TheKaeptain
Banned
That was one of the very easy one.jett said:Yeah, what's with the zodiac puzzle, did they expect you to go online and figure out what those symbols mean? I just unlocked the answer, no patience for that crap.
That was one of the very easy one.jett said:Yeah, what's with the zodiac puzzle, did they expect you to go online and figure out what those symbols mean? I just unlocked the answer, no patience for that crap.
boutrosinit said:Sorry - my comment was too vague. The environment, which lacks a great deal of visual consistency, does not *encourage* exploration, because you get conditioned to look for very blatant cues, rather than trying to grab anything that looks like a ledge, or jump down any hole that the camera appears to be tilted / leading your focus toward.
THAT is what I mean. Apologies.
teh_pwn said:I'm just completely giving up on this game, maybe temporarily. 3rd fucking tedious giant boss of hit R2 or you fall and repeat nonsense again. This isn't gameplay.
luka said:The 3rd? So you got to the very end of the game and give up because of that?
boutrosinit said:I disagree that it's their first shot at a big game. The Clive Barker game must've had some significant cash for the quality of tech and art they pumped into it.
boutrosinit said:Wow.
Boss design for boss 2. You have GOT to be fucking kidding me.
I may have made a mistake starting this out on hard difficulty, but damn. Stomping the ground + giant rocks I CANNOT SEE because when there's too many your screen is cloaked in smoke, and your view is tilted upward.
I seriously want to punch the designer in the face right now. Very hard. With a rock. Seems like he had a very CINEMATIC > PRACTICAL NEEDS OF PLAYER agenda.
*controller throw*
Zaraki_Kenpachi said:Is it like impossible to get your meter up to get orbs on boss fights? It seriously seems impossible to get up there.
nacire said:Block, counter and keep up attack variety. You'll fill your meter up really fast. Also, don't get hit!
boutrosinit said:Wow.
Boss design for boss 2. You have GOT to be fucking kidding me.
I may have made a mistake starting this out on hard difficulty, but damn. Stomping the ground + giant rocks I CANNOT SEE because when there's too many your screen is cloaked in smoke, and your view is tilted upward.
I seriously want to punch the designer in the face right now. Very hard. With a rock. Seems like he had a very CINEMATIC > PRACTICAL NEEDS OF PLAYER agenda.
*controller throw*
Edit : Figured it out. Wow. Very shitty trial and error solution to get the battle 'started'. I thought I had to climb it when it leg stomps. Pretty much most of what I've had to solve is trial and error and / or luck. Damn. I hope they learn from this and 'fix' this if they are indeed doing the follow up.
Zaraki_Kenpachi said:Is it like impossible to get your meter up to get orbs on boss fights? It seriously seems impossible to get up there.
Yeah, but seriously the "help" from that girl wasn't very good. Didn't she say "don't get close to the titan" or something initially? But that's exactly what you need to do?
CaptYamato said:Counter. Does no one read the descriptions of the moves and powers...
She tells you to stay back. Throw the rock. Then to go to the titan when it is down.
teh_pwn said:3rd fucking tedious giant boss of hit R2 or you fall and repeat nonsense again. This isn't gameplay.
teh_pwn said:I totally agree with you. I'll save you some time with the next part that's totally ambiguous...after you destroy some runes a hand will knock you off. Magically you're supposed to know that for the first one you need to move down the leg a few grapple levels, and the second one up two grapple levels that aren't obvious. With each there's suddenly something you can chain to.
Yeah, but seriously the "help" from that girl wasn't very good. Didn't she say "don't get close to the titan" or something initially? But that's exactly what you need to do?
This game is basically a pastiche of various Japanese action game conventions: Lots of DMC, some Bayonetta, some Colossus, etc. That brings some positives, but also a lot of negatives: Crappy fixed camera, wonky platforming, uneven difficulty, trial-and-error gameplay.Dr. Zoidberg said:I felt this way about Shadow of the Colossus. Except in that game it felt like the whole game was constructed out of that kind of tedious boss battle.
