• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Castlevania Lords Of Shadow Ultimate Edition |OT| Now at 60 FPS!

cripterion

Member
Paying for it isn't incentive to go on? It's not like you can sell it or return it.

Yeah you're right, It should but not really actually. I guess Steam, GMG sales does that to you, I've got plenty of games on my account I never even installed. Probably will jump back into it some other time cause next week is all about Rome 2!
 

JBourne

maybe tomorrow it rains
This game made me finally try downsampling. Not sure why I never did this before. Have it running perfectly at 2560x1600 and it looks great.
Welcome to the party. You'll be trying it with every game you load up now, constantly pushing it as far as you can go.
 
I have done some tests. Without SweetFX i can play with res up to 3840x2160 without problem, with sweetfx enable game crash over 1800p...very strange thing.
 

Parsnip

Member
I seriously don't get the hate for this game. It's such a masterpiece.
I wouldn't maybe go that far, but it's certainly my favorite third person character action thingy.

So much so that I ended up getting all achievements (including the DLC stuff) from the 360 release. Though it also has one of the most frustrating bosses I've ever beaten in that DLC.
 

b0uncyfr0

Member
Holy crap, i just tried downsampling and this thing is amazing. My 570 is struggling to handle 3200x1800 and i doubt it will handle future games even remotely close to the performace on 1920x1200 but its an amazing feature to have nontheless.

To some of the people saying the game is gorgeous: Compare the game running at native resolution to your downsampled one. Theres a big difference. The game is beautiful but only artiscally. By this i mean the lighting, environment (forest,caves,ruins) but technically its got sub-par textures. Compared to what we have now, its barely average on PC. If you cant see this, youre blind.

The first time i loaded it up, it was the first thing i noticed, almost ilke they didint fit in because everthing else was excellent. Again i was running this at maximum with1920x1200. It was dead obvious this was a pre-2010 game. Do the textures make the game un-enjoybale, hell naw. Could they have been a lot better, hell yes! If this game had textures we were seeing now (and i dont mean something overly crazy like crysis), it would be an incredible beast.

To all those complaining about it being a bad looking game, i disagree. Overall its passable cause the environment makes it worthwhile. Plus for the knowleagable, theres downsampling as i just learnt (and loving ftw).

Nothing has really ticked me off except for the camera, that really is a killer. I know its a console ported game and Mercury steam have done a good job but they really shouldave tried to implement free-roam. It is just bad and half the time i dont know im standing next to something important but cant get to it cause id never think to turn into a bush, you guys know what i mean.

Now can someone please enlighten me on why 3200x1800 is giving me black bars whilst 2880x1800 is full screen. Has it got something to do with the game?
 

AEREC

Member
The game doesn't look as good as I remember it on PS3...maybe it's because the higher resolution and smoother framerate bring out more of the games visual flaws. Lighting feels especially bad in this version and Gabriels animation in reaction to the environment feels odd.

Still an incredible game though...just hope LoS2 improves alot on the visual side of things.
 

jett

D-Member
Is it me or has the per-object motion blur been severely toned down or even eliminated in the PC port?
 

Atruvius

Member
Is it me or has the per-object motion blur been severely toned down or even eliminated in the PC port?

I haven't noticed any motion blur, so probably yes.

Castlevania_LoS_outer_wall_moving_gate.jpg


Just went through that part and the fence wasn't blurred for me.
 

Durante

Member
Is it me or has the per-object motion blur been severely toned down or even eliminated in the PC port?
I think it's just correctly implemented. That is, the degree of blur depends on the time span between 2 consecutive frames. If that is the case, with 22 FPS on consoles you'll have motion trails ~3 times longer than with 60 FPS on PC.
 

scitek

Member
Is it me or has the per-object motion blur been severely toned down or even eliminated in the PC port?

It's still there. It's ruined enough of my screenshots to know. I wish I could turn it off, personally. I wish I could decypt the cfg file.
 

Bedlam

Member
The game doesn't look as good as I remember it on PS3...maybe it's because the higher resolution and smoother framerate bring out more of the games visual flaws. Lighting feels especially bad in this version and Gabriels animation in reaction to the environment feels odd.

Still an incredible game though...just hope LoS2 improves alot on the visual side of things.
I noticed this too a few days ago and wrote a comment about it but I eventually brushed it off as me misremembering the game. But maybe there is something to it after all. The lighting doesn't seem quite as vibrant as in the console version (and I'm not talking bloom or anything). Weird...
 

hlhbk

Member
Man I really suck at the combat in these type of games. I started on like the medium difficulty and am considering going down to the next level. Can you do this without starting over?
 

jett

D-Member
Oh well, must be my PC, definitely not getting any in-game motion blur. I get some weird ass stuttering too after playing for a while too, wtf. I guess I just need a new computer at this point. :p
 

Atruvius

Member
Finshed the game and the DLC chapters just now, which took me around 15 hours. There were many great parts in the game, most of which didn't include any enemies, and many annoying parts which included enemies and platforming. Many of the enemies were really annoying, like those skeletons, ghosts that kill you in just two hits and many many others.

In the final chapters I just started running past enemies whenever I could because I didn't have any fun trying to kill enemies. And the final boss(the dlc one) was really annoying with those AOE attacks which, made me turn the difficulty down. Also Platforming wasn't that great either, sometimes the character wouldn't grip the walls and would just fall to his death, and there were many accidental double jump deaths because you don't have much air control when double jumping.

My favourite parts of the game were when you were just running around and the camera was centered on a beautiful vista.

And was I the only one who thought that the final boss of the main game was
evil Jeesus?
I thought that would have been pretty awesome.
 

Vitor711

Member
Running the game on a 680m and performance isn't great as it hovers around 45FPS. Considering that I can run far more demanding games at a solid 60, it's a little disappointing. Then again, I really should have learnt that Nvidia Drivers go to shit as soon as the latest mobile GPU hits.

Wish I lived a life where a proper PC was viable but I'm stuck with a laptop for the next few years. At least it runs most things great but there's always one game that just refuses to perform decently every few months.
 

No Love

Banned
It's still there. It's ruined enough of my screenshots to know. I wish I could turn it off, personally. I wish I could decypt the cfg file.

Can anyone here take a crap at decrypting it? I know some cfgs had to be decrypted like Bulletstorm etc.
 

Ce-Lin

Member
I seriously don't get the hate for this game. It's such a masterpiece.

best action/adventure game in years, had this game have been called Zelda whatever or God of War whatever it would have scored perfect 10's across the board.
 

thebert1

Neo Member
Well, i finally finished the game and i previously said, i hate it (although not as much as when i was at chapter 2).

On the positive side, graphics are beautiful (there's a lot of scenery porn, which i love)

The first chapters are a total chore and consists essentially of pits/closed doors -> oh, look the necessary enemy spawns endlessly until you "solve" the puzzle -> rinse and repeat.

The game then gets better (after you beat
Malphas
) and peaks at
Carmilla
, then it becomes dull and boring again (IMHO), why didn't they put the
castle part at the end? The swamp and titan land feels underwhelming after you traverse the beautiful gothic scenery of the second part

I don't have any big complaint to the story and the ending, castlevania has never been focused on story (but
putting zobek as the obvious fake final boss and substituting him with satan was beyond stupid - satan never interacts with the event, it would have made much more sense to use pan as the final boss
)

The DLC is the definition of forgettable: short, meaningless and
resorts to the old tactic of creating an enemy out of thin air which is somehow even more powerful than the last boss. Not to mention the fact that Gabriel transformation in a vampire is wasted in a couple of cutscenes, feeling meaningless
 
Finished the game.

I have to preface this by saying this is my first Castlevania game (which is strange since I've been playing video game since the MSXII/NES) so I don't have any expectations or backround to compare to or whether the game was faithful to the series... etc.

People were not kidding about the slow start, I was forcing myself to go through those first 2 chapters, felt like playing the world's longest tutorial, however from the
Black Knight
on the game opens up and gets much better and I really enjoyed it overall.
The land of the Lycans, Vampires and the beginning of the land of the dead until you're done with Baba the witch were the best levels, land of the fallen titans and necromancers weren't as good.

