Fimbulvetr
Member
LaneDS said:Is Castlevania even in the game? Will be a shame if the title is now meaningless
Uh Castlevania isn't an actual place within the Castlevania series. There's just Dracula's Castle.
LaneDS said:Is Castlevania even in the game? Will be a shame if the title is now meaningless
I'm trying to get it down, but it seems hit and miss for me. I don't know if it's the framerate causing it or just the way the game was designed, but there seems to be some latency when pressing L2 to block. It isn't a responsive as games like NG so you have to anticipate what the enemy is going to do. The combat in general is a bit sluggish. It seems like canceling a combo to go into a block isn't as responsive as it should be either. I'm liking the game though. I just unlocked Chapter 4, but I'm back tracking picking up all the power ups I missed first. It's a shame that completing the trials don't unlock something besides achievements/trophies.luka said:People who are just dodging instead of countering are completely missing out on the most enjoyable and rewarding part of the combat system.
Fimbulvetr said:Uh Castlevania isn't an actual place within the Castlevania series. There's just Dracula's Castle.
reminder said:Wtf, i had to switch to the easiest difficulty setting in chapter 2. Am i really that bad or is this game that hard? :lol I never had to switch the difficulty settings in the God of War games (except for the last fight in the first one...).
Fimbulvetr said:Uh Castlevania isn't an actual place within the Castlevania series. There's just Dracula's Castle.
Y2Kev said:Am i crazy or did i just hear the metal gear theme :lol
Tom Penny said:Throwing thing back = lamest game mechanic ever. Hit or miss bullshit. For every good thing the game does it has dumb as shit like then more than once. Stupid.
Yes you did :lolY2Kev said:Am i crazy or did i just hear the metal gear theme :lol
Solune said:I don't know why people keep saying combat gets repetitive, the same can be said of alot of action games that have recently come out.
MadOdorMachine said:I'm trying to get it down, but it seems hit and miss for me. I don't know if it's the framerate causing it or just the way the game was designed, but there seems to be some latency when pressing L2 to block. It isn't a responsive as games like NG so you have to anticipate what the enemy is going to do. The combat in general is a bit sluggish. It seems like canceling a combo to go into a block isn't as responsive as it should be either. I'm liking the game though. I just unlocked Chapter 4, but I'm back tracking picking up all the power ups I missed first. It's a shame that completing the trials don't unlock something besides achievements/trophies.
LaneDS said:It's definitely called Castlevania in a number of the past games, even if that's a English speaking series staple (since it's obviously not the title in Japan).
Teknoman said:Anyone saying the combat is too button mashy dont know what they are talking about. You can pretty much string together any moves you know into a combo, which is far better than just mashing square or X all the time.
Ledsen said:You just press RT when the projectile starts to glow and spin the stick a little. I don't think I've ever failed one of those.
Is it really?Y2Kev said:Am i crazy or did i just hear the metal gear theme :lol
reminder said:Wtf, i had to switch to the easiest difficulty setting in chapter 2. Am i really that bad or is this game that hard? :lol I never had to switch the difficulty settings in the God of War games (except for the last fight in the first one...). Still love the game, though.
Tom Penny said:Nah. It works like shit. In GOW I can do the full circle on Medusa's 9 out of ten times. It's garbage in this.
haunts said:just beat it. my combos are godlike in this game.
and yeah if you arent instant blocking in this game u are doin it wrong!
luka said:I don't think so. I have all the mainline games (the Japanese versions mostly, and a few in english) and none of them refer to the castle by name. Even if one of the english manuals might have done so at one point, it's definitely not canonical.
luka said:Nah, he's right. It works fine. The only time I ever missed one was the first time it showed up and I wasn't expecting it.
I'd say it's anti button mashy. To the point I don't even use the vast majority of combos. Too risk as there are too many ai that evade and attack with quick unblockables. Ya tend to poke and roll with quick bnb combos a lot which makes things feel a bit repetitive. As creative as the ai is in this game, they all behave the same really (including some bosses)Teknoman said:Anyone saying the combat is too button mashy dont know what they are talking about. You can pretty much string together any moves you know into a combo, which is far better than just mashing square or X all the time.
Future said:I'd say it's anti button mashy. To the point I don't even use the vast majority of combos. Too risk as there are too many ai that evade and attack with quick unblockables. Ya tend to poke and roll with quick bnb combos a lot which makes things feel a bit repetitive. As creative as the ai is in this game, they all behave the same really (including some bosses)
I just wish ai reacted more to my hits. Sometimes you start doing cool lookin shit only to have an ai go completely unphased and knock me right out of it. Unevadeable area effect slams can kiss my ass as well
I have only played the demo but it feels like because they have roll/counter on the same button I inadvertently roll when I mean to block. Very annoying.luka said:People who are just dodging instead of countering are completely missing out on the most enjoyable and rewarding part of the combat system.
JB1981 said:I have only played the demo but it feels like because they have roll/counter on the same button I inadvertently roll when I mean to block. Very annoying.
JB1981 said:I have only played the demo but it feels like because they have roll/counter on the same button I inadvertently roll when I mean to block. Very annoying.
Relix said:This. That's why I constantly roll, its safer.
LiK said:rolling rules.
Future said:I'd say it's anti button mashy. To the point I don't even use the vast majority of combos. Too risk as there are too many ai that evade and attack with quick unblockables. Ya tend to poke and roll with quick bnb combos a lot which makes things feel a bit repetitive. As creative as the ai is in this game, they all behave the same really (including some bosses)
I just wish ai reacted more to my hits. Sometimes you start doing cool lookin shit only to have an ai go completely unphased and knock me right out of it. Unevadeable area effect slams can kiss my ass as well
haunts said:
Victrix said:Game doesn't reward you enough for risking the counter. Plus the whole block/dodge/counter/melee attack on one button is painfully stupid.
edit: oops, forgot /dash!
brandonh83 said:Sure, if you're good at it. Me, not so much. :lol
can't touch this~haunts said:
Not good at it. During small encounters I have it down but bosses ruin me.haunts said:
haunts said:
CaptYamato said:Not good at it. During small encounters I have it down but bosses ruin me.
Dalauz said:wow, my 360 version doesnt run like that, wtf
I got stuttering and sub 30 fps
JB1981 said:I have only played the demo but it feels like because they have roll/counter on the same button I inadvertently roll when I mean to block. Very annoying.
Dalauz said:wow, my 360 version doesnt run like that, wtf
I got stuttering and sub 30 fps
Then you are some kind of arab-kukuklan terrorist working for Polyphony Digital?Valkyr Junkie said: