luka said:I'd say biohazard 4 is the textbook example of how to do QTEs "correctly," but that's probably because there's so few of them and they're usually limited to a single input per cutscene.
Tokubetsu said:The big problem with RE4's QTEs though is because they're so infrequent, you don't expect them and you end up dying a lot to them (at least your first time through).
It kinda works in this thanks to it just being a circle and not specific buttons you have to hit half a second before a knife hits your throat or something. Idk, I'm still on the fence with QTEs. They don't bug me as much as they do most people.
Never!ZeroRay said:Yes, QTE's must die.
john tv said:Hmm, don't want to be too negative so I'm editing. I think I need a short break before I finish this off. Too much frustration built up from shitty Ch. 11stage.Titans Graveyard
Dever said:So I just got to the titan graveyard. Killed a few zombies and skeletons. Where do I go from here? My only options seem to be invisible walls and poisonous fog.
You don't really need to know the symbols. You can just manipulate the moon/sun positions until you get it right based on the hint text really.jett said:Yeah, what's with the zodiac puzzle, did they expect you to go online and figure out what those symbols mean? I just unlocked the answer, no patience for that crap.
jett said:Yeah, what's with the zodiac puzzle, did they expect you to go online and figure out what those symbols mean? I just unlocked the answer, no patience for that crap.
luka said:I'd say biohazard 4 is the textbook example of how to do QTEs "correctly," but that's probably because there's so few of them and they're usually limited to a single input per cutscene.
john tv said:I finished it earlier today. I'd give it a solid 8.0 on the old EGM scale. Borderline 7.5. Shit-ton of problems, but on the whole, was still quite enjoyable.
MadOdorMachine said:I just beat the game with all items. Is it worth it to go for 100%? I'd like to know if there's an alternate ending or costumes unlocked. All in all I like the game. It has some flaws which I'll get to in a moment. The ending was a bit of a shock to me. It wasn't explained very well. Anyway, here are my impressions.
Pros:
- Beautiful environments
- Varied gameplay - the most ever scene in a 3D Castlevania game
- Great level design
- I thought the story was told well although there seem to be some plot holes. One being where Gabriel came from and the other being the ending.
Cons:
- The camera needs some work. The shaky cam needs to go and I'd like to have more control over it in general. The right analog stick isn't even usable in this game.
- The framerate is really bad in some levels. I thought Ch 1, 2 & 6 were the worst.
- Jumping or platforming in general needs some work. There seems to be a lot of cheap deaths.
- Combat is a bit sluggish, particularly blocking. I'd like to see the controls have a quicker response.
- When does the game take place? I read before it came out that it actually takes place in the future after the world has been destroyed, but you'd never know it.
- Toward the end, the color palette got kind of bland. I prefer the more vibrant colors of the earlier levels.
Like I said, I enjoyed the game overall. I'd really like to see a sequel now especially after seeing the ending. I miss some of the old character designs, but I understand why they changed them. I think MS did a good job and hopefully this does well for the series going forward. I know a guy I work with bought the game after seeing me play. It's the first Castlevania game he's played since the NES, so that's good. I still want to see the Japanese games with the familiar music and such though. Hopefully Iga will continue to handle the series on the portable systems.
I'm inclined to agree. I actually liked the twist leading into the ending, but the premise set forth in the last cutscene isn't CV at all.john tv said:I finished it earlier today. I'd give it a solid 8.0 on the old EGM scale. Borderline 7.5. Shit-ton of problems, but on the whole, was still quite enjoyable.
Really wish they'd just call it Castlevania Gaiden or something tho, I'm not too fond of where this story is heading. It's not just IGA's CV they're throwing away, they're basically throwing away the plot of the entire series, which is not cool IMO. (It might be cool if they were telling a genuinely interesting story, but the story was about as generic as they come until the very end, so...)
john tv said:I finished it earlier today. I'd give it a solid 8.0 on the old EGM scale. Borderline 7.5. Shit-ton of problems, but on the whole, was still quite enjoyable.
Really wish they'd just call it Castlevania Gaiden or something tho, I'm not too fond of where this story is heading. It's not just IGA's CV they're throwing away, they're basically throwing away the plot of the entire series, which is not cool IMO. (It might be cool if they were telling a genuinely interesting story, but the story was about as generic as they come until the very end, so...)
MadOdorMachine said:I just beat the game with all items. Is it worth it to go for 100%? I'd like to know if there's an alternate ending or costumes unlocked. All in all I like the game. It has some flaws which I'll get to in a moment. The ending was a bit of a shock to me. It wasn't explained very well. Anyway, here are my impressions.