The combat was good for the most part even though it was a little basic, hated that both the dodge and block were on the same button would've liked them to be separate, also hated that even when you are standing still, blocking felt like it was delayed and not instant so it was really hard to parry enemies even when anticipating their attacks (or perhaps this is due to the whacky hit boxes referenced by some)


When it comes to the story I have a couple of questions about the ending
(that does not include Patrick Stewart hamming it up for five minutes).

I get that the god mask was probably a remnant of the founding members of the brotherhood and it was what gave their evil side their power but, What did the other mask do and who made it ?

Why does Gabriel turn into a Vampire, the guy conquered the lycans and their lord, the vampires and their lord, the dead and their lord and even Satan himself, He could've even challenged God, but why a vampire in particular and not any of the others or even something completely different, and who "turned" him ?
 
Silly me, thought a long post that started with "Finished the game" would be an obvious hint of incoming spoilers.

Tagged anyway.

People scrolling might not catch that warning. The site has spoiler tags for a reason. Silly me though, I forget people on forums have no respect for others.
 

Veal

Member
Oh well, must be my PC, definitely not getting any in-game motion blur. I get some weird ass stuttering too after playing for a while too, wtf. I guess I just need a new computer at this point. :p

I noticed this too a few days ago and wrote a comment about it but I eventually brushed it off as me misremembering the game. But maybe there is something to it after all. The lighting doesn't seem quite as vibrant as in the console version (and I'm not talking bloom or anything). Weird...

You can notice this in Sonic Generations too. Use dxtory or Nvidia's adaptive v-synch (if your refresh rate is 60hz) to lower the framerate down to 30 fps. Suddenly the motion blur and lighting go together to make the game look nearly cg at times. It was a very conscious decision by the developer to make the visual elements meld together a bit more. Perhaps the same thing can be done for LOS?
 

irishcow

Member
Man it's nice to be playing this on PC. I finally got the downsampling working on AMD for this game. I'm playing on an i5/7870 Tahiti Le and running the game at 1720x1530. It's really jarring how bad the cutscene iq looks compared to gameplay.

Any tips for getting downsampling to work on AMD? I can't get the new resolutions to ever register. Do you use multiple monitors? I have three hooked up, one main and two extended. I think that may be the problem?
 

Vitet

Member
Why does Gabriel turn into a Vampire, the guy conquered the lycans and their lord, the vampires and their lord, the dead and their lord and even Satan himself, He could've even challenged God, but why a vampire in particular and not any of the others or even something completely different, and who "turned" him ?

Your question is answered in the DLC chapters
 

pa22word

Member
Good to know, haven't touched those yet, hope they're not as bad as people say.

They're not. People just seemingly like to (justifiably) throw shit at them because when they launched they cost $10 a pop when they're actually just one chapters worth of content with the boss fight cut out and sold as a new chapter. The first DLC episode is some of the best content in Lords of Shadow. Fun and engaging puzzle, encounter, and level design, (without spoiling anything) interesting gameplay twists, and some cool lore stuff. They also fixed the single biggest issue with the game's story in the DLC episodes by giving the loading screen voiceovers to Gabriel, which gives him some much needed depth and personality that was so sorely lacking in the main game it was nearly impossible to empathize with him (I like to call this the "Issac Clarke, Dead Space 1" syndrome). The boss fight in the second chapter is actually a very well designed fight, and a really fun culmination of the game's combat system. Story wise it's kinda a rushed, trashy mess though. It feels like 3 (or 2 really long) main game chapters of plot thrown into a single chapter.

Also after "it" happens, there's no ludic change in Gabriel, making the event fall completely flat in the eyes of the player. I understand why they did it though considering they'd have to go in an totally redesign the game's combat to account for the change (like they did in LoS2), not to mention spend the resources making a new Gabriel model, but in pointing that out I feel the need to clarify I'm not making excuses for the content here. Honestly when it comes down to it, they should have saved this event for the new game, or better yet, instead of wasting all that time faffing about in the swamps, forest, or mountains in the main game they could have allotted those resourced into an expanded ending scenario in the main game which dealt with those changes in a much better, non tacked on way instead of being forced to fill in all the holes in the original ending in post release DLC.

