BruceLeeRoy said:I have been staying almost completely in the dark for this thing but just tell me one thing. Is it designed as a Metroidvania?
Hydrargyrus said:
Hydrargyrus said:
This may not quite be the Castlevania were all familiar with, but it doesnt matter its better for it. While it isnt without rough edges, working your way through Lords Of Shadows early niggles will reveal one of the most enjoyable, engrossing and just plain jaw-dropping games on 360. MercurySteam has done itself, and Konami, proud. 8.3/10
Despera said:Different reviewers for the same game?
:lol
CcrooK said:No. More classic.
BruceLeeRoy said:Thanks.
Draft said:This forum has no search function and I have absolutely no idea what thread or conversation you are referring to.
BruceLeeRoy said:I have been staying almost completely in the dark for this thing but just tell me one thing. Is it designed as a Metroidvania?
Hydrargyrus said:
@CastlevaniaLOS Is there a 360 demo coming out today? I didn't see it this morning, and I'm hearing mixed reports. Thanks!
@JayLJohnston Ask Microsoft
WickedLaharl said:from twitter:
fucking figures.
Codecow is a developer. He was talking about what _other_ developer did for another game he didn't work on.FreedomFrisbee said:I don't remember that being a programmer. I thought he was an artist, who talked about something a programmer had done. And he was commenting on latency.
Draft, he's talking about this. The conversation started a bit before this post and goes on after, but this is the point where codecow came in.Draft said:This forum has no search function and I have absolutely no idea what thread or conversation you are referring to.
Reluctant-Hero said:Awesome OT. I plan on renting this as I couldn't find it try out at PAX. Was it there? Anyways, if it pulls me away from Reach long enough, I'll buy a copy.
Did anyone snag this avatar yet? If not, I call dibs! If it is snagged, PM me and I'll change it.
FreedomFrisbee said:I don't remember that being a programmer. I thought he was an artist, who talked about something a programmer had done. And he was commenting on latency.
I am for real telling you you should go look at that convo. We talked it into the ground.
Bummer. Thanks for letting me know.brandonh83 said:Yeah someone got that one already.
Dabanton said:So the demo for non PS+ users is tomorrow?
FunkyPajamas said:Codecow is a developer. He was talking about what _other_ developer did for another game he didn't work on.
Draft, he's talking about this. The conversation started a bit before this post and goes on after, but this is the point where codecow came in.
http://www.neogaf.com/forum/showpost.php?p=23538057&postcount=454
How is latency not the issue? Higher framerate allows for more responsive controls. That's what codecow said, that's the widespread belief, that's what I've heard people argue in detail over and over again. If you want people to listen to you, with the preponderance of evidence against you, you need to provide a source for your argument, because "I'm a student" isn't credentials enough to outweigh the other side.
So you need to explain the conspiracy behind this widespread, false belief, or provide a source with more authority.
Heh, not really. If it could sustain 24 fps without judder it would look decent, but that's usually just an average (or a dip).Second said:I don't mind the 24fps. Movies are also 24fps. This is a true cinematic experience.
Alright, I don't want to derail this thread, but here you go:FreedomFrisbee said:What, an artist isn't a developer? And ya, he posted what I said he posted.
You made the distinction between "programmer" and "artist". Don't backpedal now. He IS a programmer, a coder, a developer. You were wrong on that, I was just correcting you so that you knew what you were talking about.FreedomFrisbee said:I don't remember that being a programmer. I thought he was an artist, who talked about something a programmer had done. And he was commenting on latency.
Not sure if this is still directed at me, I've rarely gone into framerate discussions since I enjoy games despite less than ideal framerates (a side effect of being a low end PC gamer wannabe).FreedomFrisbee said:And please don't think anything I'm saying isn't without merit. Coding is pretty much all I do. Before I even made my initial statements about framerates, I checked with one of my project partners (who has written a couple engines and is working on a web development project right now) to make sure I was right.
FreedomFrisbee said:What, an artist isn't a developer? And ya, he posted what I said he posted.
And please don't think anything I'm saying isn't without merit. Coding is pretty much all I do. Before I even made my initial statements about framerates, I checked with one of my project partners (who has written a couple engines and is working on a web development project right now) to make sure I was right.
It's not something that should need a source, it's the way things are. I don't need a source to say the grass is green. I'm not trying to teach a coding class here, which is why I'm not delving into specifics. I could try and find an article for you or something that talks about the stuff I'm talking about, if you want.