At least in Castlevania there is a lot of variety so I'm enjoying it much more.
That was one of the worst boss fights in the game for me. Worse than the one in Chapter 3 which some say is the hardest in the game. The trial and error on the level 2 boss took me damn near an hour to complete. Once you figure out how to get thru each section it's a lot easier, but getting there is a pain.boutrosinit said:Wow.
Boss design for boss 2. You have GOT to be fucking kidding me.
I may have made a mistake starting this out on hard difficulty, but damn. Stomping the ground + giant rocks I CANNOT SEE because when there's too many your screen is cloaked in smoke, and your view is tilted upward.
I seriously want to punch the designer in the face right now. Very hard. With a rock. Seems like he had a very CINEMATIC > PRACTICAL NEEDS OF PLAYER agenda.
*controller throw*
Edit : Figured it out. Wow. Very shitty trial and error solution to get the battle 'started'. I thought I had to climb it when it leg stomps. Pretty much most of what I've had to solve is trial and error and / or luck. Damn. I hope they learn from this and 'fix' this if they are indeed doing the follow up.
Zaraki_Kenpachi said:If you're goodthe hand won't knock you off. You should know after the first one that after you destroy the rune on it that you need to move somewhere so that the titan won't swat you off. That's why it was easy, it was exactly the same as the first one.
Zaraki_Kenpachi said:If you're goodthe hand won't knock you off. You should know after the first one that after you destroy the rune on it that you need to move somewhere so that the titan won't swat you off. That's why it was easy, it was exactly the same as the first one.
teh_pwn said:I didn't see the grapples above the second one. I must have tried going down 4 or 5 times. Even if you went down far enough to avoid the hand you'd just fall.
MadOdorMachine said:That was one of the worst boss fights in the game for me. Worse than the one in Chapter 3 which some say is the hardest in the game. The trial and error on the level 2 boss took me damn near an hour to complete. Once you figure out how to get thru each section it's a lot easier, but getting there is a pain.
Zaraki_Kenpachi said:No, I mean besides countering. With normal enemies you can max out by just hitting successfully without getting hit but with bosses no matter how much you hit it seems like it gets stuck on the next to last symbol. I'm just wondering if it's possible without blocking or it really stops before that to force you to block. Thanks for being condescending over a simple question though.
iconoclast said:You can get your focus meter up very quickly if you hit someone with jump X/Square(hold). If you hit the attack on the way down along with the followup, it will fill most of your meter up. So yeah it's not impossible to fill it without countering.
No. They barely held up when they came out, and even then only if you were a very generous soul. Just listen to the soundtracks while you play a better game, you'll have a better experience.This is somewhat unrelated, but do Lament of Innocence and Curse of Darkness hold up today? I never gave them a shot.
Okay, I'll do that. Some of the LoI tracks that some folks have posted are really good. I wish this game had a built in feature where you could select whatever track for a level. Hopefully Mercurysteam implements something like that in the next game, but - most importantly, I hope the soundtrack isn't so passive in the next game.Segata Sanshiro said:No. They barely held up when they came out, and even then only if you were a very generous soul. Just listen to the soundtracks while you play a better game, you'll have a better experience.
You might like it. You might even love it. Quite a few people in here certainly did.Kolgar said:Goodness, people! I bought this game in part due to all the gushing in this thread, and now I come back to find people trashing it right and left. :lol
It's still on its way to me--damn TRU and their slow shipping--but I hope I like it. Gonna definitely put it on Easy for my first play. I'm just looking for an atmospheric romp with werewolves and vampires, and I'm no Ninja Gaiden master. It sounds like the game is aggravating enough as it is.
Kolgar said:Goodness, people! I bought this game in part due to all the gushing in this thread, and now I come back to find people trashing it right and left. :lol
Segata Sanshiro said:This game is death by a thousand paper cuts. I really wanted to see it through, and I still might, but my resolve is wavering fast. There are so many little problems that on their own wouldn't mean much, but taken together really makes a game that you desperately want to like but fights you every step of the way.