While yes, yes, I understand that hindsight is 20/20 and all, it goes back to how deeply flawed this game was overall. Fortunately enough for the game's sake, I like to think this game is deeply flawed in all the "right" ways, and promising in the ways that matter It's flawed in ways that seem to stem more from inexperience and overambition rather than shoddy game design, and despite all this it has a very well designed and rounded combat system at its core (in spite of some aggravating hit detection issues), some interesting puzzle design, and a very engaging and beautiful world built up for it. Thus, for me anyways, I can confidently look forward to LoS2 because despite the game's plethora of problems because underneath it all I can see a great game buried somewhere in here underneath all the schlock, and there's a team here talented enough, that along with the newfound experience and hindsight of what they did wrong with the first one, who can make something remarkable.

Overall LoS1 feels very Dead Space 1 to me. A highly flawed, yet remarkably solid title that with the added iteration of a sequel could become something completely fantastic, and only time can tell whether or not Mercury Steam can come together and pull the rough from the diamond here and make something really outstanding. Based on what I've seen of LoS2, I'm pretty confident that they'll pull it off :D
 
Finished the dlc chapters, they deserve every shit they get for
the last boss fight alone, holy shit that was horrible.

Being serious for a second, the first chapter wasn't all the that bad, it was pretty good actually,
the second one was just some automated platforming + terrible boss fight. I can definitely see why people would be really upset and feel really ripped off if they asked $10 for each, hell $10 for both would be pushing it to be honest, but since it was included in this version its not as bad.

Story wise and
the "explanation" for the ending was poor and felt really forced to fit, like it was thought off afterwards or something along those lines.


All in all I really enjoyed Lords of Shadow despite its flaws. I will be there for the sequel especially if we're getting more of that godly soundtrack.
 
Yo, GAF. This game is gorgeous. Like, really gorgeous.

Gameplay is a tad clunky, but I am forgiving that for now just to keep seeing all this gorgeous gorgeousness.
 

Fantasmo

Member
So I double dipped on this and I gotta say, it doesn't hold up at all to me. The first time on PS3 it had cutting edge graphics on its side and felt fairly unique for whatever reason, but now playing it again, the gameplay flaws are really noticeable.

-Enemies are damage sponges, they rarely rarely ever flinch back.
-Enemies come at you in packs quickly unlike other games where they give you some time to attack.
-Timing your blocks for a focus attack is pretty useless because of the pack attacks, someone else always attacks you while you're waiting for the guy in front of you to attack.
-Block is also pretty useless because somebody's always doing an unblockable. An unblockable that has either too short of a warning, or looks like every other attack so you can't read it.
-Orb absorbing has a range of 5 meters or less which is absolutely stupid because you have to not be moving to absorb them and the aforementioned pack attacking.
-None of the buyable moves are all that useful.
-Your area attack button is too weak to do any useful crowd control.
-Some of the platforming is broken, Gabriel's moveable area looks bigger than it is and sometimes you hit an invisible wall when the jump to a platform is supposed to be super easy, instead you fall (cave level has an example of this)

So to me, the basic mechanics are broken. If it had 2 months in the oven, for damage tweaking, enemy flinching, and earlier glowy things for the enemy unblockables, it would have been stellar to this day.

Unfortunately, as it is, I'm rolling around like a buffoon and whacking X, which I kind of remember doing, but not this much. It's not engaging because I'm always on defense.

Right now though it feels like something I'm going to sludge through again simply because I paid full price.

Talk about nostalgia goggles.
60fps is nice though.
 

Jarmel

Banned
So just finished the game. Started the DLC and got to the spinning blades part. Fuck that. So after watching the cutscenes on Youtube, the DLC story should have been incorporated into the main game. There is absolutely, and I mean absolutely, no excuse for leaving such a major development in the character for DLC when it's really the summation of the story arc of the game. Not to mention it somewhat undercuts the ending of the game as well.

Also gotta confess, I love Patrick Stewart in this. He's so amazingly cheesy that it's so good.
 

Fantasmo

Member
Meh, forget what I said. It started to click again. Still, hope they tweak the flaws I pointed out, it would make for a perfect sequel.
 

d1rtn4p

Member
Wow, had gone from Chapter 2 to Chapter 8 in one session yesterday; close to 9 hours of play. Went to pick it up again this morning and all my saved data is gone. Welp, done with this game; would of been nice to see the ending.
 

Fantasmo

Member
It seems you just needed to suck less playing the game

Please forgive me xD

It's cool I deserve it.
The unblockables however need to be altered for the next game. Longer glow time and brighter flash, the is built around meter and those unblockables tend to completely ruin it. As it is, blocking is a dice roll.

Plus orb absorb needs much bigger range.
The rest can stay as is.
 

Vitet

Member
It's cool I deserve it.
The unblockables however need to be altered for the next game. Longer glow time and brighter flash, the is built around meter and those unblockables tend to completely ruin it. As it is, blocking is a dice roll.

Plus orb absorb needs much bigger range.
The rest can stay as is.

Maybe this can help: one thing I noticed, enemies tend to always do an unblockable attack after they block successfully some of your attacks
 

Derrick01

Banned
I seriously don't get the hate for this game. It's such a masterpiece.

Even I wouldn't go that far and I've made my love for the game pretty clear before. There are plenty of issues like a pretty bad first chapter, some bad boss fights (mostly titan stuff), the combat is decent enough but they could definitely improve especially if they're going to start asking me to hit targets higher than me when I can't perform aerial dodges or blocks (from the DLC) and patrick stewart's speeches before every section are horrendous because of the writing quality.

Also as much as I loved the way they did the game and how it actually felt like an adventure I hope the next game is more of a mix of the god of war/metroidvania formulas than this was. I would say this game was more like an 80/20 mix in favor of god of war's formula so let's maybe bump that down to 60/40. Open up the level design and exploration a bit more. It seems like 2 is trying to do that but I need a bit more than promises right now. All I've seen are combat videos.
 

Sinatar

Official GAF Bottom Feeder
Even I wouldn't go that far and I've made my love for the game pretty clear before. There are plenty of issues like a pretty bad first chapter, some bad boss fights (mostly titan stuff), the combat is decent enough but they could definitely improve especially if they're going to start asking me to hit targets higher than me when I can't perform aerial dodges or blocks (from the DLC) and patrick stewart's speeches before every section are horrendous because of the writing quality.

Also as much as I loved the way they did the game and how it actually felt like an adventure I hope the next game is more of a mix of the god of war/metroidvania formulas than this was. I would say this game was more like an 80/20 mix in favor of god of war's formula so let's maybe bump that down to 60/40. Open up the level design and exploration a bit more. It seems like 2 is trying to do that but I need a bit more than promises right now. All I've seen are combat videos.

Well LOS2 is supposed to be a full on open world game, they are going all in on the metroidvania stuff.
 

Derrick01

Banned
Well LOS2 is supposed to be a full on open world game, they are going all in on the metroidvania stuff.

Is it really? I haven't paid too much attention to it yet but I thought it was going for some semi-open levels but still mostly a linear experience. I didn't know it was completely open.
 

Sinatar

Official GAF Bottom Feeder
Is it really? I haven't paid too much attention to it yet but I thought it was going for some semi-open levels but still mostly a linear experience. I didn't know it was completely open.

http://www.joystiq.com/2013/06/06/castlevania-lords-of-shadow-2-rises-this-winter-features-open/

Joystiq said:
Konami announced new details regarding Mercury Steam's upcoming Castlevania: Lords of Shadow 2, revealing that a large portion of its gameplay will take place in a modern-day, open-world setting.

Expressing a desire for the game's world to "grow organically, and not level-to-level," Mercury Steam's Enric Alvarez notes that Castlevania: Lords of Shadow 2 will allow players to freely explore the game's world without loading times. While much of the game will take place in Dracula's castle, players will also be able to explore a surrounding modern-day city, providing a stark contrast with the franchise's typical medieval fantasy setting.
 
Top Bottom