemy that is 10 or more levels below you will only give ONE experience point. Let me grind normally if I want, Konami!
You must have the patience of a saint to finish Dracula X. I turned it off in disgust after several stages because of Richter's sluggish movement. I'll probably pick it up again after my seething subsides lol
If you plan on playing all 3 of them eventually, start with Circle of the Moon. If you want to cut to the chase, play Aria of Sorrow, it's right up there with Symphony of the Night in terms of overall quality, it's really an incredible game.
Imagine a DS collection. Man the DS Castlevania games are incredible. Konami was crushing it back then.Great OT. I just bought this yesterday and gave it a quick spin. I really like they included all three localized versions of all three games so I can play each of them and compare. It's a shame I can't share saves between each other, but I understand bthat would be difficult to do.
Anyway, I'm glad Konami is rereleasing them and doing good job with them as well. Hopefully this sells well so Konami can release more collections. There are still some games that have never been rereleased.
Same, I play SOTN every October but this year I'm gonna mix it up and play one of the games in the Advance collection. It's been a while since I've played any of these but Aria of Sorrow is the best game in the collection, imo.My buddy and I regularly (maybe every other year) go back and replay SOTN. I think maybe this go-round we might swap it out for one of these games! If we love SOTN, which would you recommend we start with?
Imagine a DS collection. Man the DS Castlevania games are incredible. Konami was crushing it back then.
Over 50% if the way through AoS and will never understand why anyone would ever call it equal, let alone better than SotN.
Seems so much more basic and reuses most enemies. Soundtrack is nowhere near the level of quality either.
Yeah this would be great. I’ve considered a 3ds just to play those again.Imagine a DS collection. Man the DS Castlevania games are incredible. Konami was crushing it back then.
It doesn't waste as much of your time with backtracking/traversal. SotN has too many long hallways/shafts, and only a handful of warp rooms.
Extraneous backtracking deadens the pace. Worse than a lesser soundtrack IMO.But AoS map design seems so bland after SotN. And the fact that it doesn’t have an awesome soundtrack to keep you motivated makes it harder to get excited about going back to.
Also, I never minded backtracking in this genre. That’s just my take
How did you do against the ending bit in CotM? I finished CotM a year or two ago on the Wii U VC this time and that was a tough one. I’d probably rank that final part the hardest Castlevania boss in my opinion. I don’t want to spoil it for others.CotM is done, now off to HoD. For the first yime ever, I actually saw that CotM really marks the breakable walls, as they have a small color oddity in them. Still, they are difficult to see even on a 50" TV let alone the small GBA screen. That, and the darkness really makes it seem like the developers did not really know how GBA would actually play like until the game was actually released.
Still, a fun game. For the first time ever I went to a 100% map completion. Fuck that battle arena, though.
It's not that hard really. I'd rather take that than the complete cake walks that Rondo and SCVIV were.From Castlevania Wiki
"Due to the mobility restrictions, enemy positioning, and several other factors, Castlevania: Dracula X is generally considered to be one of the hardest games in the series."
That's a roundabout way of saying "Cheap bullshit" lol
They're really good. Order of Ecclesia was my favorite, or at least the one I remember the most. It has a really cool progression.I’d love to play those. Over halfway through Aria and it’s just nowhere near as good as SotN. I have higher hopes for the DS games
When I first played CotM in early 2000's I had much trouble with it. Pretty much every boss gave me trouble, and since I did not know which enemies drop cards, I only had the initial fire whip. Made the game very difficult then.How did you do against the ending bit in CotM? I finished CotM a year or two ago on the Wii U VC this time and that was a tough one. I’d probably rank that final part the hardest Castlevania boss in my opinion. I don’t want to spoil it for others.
I'm trying to remember the card combo, but the DSS that gives you the two flames that rotate around you is crucial for the zombie dragon. It let's you get a couple extra hits in with the flames. I also highly recommend going after one at a time.The damn zombie dragon is kicking my ass in circle of the moon.
100%. HoD would be such a better game if the map wasn't so damn annoying. Especially in the beginning of the game it feels like you're constantly running into roadblocks. It gets better about halfway through, but the first half of the game is a drag before getting things like the slide, double jump and whatnot.One very good thing in COTM is the map design. Traversing the castle is pretty easy and straightforward. The same cannot be said about Harmony of Dissonance, which is pretty confusing and traversal is awful due to the zig-zag design of most rooms.
Yeah but going through to the “2nd castle” where to from there?I've played through and gotten all the achievements on Circle of the Moon and Dracula X. I loved CotM but if it wasn't for incredibly handy new REWIND POWER, I would have probably never defeated Dracula in X. What an absolute asshole with that incredibly spotty hitbox on his noggin.
I'm playing through Harmony of Dissonance right now and am seemingly completely stuck- Multiple locked doors of varying colors with no key in sight, and a huge gear in the Clock Tower I can strike to rotate, but I cannot figure out if it actually serves any purpose. I vow to find what I'm missing today, but wow...I'm definitely not a fan of the experience gain nerf the higher you get. It seems every enemy that is 10 or more levels below you will only give ONE experience point. Let me grind normally if I want, Konami!