I was under the impression that codecow was saying that the other dev was trying to match the control inputs to what was happening on screen so there weren't any latency issues.
Game developers also have to make the decision of whether to go with 60fps or 30fps. 60fps will generally have half the response time of 30fps, which can be a deciding factor (along with the smoother motion, which is visually more appealing on fast moving games). However for some games there are other factors that influence the response time.
Having an accurate way of measuring the response time allows the developer to more accurately and objectively make a decision on if 60fps is necessary, or if they simply need to tighten up their 30fps game.
I found it. That search function actually worked better than I had expected.FreedomFrisbee said:ACTUALLY there's that google search thing up in the corner. That's the search function.
It's the demo impressions thread.
dark10x said:Heh, not really. If it could sustain 24 fps without judder it would look decent, but that's usually just an average (or a dip).
That said, despite this, the game looks very smooth in motion thanks to some killer motion blur. I'm surprised more people haven't mentioned this, to be honest, as it seems like quite a feat. The blur seems to be some of the best I've ever seen in a game. So good, in fact, that I was convinced the original trailers and footage were pre-renders.
Oh my god, Draft is Itagaki.Draft said:My eye, an evolutionary wonder that transcends frames per second but can absorb the equivalent of at least 100, isn't able to discern the difference? My hands, delicate, powerful instruments that have split the filaments of organs or pulled 1,000lbs off the floor, can't react faster than 24 frames a second?
FunkyPajamas said:Oh my god, Draft is Itagaki.
Draft said:Sounds like exactly the kind of garbage you hear from shitstain producers rationalizing partical effects over gameplay. The only thing a player can do to a game is react. The game does something, you react, the game does something else. I guess there's all sorts of shit that determines how fast that cycle runs, but fps is as good a way of measuring it as any, because outside of rumble the only way you can tell what the game is doing or whether it's realized what you want it to do is visually. I don't need to be a student of animation, 2D or 3D, to understand that the faster a games framerate, the more responsive and satisfying playing the game becomes. Conversely, a game with a poor framerate only frustrates as your commands are carried out by a plodding, inept protagonist who is always one step behind where you need him to be.
Demo's gonna have to be pretty good.
Nobody who likes Baldur's Gate II is just "some dude", you dirty peasant.CcrooK said:Naw. He's just some dude who likes Baldur's Gate 2.
FreedomFrisbee said:Human reaction time is .1 seconds, which would equate to 10fps, so no you can't react faster than that. I covered that in the last thread.
I never said codecow wasn't a dev, I just made the more specific differentiation of him being an artist. If he was a coder, he could up and just tell me how the code was working. I'm not trying to lambast him at all.
I'll be back later to talk more. Classes now.
FunkyPajamas said:Nobody who likes Baldur's Gate II is just "some dude", you dirty peasant.
Fair enough, sorry for the derail.CcrooK said:Perhaps, but the rest of you noble kind is shitfesting the thread up with all this frame rate talk. Save it for the comparison thread if there is any. Sheesh.
Tokubetsu said:Any word on a 360 demo? =/
from twitter:
Quote:
@CastlevaniaLOS Is there a 360 demo coming out today? I didn't see it this morning, and I'm hearing mixed reports. Thanks!
Quote:
@JayLJohnston Ask Microsoft
Tomorrow. Or we bomb the shit out of Microsoft's Redmond offices.Tokubetsu said:Any word on a 360 demo? =/
Nothing like some good old terrorism.rvy said:Tomorrow. Or we bomb the shit out of Microsoft's Redmond offices.
MarkMan said:I LOVE THIS GAME.
<3
Everyone support MercuryS/Konami <3
brandonh83 said:Come on reviews and media embargo, LIFT! Love lift us up where we belong! Need to fancier-up the OP!
MarkMan said:I LOVE THIS GAME.
<3
Everyone support MercuryS/Konami <3
CcrooK said:Perhaps, but the rest of you noble kind is shitfesting the thread up with all this frame rate talk. Save it for the comparison thread if there is any. Sheesh.
burgerdog said:Hope the Sony monkey is on the ball today and uploads the demo. MS monkey let me down today.
Jtyettis said:Above post (MM) is all you need in the OP.
brandonh83 said:1am EST probably, fucking Grace