CapnAmaricrunch
Banned
castlevania dawn of sorrow... best castlevania but dont tell anyone. If you played it you already know, the atmosphere, enemies, bosses, amazing.
OT better enjoyed to the sound of:
xxx
I miss 88% of my double tap runs on my lite. They’re hard to pull off.CotM is indeed stiff but in the broader picture of Castlevania games I like it the way it is. It feels like NES Castlevania paired with a SotN style map and RPG system. There are enough silky smooth entries in the franchise that I appreciate CotM's uniqueness for being a more old-school feeling game.
I played it on GBA launch day and completed it on the non-lit screen. You cannot play a dark ass game on a Game Boy with stiff NES controls and hard as hell bosses to completion if the game isn't doing something to keep you glued. So for me this game recalls the feeling of past "in the trenches" gaming challenges that seem horrific today but I had fun plowing through them. I like it better than HoD but yeah AoS is still GOAT lol.
Playing it on TV with a controller, it feels like I'm cheating, without having to suffer all the handicaps. But I can tell you an old GB was more ergonomic than Switch and it felt better to double-tap run on the GBA's d-pad.
Collecting the cards in Cotm is time consuming and intensely tedious.
Yeah, I had flames that encircled me but forgot what combination it is now.And figure out how to active their effect...
I was there on the OG GBA, too. It definitely controlled better than on the Switch.
Anyway, COTM is exactly that - a 8-bit game to the core, with a 32-bit coat of paint. There’s so many rooms that just repeat the same layout again and again, like they designed a little piece of a room and just cloned it multiple times to make a big room, exactly like it was in NES games like Zelda 2, Battle of Olympus, etc.
These games keep you glued to the end because the Metroidvania gameplay loop is incredibly addictive. Every little jump, every new room, every power-up no matter how mundane, always feels rewarding, and the push to go just a little further is relentless.
Today I wrapped up Harmony and started Aria.
OK, I see it now, at last. Coming straight from the previous two games, this one feels so much more polished. The controls are the best in the trilogy; too bad Soma doesn’t have those zippy dashes Juste has in Harmony, otherwise we’d have the perfect Castlevania controls. But it isn’t so, therefore traversing the castle is a bit too slow and the backward dash is borderline useless.
Even if the game feels better and it’s clearly much better designed though, it has its problems. Too many weapons are just useless, unless you want more challenge. The shop is completely redundant. And again, there’s a terrific difficulty spike in the arena, with the game putting you against tons of different enemies at once in cramped rooms, and they’re all much tougher than the ones you’ve been fighting until that point. A couple rooms in the arena are pure bullshit. This happens in every game of the GBA trilogy, and it’s still a thing in Bloodstained, 20 years later. I find this really irritating. There’s no need to ramp up the difficulty with this BS.
Most of all, I’m really not a fan of game systems based on random drops. Aria brings Circle’s gimmick up to eleven, with every different monster in the game being the potential source of an extra power. Good luck making some monsters drop theirs, though. And while I appreciate that some secret areas are gated behind specific powers, getting those powers and figuring out they’re exactly what you need seriously feels like a cheap way to keep you playing more than necessary.
Oh, and really, that story? I’m not expecting any deep plot from Castlevania - which is exactly why this sudden turn towards anime always rubbed me the wrong way. Yeah, there’s this bunch of nonsensical characters in this castle that came out of nowhere, yet Soma never freaks out and keeps trusting the shadiest people. It’s terrible, really. There’s even the obligatory “N... no, it’s not like that!” line in one dialogue.
Today I also had a brief run at Dracula XX. It’s an amazingly bad game. I’m not sure how you can explain taking Rondo of Blood and coming out with this travesty. The level design is awful, with extremely frustrating enemy placement, and the character controls terribly. It’s like one team designed the levels while another worked on Richter, making two things that don’t gel at all. And for the love of God, don’t play the Euro version. If you’re not familiar with that 50 vs 60Hz thing that gets discussed here sometimes, just compare the Euro version of Dracula XX with the JP or US one and it’s all you need to know. The Castlevania Adventure on the Game Boy is a better game than this.
I found the bug/glitchthat lets you swap to any combination last time I played it. Is that still in this version?Collecting the cards in Cotm is time consuming and intensely tedious.
Two hours farming for one card.
Just Dracula to finish off and after that I think I'll take a break. Fatigue is setting in.
I'm not sure I follow, I do apologise.I found the big that lets you swap to any combination last time I played it. Is that still in this version?
It is a bug sorry auto correctI'm not sure I follow, I do apologise.
Could you elaborate a little more?
It is a bug sorry auto correct
It is a bug sorry auto correct
Collecting the cards in Cotm is time consuming and intensely tedious.
Two hours farming for one card.
Just Dracula to finish off and after that I think I'll take a break. Fatigue is setting in.
Yeah it's extremely tedious isn't it? At least it's reasonably easy to farm most cards, (if very time consuming)I've abused the rewind feature to farm Trick Candle, which seem hard to set up a kill, in itself. Nothing. I don't think I'll go back any time soon, once I beat it.
Yeah this is why I just dig Aria and Dawn more than the other games I’ve played.Yeah it's extremely tedious isn't it? At least it's reasonably easy to farm most cards, (if very time consuming)
But there's only one Fallen angel, in one particular place, for one particular card and it's a pain get there and annoying to kill.
Collectables need to be better implemented than getting them by sheer dumb luck.
I reached Dracula in well under 10 hours.
The last 5 hours have been faffing about walking on and off screen killing one enemy.
I'll be glad when it's over lol
Yeah still waiting on the other Castlevania collection I purchased. Made the mistake of buying a castlevania tee shirt along with the order (I know I know....fat old man in a gaming tee shirt is cringe AF) and apparently that is what has been holding up the order.For only 175$ (and a 18 month delivery time )
Cool collector's edition, but the wait is always the worst with Limited Run Games.For only 175$ (and a 18 month delivery time )