I'm not sure how I feel about Lords of Shadow and Mercurysteam at this point. Like, they're all little problems, so I kind of want to see the game succeed so they have a chance to fix all that stuff and really give us the AAA game they are probably capable of. On the other hand, some of the problems permeate the game so fully that I'm not sure Mercurysteam feels they're problems at all, which doesn't give me hope they'll get fixed.
The only thing I can say for sure at this point is that I sure hope the existence of this series doesn't prevent 2D Vanias of any sort from coming out. It's not good enough to replace either Actionvania or IGAvania.
Blocking is overrated, especially with unblockables that can be hard to read/anticipate. If you're like me and pretty bad at timed counters, just hit the boss a few times, roll, repeat. That builds up meter slowly, but I found it more reliable. Jumping would be more useful in this game if there was a quick sideways air evade.Zaraki_Kenpachi said::| I always get hit when I jump. It seems like I always get punished for jumping so I guess I'm stuck blocking.
Alright, the slider was pretty cool, but it's a bit useless on those tiny pictures.nacire said:On a side note, Lens of Truth has up their comparison. The pics with the slider bar are pretty cool. At least visit to check those out.
I guess I got thrown off by the whole "end of days" thing in the previews. I thought this was set in a post apocalyptic future.Frillen said:The setting is in the year of 1047.
Isn't that where you foughtZaraki_Kenpachi said:What was bad about Chapter 3?
MadOdorMachine said:I guess I got thrown off by the whole "end of days" thing in the previews. I thought this was set in a post apocalyptic future.
MadOdorMachine said:I guess I got thrown off by the whole "end of days" thing in the previews. I thought this was set in a post apocalyptic future.
Isn't that where you foughtSome people thought that was the hardest boss fight in the game. I'm not one of those people.Cornell?
dwebo said:Blocking is overrated, especially with unblockables that can be hard to read/anticipate. If you're like me and pretty bad at timed counters, just hit the boss a few times, roll, repeat. That builds up meter slowly, but I found it more reliable. Jumping would be more useful in this game if there was a quick sideways air evade.
Alright, the slider was pretty cool, but it's a bit useless on those tiny pictures.
The Iga games have been underwhelming to me for quite awhile now. I didn't even finish PoR or OoE. I'm ready for a new on now, but he seems to have kind of strayed from the story he was building up and left a lot of people out in the cold. Castlevania: Judgement is pretty unforgivable too imo. I don't know wtf he was thinking with that abysmal turd of a game. Why not just make a real game instead and why put Dracula X Chronicles on PSP? I think he just made too many bad decisions for him to be trusted by Konami brass with another console title. I think the odds are in favor of him continuing handheld ones though.Segata Sanshiro said:This game is death by a thousand paper cuts. I really wanted to see it through, and I still might, but my resolve is wavering fast. There are so many little problems that on their own wouldn't mean much, but taken together really makes a game that you desperately want to like but fights you every step of the way.
I'm not sure how I feel about Lords of Shadow and Mercurysteam at this point. Like, they're all little problems, so I kind of want to see the game succeed so they have a chance to fix all that stuff and really give us the AAA game they are probably capable of. On the other hand, some of the problems permeate the game so fully that I'm not sure Mercurysteam feels they're problems at all, which doesn't give me hope they'll get fixed.
The only thing I can say for sure at this point is that I sure hope the existence of this series doesn't prevent 2D Vanias of any sort from coming out. It's not good enough to replace either Actionvania or IGAvania.
MadOdorMachine said:why put Dracula X Chronicles on PSP?
It was a poor choice to put it on that system imo. It was pretty much doomed from the get go because PSP was already doing bad at that point. I think the game would have performed better as a Wii title or digital download for 360/PS3. It made no sense to spend the money on putting something like Castlevania Judgement on the Wii when they could have put Dracula X Chronicles on there and then followed up with a real title. When you consider they put Dracula X on VC and Adventure Rebirth on WiiWare, it just adds more fuel to the fire. I don't know, I just see those two decisions alone as a major reason for why he might have been replaced on making console games.BattleMonkey said:And this was bad why now? And I doubt it was his decision alone.
MadOdorMachine said:It was a poor choice to put it on that system imo. It was pretty much doomed from the get go because PSP was already doing bad at that point. I think the game would have performed better as a Wii title or digital download for 360/PS3. It made no sense to spend the money on putting something like Castlevania Judgement on the Wii when they could have put Dracula X Chronicles on there and then followed up with a real title. When you consider they put Dracula X on VC and Adventure Rebirth on WiiWare, it just adds more fuel to the fire. I don't know, I just see those two decisions alone as a major reason for why he might have been replaced on making console games.
I'm saying they could have spent the money they used on Judgement on a real CV game instead. Dracula X on PSP probably would have performed better had it been on another system. At the time, Wii was all the rage and I know some fans were disappointed about it being on PSP since not as many people owned one rather than a Wii. In that regard, I'm saying I think the game would have been performed better on Wii. Considering the audience and the fact that they released Rondo of Blood and Adventure Rebirth on it only makes it worse. I think these decisions were part of the reason we're not seeing any Iga console games, at least outside of digital downloads.BattleMonkey said:This is making lots of assumptions that Rebirth and such would have or did better on Wii, or that PSP Dracula X was even much of a loss if at all. After DoS we really don't even know how well POR or OoE have done, the series for the most part has never been a huge money maker and really portable games are much safer investments for Konami than this Console version this thread is about. If this Castlevania doesn't do good it probably could be one of the biggest losses money wise for the franchise, while I doubt Iga's Vania's have put much of a dent in Konami's pocket.
Judgment is just all around bad, though again I doubt they put much effort/money into that pos
The Tower of Evermore IIRC. I like CoD. I thought the combat was good and I like stealing itmes/leveling up. I also liked the teleports they put in the game. They improved on LoI a lot, but the level design while better still wasn't as good as it could have been and the story was pretty bad. The only thing it had to offer was the time travel sub-plot.boutrosinit said:Avoid the trials for a while. Some are so poorly designed that you'll need to come back when you have more energy to weather the cheese.
And don't play it on hard unless you've been through it already. Too frustrating to start while you're learning how to fight with the game's flaws, rather than in spite of them.
RE: LOi and the CoD, I played through both and enjoyed them, but yes, they were VERY ropey. Not even close to the 2D games in quality. More like competent low budget games.
Personally, I consider DMC 1 closer to the Castlevania 'spirit' than those two games. But I still got a kick out of them. Some of the super hard to find areas (super hard challenge tower) were a lot of fun to discover. A shame that level of effort wasn't present throughout the entire game's production.
MadOdorMachine said:It was a poor choice to put it on that system imo. It was pretty much doomed from the get go because PSP was already doing bad at that point. I think the game would have performed better as a Wii title or digital download for 360/PS3. It made no sense to spend the money on putting something like Castlevania Judgement on the Wii when they could have put Dracula X Chronicles on there and then followed up with a real title. When you consider they put Dracula X on VC and Adventure Rebirth on WiiWare, it just adds more fuel to the fire. I don't know, I just see those two decisions alone as a major reason for why he might have been replaced on making console games.
Kolgar said:Goodness, people! I bought this game in part due to all the gushing in this thread, and now I come back to find people trashing it right and left. :lol
It's still on its way to me--damn TRU and their slow shipping--but I hope I like it. Gonna definitely put it on Easy for my first play. I'm just looking for an atmospheric romp with werewolves and vampires, and I'm no Ninja Gaiden master. It sounds like the game is aggravating enough as it is.
Very much disagree. Starting on hard forces you to learn how to play the combat system.boutrosinit said:And don't play it on hard unless you've been through it already. Too frustrating to start while you're learning how to fight with the game's flaws, rather than in spite of them.