canova said:stop hating on Dante's Inferno! I like that game
I wasn't hating on it. I played the demo and thought it was fun. But no one can deny that it's a GOW rip off. Thematically, stylistically, and even er....gameplay-listically.
:lol
canova said:stop hating on Dante's Inferno! I like that game
I love the way the game flows. I mean they spent a TON of time on the production quality and how cutscenes flow to gameplay and so on.brandonh83 said:Dear god the combat is so awesome. Just when I'm starting to get frustrated with an encounter, I start to find little things that wind up greatly pulling the battle toward my favor, be it attack combos that work better or finding ways to better exploit the light/dark magic attacks.
Seriously it is so good. It's different enough to where I don't feel like I'm playing God of War at all. I agree with John, saying it's a GOW clone is a very lazy statement to make because all the little things add up to help differentiate it.
Not to mention the atmosphere, vibe, art direction, stage layout, and a lot of other things go a long way, at least to me to make this not like GOW.
JohngPR said:I wasn't hating on it. I played the demo and thought it was fun. But no one can deny that it's a GOW rip off. Thematically, stylistically, and even er....gameplay-listically.
:lol
~Kinggi~ said:I love the way the game flows. I mean they spent a TON of time on the production quality and how cutscenes flow to gameplay and so on.
thetrin said:One thing I love about the two different attack buttons is that instead of weak and strong attacks, as every single other game seems to split them, Castlevania splits them between direct and area attacks. Considering you're wielding a whip, that's a really great idea.
INDIGO_CYCLOPS said:After some more time with it, I've gotta say the camera choice was fucking poor. Maybe it's just frustration with the constant restarts I'm enduring at the moment but if you're going to use a fixed camera at least frame the god damn shot right.
K' Dash said:You can see they (developers) put sooo much love into this game, so awesome.
Yeah. I feel the same way. I'm kinda irritated by the framerate as well. It's not BAD, but I do wish that they dialed back some of the purdyness to make it a bit smoother at times. The most infuriating things however, are the invisible walls. MY GOD THEY'RE EVERYWHERE. Just about to fight the ice titan. Well, at least I think that's what I'm going to do. But man. INVISIBLE WALLS. SERIO. It'd be a bit better with a map, but man it's irritating.brandonh83 said:I agree. I don't have a problem with it a good amount of the time, but there's really no arguing that there are camera issues.
I'd rather it be fixed for a heavy combat game like this, but the problem is that the camera sometimes does a piss-poor job of giving you a solid look at the environment that the game is asking you to traverse.
I mean if you're hanging from a ledge, your next destination point should at least be visible on the frame, and sometimes it isn't.
Thankfully the platforming has been very easy for me so far and I haven't screamed at the game just yet, so I hope that continues.
Dartastic said:Yeah. I feel the same way. I'm kinda irritated by the framerate as well. It's not BAD, but I do wish that they dialed back some of the purdyness to make it a bit smoother at times. The most infuriating thing however, are the invisible walls. MY GOD THEY'RE EVERYWHERE. Just about to fight the ice titan. Well, at least I think that's what I'm going to do. But man. INVISIBLE WALLS. SERIO. It'd be a bit better with a map, but man it's irritating.
Should spoiler that before people think it is a spoiler.DenogginizerOS said:Played for about an hour once I got home on the hardest. Finished Bog. Fuck awesome game!
x3sphere said:I was a little worried but just got this for PS3 and the framerate is totally fine. Vast improvement in that regard over the build I played at E3.
INDIGO_CYCLOPS said:Yea framerate really hasn't been an issue for me either.
godhandiscen said:I have only played GOW3, and I like it, but I associate this more with the non-rpg Castlevania games. It feels like a 3D update of the old formula.
Anybody?NeoUltima said:Hmm is the pre-boot screen audio on ps3 suppose to have some music and then say "don't you see Gabriel?" and then cut off and loop again.
It's such a shame too, because the game BEGS for you to explore and look around these amazing environments, but then you just... stop. It's ridiculous. When you combine that with the framerate (which drops in some really weird, weird places) it's really frustrating. Which is such a shame too, because the game outside of these two things is of SUCH high quality. Haven't had many bad camera issues yet, however, thank god. The ones that have happened have been minor.andymcc said:they're terrible. there was a jump earlier in the game and i kept falling and taking damage because the walls wouldn't let me jump at the very edge, had to keep on trying to see where to jump FROM.
NeoUltima said:Anybody?
Cause that's what mine does and it doesn't seem right. The demo just played epic music. This shit sounds weird. *plays music for 2 seconds* then "don't you see Gabriel" and then repeats.
brandonh83 said:my gf stopped watching Dancing With the Stars to gawk at this fucking environment.
game developers, the bar has been raised because of this.
O ok, thanks. Seems really weird though.luka said:Mine's like that too.
~Kinggi~ said:I find it pretty cool that in the extras section you can use all the extra experience you gain to buy artwork, but an addition you can modify your combat display so that you can have experience point and combat damage numbers pop over the heads of enemies and your guy just like in SOTN
Does installing help with the framerate?Paco said:Plays like God of War and SotC. Looks amazing. Really loving it so far.
Playing on 360. Framerate is better than demo. Install it.
Volcynika said:I just beat the second level, two questions
-I unlocked a trial but I'm not sure how to access it, how do I go about that?
-What are these 'jewels', I'm missing the one in the second level, not sure if it's just something you find or some event you have to do to get it.
I had a glitch in the bog stage. Somehow during combat I ended hundreds of feet in the air for like 30 seconds. Gabriel was climbing on air and shit. After mashing some buttons I eventually fell back down. Shit was weird, never experienced a glitch like that in a game in awhile.geebee said:Damn ran into a pretty obvious graphical bug just 5 mins into the game. The time Gabriel is knocked off of the horse and is forced to fight enemies on foot... one of the enemies' jaw was really stretched to the point where it went through the floor of the level. :lol Has anyone else run into it?