- - -
EDIT: I figured it out- I knew it was something stupid I missed. All I had to do was press UP in front of the large round stone gate after talking to Death a second time. I must've been crazy tired when I got there last night.
Cool thanks don’t have that card combo,guess I’ll go find it and come back.I'm trying to remember the card combo, but the DSS that gives you the two flames that rotate around you is crucial for the zombie dragon. It let's you get a couple extra hits in with the flames. I also highly recommend going after one at a time.
100%. HoD would be such a better game if the map wasn't so damn annoying. Especially in the beginning of the game it feels like you're constantly running into roadblocks. It gets better about halfway through, but the first half of the game is a drag before getting things like the slide, double jump and whatnot.
Zombie Dragon is all about movement and positioning. No spells are exceptionally useful against it. Bosses like this are also quite a bit easier if you use a sword (using the Mars card) than your whip, thanks to the wider range of attack. So many years after I first played the game, I still find the rose sword one of the best weapons to deal with some bosses. But you’ll still have to be good at reading the movements of the heads. You can get some free hits on the left head when it goes up as it spits fire. The rose sword is a bit more useful than the whip here, but not as game-changing as it is against a later boss.Cool thanks don’t have that card combo,guess I’ll go find it and come back.
Yeah but going through to the “2nd castle” where to from there?
There is one, one part of the dracula's remains is behind it.Unrelated to this, I’m always amazed by the fact that Harmony of Dissonance has zero breakable walls, especially coming from COTM which has so many. I still spent a lot of time whipping every wall because the Castlevania aficionado in me simply refuses to believe it, lol.
I’m talking about hidden breakable walls. The ones you can break in HOD are clearly signaled and need a specific whip upgrade to break them.There is one, one part of the dracula's remains is behind it.
Pushing Down in front of a stone gate warps you to other stone gates in the same castle.I just found out (after finding Hint Letter 3 if I remember correctly) that if you push DOWN at the round closed stone gate, it takes you to the same spot but in the opposite castle. I'm finally finding my way forward...also after finally finding out that Maxim's second bracelet (MK's Bracelet) lets you open a door "guarded by a magic spell."
I'm looking forward to finishing this game and moving onto Aria of Sorrow, which I believe I'll find more enjoyable and way less frustrating.
COTM is stiff as hell. Playing it in handheld made my fingers hurt quite a bit.
I was never a fan of this game's bosses. Nathan's movement coupled with extremely nimble bosses and restricted view make some of the latest ones a true pain. And WTF at the almost complete absence of healing items and potions giving back only 20HP.
What I really don't like about COTM is it's difficulty curve. It's perfectly manageable until that goddamn dragon. Then it becomes a matter of huge rooms with enemies flying around and attacking you from every side and doing massive damage while you can only chip away at their health, requiring 7-10 hits to kill just one. Meanwhile you go back to the earlier areas and deal 1200 damage to skeletons.
One very good thing in COTM is the map design. Traversing the castle is pretty easy and straightforward. The same cannot be said about Harmony of Dissonance, which is pretty confusing and traversal is awful due to the zig-zag design of most rooms. Also you have to switch equipment to open some areas, and with all the terrain you can explore it's all too easy to waste minutes going to a certain point on the map only to find out you still can't progress that way. Progression in COTM is so much better.
I'm getting really tempted to just skip Dissonance. The map design is so utterly confusing and boring to navigate. The alternate castle feeling like basically a pallete swap is breaking my brain. I wouldn't mind being stuck if it didn't take forever to get from point A to point B.
I was there on the OG GBA, too. It definitely controlled better than on the Switch.CotM is indeed stiff but in the broader picture of Castlevania games I like it the way it is. It feels like NES Castlevania paired with a SotN style map and RPG system. There are enough silky smooth entries in the franchise that I appreciate CotM's uniqueness for being a more old-school feeling game.
I played it on GBA launch day and completed it on the non-lit screen. You cannot play a dark ass game on a Game Boy with stiff NES controls and hard as hell bosses to completion if the game isn't doing something to keep you glued. So for me this game recalls the feeling of past "in the trenches" gaming challenges that seem horrific today but I had fun plowing through them. I like it better than HoD but yeah AoS is still GOAT lol.
Playing it on TV with a controller, it feels like I'm cheating, without having to suffer all the handicaps. But I can tell you an old GB was more ergonomic than Switch and it felt better to double-tap run on the GBA's d-pad.
The secondMy buddy and I regularly (maybe every other year) go back and replay SOTN. I think maybe this go-round we might swap it out for one of these games! If we love SOTN, which would you recommend we start with?
My buddy and I regularly (maybe every other year) go back and replay SOTN. I think maybe this go-round we might swap it out for one of these games! If we love SOTN, which would you recommend we start with?
There's been so many times that I've been in this situation. At the time you think you've exhausted every possibility, then it turns out to be something you ran past a good few times thinking you'd checked it. Or that one room where you thought "Nah, it's definitely not that one". But it is that one. It's always that one. We just need sleep to convince ourselves that it is.EDIT: I figured it out- I knew it was something stupid I missed. All I had to do was press UP in front of the large round stone gate after talking to Death a second time. I must've been crazy tired when I got there last night.