Pros:
- Beautiful environments
- Varied gameplay - the most ever scene in a 3D Castlevania game
- Great level design
- I thought the story was told well although there seem to be some plot holes. One being where Gabriel came from and the other being the ending.
Cons:
- The camera needs some work. The shaky cam needs to go and I'd like to have more control over it in general. The right analog stick isn't even usable in this game.
- The framerate is really bad in some levels. I thought Ch 1, 2 & 6 were the worst.
- Jumping or platforming in general needs some work. There seems to be a lot of cheap deaths.
- Combat is a bit sluggish, particularly blocking. I'd like to see the controls have a quicker response.
- When does the game take place? I read before it came out that it actually takes place in the future after the world has been destroyed, but you'd never know it.
- Toward the end, the color palette got kind of bland. I prefer the more vibrant colors of the earlier levels.
Like I said, I enjoyed the game overall. I'd really like to see a sequel now especially after seeing the ending. I miss some of the old character designs, but I understand why they changed them. I think MS did a good job and hopefully this does well for the series going forward. I know a guy I work with bought the game after seeing me play. It's the first Castlevania game he's played since the NES, so that's good. I still want to see the Japanese games with the familiar music and such though. Hopefully Iga will continue to handle the series on the portable systems.
boutrosinit said:This is not traditional castlevania. It doesn't reward exploration
You going to bust another nut?brandonh83 said:It's too early to get drunk, but.
Dascu said:You going to bust another nut?
boutrosinit said:Now playing it and all I can think about is how this must have been ANOTHER game, re-skinned to be Castlevania.
This is not traditional castlevania. It doesn't reward exploration and some of the level design is HORRIFYINGLY BAD.
boutrosinit said:Was so hyped for this game.
Now playing it and all I can think about is how this must have been ANOTHER game, re-skinned to be Castlevania.
This is not traditional castlevania. It doesn't reward exploration and some of the level design is HORRIFYINGLY BAD.
So disappointed. No idea why the scores are so high. I'm about 10 levels in and too invested to leave it.
I want to say my tv dropped down to 720p when playing the game bit am not 100% sureReallink said:Does the PS3 version support 1080p scaling? If so, is it a custom, quality scaling algorithm (like MGS4 or FFXIII) or the shitty built-in 960x1080 (like pretty much every other title)?
SleazyC said:I want to say my tv dropped down to 720p when playing the game bit am not 100% sure
Is the 360 version an option for you? I would assume that one could make use of the 360's scaler to bump the resolution to 1080p. The game looks gorgeous at 720p so I'm not sure if you will notice a huge difference.Reallink said:Crap, sounds like it's the shitty one then. The quality ones default to 1080p.
Reallink said:Does the PS3 version support 1080p scaling? If so, is it a custom, quality scaling algorithm (like MGS4 or FFXIII) or the shitty built-in 960x1080 (like pretty much every other title)?
boutrosinit said:This is not traditional castlevania. It doesn't reward exploration and some of the level design is HORRIFYINGLY BAD.
Ledsen said:The beginning (first two chapters) is by far the worst part.
Erdrick said:Of course it does. It rewards looking through the levels with gems and item upgrades just like in old CV games when you'd whip blocks or areas looking for item multipliers, weapons or health items. Also it rewards coming back to stages with new powers with better upgrades and such when you use said new abilities to get into areas you could not get to before.
Which is very similar to SotN and that particular branch of CV games.
boutrosinit said:Sorry - my comment was too vague. The environment, which lacks a great deal of visual consistency, does not *encourage* exploration, because you get conditioned to look for very blatant cues, rather than trying to grab anything that looks like a ledge, or jump down any hole that the camera appears to be tilted / leading your focus toward.
THAT is what I mean. Apologies.
jett said:Yeah, what's with the zodiac puzzle, did they expect you to go online and figure out what those symbols mean? I just unlocked the answer, no patience for that crap.
jett said:Another nitpick, I really shouldn't be suffering hideously compressed BINK videos or retina-slashing jaggies on my PS3. :|
nacire said:If the blatant clues weren't there people would be bitching about trial and error mechanics imo. I agree there could be more consistency in interactive surfaces which would omit the need for glowing ledges etc. But sometimes that in itself alters environment design outside of "natural". That being said, it's not impossible to implement with careful planning and crafting. I do feel that MecurySteam has a done a pretty damn good job considering this is there freshman effort with a large cash backed AAA title.
I found myself exploring regardless of whether or not I was encouraged.