The Bookerman
Member
Akia said:Somebody call me when that TGS trailer that Mark McDonald was raving about on 8-4 play is posted.
Well you just missed it.
It's that one.
With Super Castlevania IV music at the start.
Akia said:Somebody call me when that TGS trailer that Mark McDonald was raving about on 8-4 play is posted.
Castlevania: Lords of Shadow reinvigorates the franchise by borrowing from other games, adding its own wonderful magic system, and ratcheting up the epic factor to ludicrous degrees. Its huge in scope, length, and depth, and its polished with obvious love and passion.
Sn4ke_911 said:
Despite borrowing so many gameplay ideas from other games, LoS feels like its own thing.
Were reminded of Demons Souls when playing LoS but wait, dont worry, its not that difficult. Its not an easy game, but like Demons Souls, its difficulty is always fair. It punishes sloppiness and greed, which importantly distinguishes it from God of War by having a different pace to the combat. Gabriel Belmont, the star of the monster-slaughtering show, has an arsenal of fancy combos, but good luck pulling them off. Were sure super hardcore gamers will find a way to bust out the ten-hit flurries, but we were too busy dodging.
MadOdorMachine said:I picked up Castlevania: Judgement for the Wii in anticipation of this game. What a complete waste of time, money and resources for that game. It may have been the nail in the coffin for Iga as far as consolevanias go. Keep in mind that I loved the PS2 & N64 games. I also like fighters, but this game is so terrible I don't know how it was ever released.
Edit - Anyone know when the U.S. demo comes out? I checked PSN and it's not up yet.
?? Whip(main weapon), sub weapons, familiars and magic like every Castlevania ever maderezuth said:Just one main weapon?
DS games had loads of weapons.RavenFox said:?? Whip(main weapon) sub weapons, familiars and magic like every Castlevania ever made
Plus it appears thatRavenFox said:?? Whip(main weapon) sub weapons, familiars and magic like every Castlevania ever made
So did Symphony of the Night but this isn't them.rezuth said:DS games had loads of weapons.
rezuth said:DS games had loads of weapons.
why would that even be a big problem?.. Just asking. (not that i see any reason for doing it)Daigoro said:no one wants them spoiler tagged. used to be against the TOS didnt it?
Always-honest said:why would that even be a big problem?.. Just asking. (not that i see any reason for doing it)
DevilWillcry said:PS3 is the lead SKU so that has always meant a identical release in the past.
Ricker said:Well high difficulty is not always a plus for me...i`ll start on normal,like I always do and see how it goes,hoping you can change it on the fly if it frustrates me too much...I don`t have patience for hard games anymore,however awesome they are(didn`t finish Demon`s Souls) and most of the time bringing it down to easy is well,too easy (example Bayonetta).
So don't say it's like every Castlevania ever made.RavenFox said:So did Symphony of the Night but this isn't them.
CcrooK said:You sir have no soul till you finish Demon's Souls.
oh oh please please forgive me sir.heringer said:So don't say it's like every Castlevania ever made.
Actually they are not.brandonh83 said:I found Demon's Souls to be a tad ridiculous though and a lot of boss fights were incredibly cheap. I love a challenge there were times where I was having a lot of fun because the challenge was fair and it felt rewarding when I would complete a stage, but most of the time I got the impression that they were trying too hard to make it, well, too hard. The Maneater boss is the dumbest, most ridiculously stupid boss fight I've ever encountered and the only way I beat the Flamelurker was by getting the damn thing glitch-stuck on some rubble.
I really like the game, its atmosphere, its play style, and a number of other things but I did find it to be more cheap than fair most of the time and soul-grinding was incredibly monotonous and boring-- not that it was too much different from standard level grinding, but there's an obvious difference in that you can actually lose your experience.
RavenFox said:oh oh please please forgive me sir.
RavenFox said:Actually they are not.
I'm in the same boat. My tolerance for difficult games has gone way down as I've gotten older. Though many here will look down their nose at me, I'll likely play Lords of Shadow on Easy.Ricker said:Well high difficulty is not always a plus for me...i`ll start on normal,like I always do and see how it goes,hoping you can change it on the fly if it frustrates me too much...I don`t have patience for hard games anymore,however awesome they are(didn`t finish Demon`s Souls) and most of the time bringing it down to easy is well,too easy (example Bayonetta).
brandonh83 said:I found Demon's Souls to be a tad ridiculous though and a lot of boss fights were incredibly cheap. I love a challenge there were times where I was having a lot of fun because the challenge was fair and it felt rewarding when I would complete a stage, but most of the time I got the impression that they were trying too hard to make it, well, too hard. The Maneater boss is the dumbest, most ridiculously stupid boss fight I've ever encountered and the only way I beat the Flamelurker was by getting the damn thing glitch-stuck on some rubble.
I really like the game, its atmosphere, its play style, and a number of other things but I did find it to be more cheap than fair most of the time and soul-grinding was incredibly monotonous and boring-- not that it was too much different from standard level grinding, but there's an obvious difference in that you can actually lose your experience.
I forgive you. Go and sin no more.RavenFox said:oh oh please please forgive me sir.
brandonh83 said:Just read this on Twitter:
OK Castlevania fans, today is YOUR day! Starting this morning we have a ton of Castlevania articles going up, then our reviews at 2PM!
Not sure who tweeted it though I presume it was Dave Cox and it has been retweeted.
I'll be putting this in the OP too:
The History of Castlevania
brandonh83 said:
Suzzopher said:Eurogamer posted their review: http://www.eurogamer.net/articles/2010-09-28-castlevania-lords-of-shadow-review forgot to add a score though:lol
If anything, Lords of Shadow is generous to a fault, bulking out its already lengthy campaign with fetch-quests and fiddly asides. While the 2D Castlevanias offer genuine intricacy, this game often resorts to padding locking gates or busting door mechanisms a few too many times, and reusing a handful of its other tricks a little too regularly as well. In fact, it's one of those rare games which would be better for whisper it being a little shorter: Konami's medieval ramble is already sufficiently roomy without a handful of moments that are so clearly thrown in just to add a bit of time to the clock.
the wait continues for a 3D Castlevania that truly matches the elegance, complexity and spatial intelligence of the 2D games
anddo0 said:The gameplay trailer got me excited... but I don't like the sound of this. Sounds like they could have made a 10-12 hour game without the fluff.
Suzzopher said:That history of Castlevania is from Retro Gamer last year right?