I am, everybody knows it, but you know it to be true.
I think GoW 2 has better puzzles. The platforming suck, both here and GoW, Dante's... that if you can really call that platforming...
I am, everybody knows it, but you know it to be true.
Spoilers: it runs very well.
Yeah, just checked. My skepticism remains though.
Noooo. 3840x2160 can't hold 60 dips to 45
Noooo. 3840x2160 can't hold 60 dips to 45
That's a bit.. extreme.
Noooo. 3840x2160 can't hold 60 dips to 45
Yeah, that's what I was afraid of. Fuck this shitty game, guys, I'm out.
Yeah, that's what I was afraid of. Fuck this shitty game, guys, I'm out.
That's still almost double than what the consoles did!
I was speaking framerate. :3c
Double?! That's like 6x the resolution of the console versions >.>
2560x1440 is exactly 4x the resolution as 1280x720. I suck at math but 3840x2160 is 6x the resolution.That's still almost double than what the consoles did!
It's a Spanish developer (Mercury Steam), but I see what you did there.
On that note, does the game have a spanish language track? Might be fun to play this through in Espanol this time. It reminds me imagerywise of Del Toro anyway, not sure why it hadn't occurred before.
Sadly, no
Konami told us spaniards (and the spanish developer) that there was no money for a spanish localisation
EDIT: btw, Del Toro is Mexican, but the Art Direction in Pan's Labyrinth (hello Castlevania's faun) is from a spanish team
Third game The second game comes this fall.I will get this some time before the second game comes next February.
LoS 2 doesn't have /spanish/ voiceoverSadly, no
Konami told us spaniards (and the spanish developer) that there was no money for a spanish localisation
LoS 2 doesn't have voiceover
What? Even MoF have voiceover.
Spanish voiceover, I mean haha
Not the screenshot friendliest game. Looks much better in motion.
LoS beats any GoW game as far as puzzles go. Hell, even as far as combat mechanics go.I think GoW 2 has better puzzles. The platforming suck, both here and GoW, Dante's... that if you can really call that platforming...
LoS beats any GoW game as far as puzzles go. Hell, even as far as combat mechanics go.
But yeah, the platforming is probably the weakest part (in any of those games).
Not the screenshot friendliest game. Looks much better in motion.
I don't think any GoW game has as bad hitboxes/hit detection as LoS. That's a pretty big part of combat right there.
just noticed this, without reading the whole thread, good port yes or no?
just noticed this, without reading the whole thread, good port yes or no?
Can you cite specific examples? I played through LoS five times (on all difficulties, did all trophies) and I can't remember encountering any hitbox/hit detection problems. It was all pretty spot on.I don't think any GoW game has as bad hitboxes/hit detection as LoS. That's a pretty big part of combat right there.
Can you cite specific examples? I played through LoS five times (on all difficulties, did all trophies) and I can't remember encountering any hitbox/hit detection problems. It was all pretty spot on.
Double?! That's like 6x the resolution of the console versions >.>
2560x1440 is exactly 4x the resolution as 1280x720. I suck at math but 3840x2160 is 6x the resolution.
LoS beats any GoW game as far as puzzles go. Hell, even as far as combat mechanics go.
But yeah, the platforming is probably the weakest part (in any of those games).
As I said, I played through LoS five times (and on all difficulties) and I never had such issues. I thought the tells were all pretty clear, especially unblockables with the white flash. I even think the game gets even more fun on higher difficulties when you really have to block and counter stuff ... and it worked perfectly (for me).Some enemies' basic attack animations don't sync up with when their hitbox intersects with the player character. Because the timed block is so important in the game, this is especially problematic. I haven't played it in 3 years so I can't be more specific, unfortunately.
Another major complaint I had was that too many of the enemies are hard to read against the background, and their "tells" are also not very clear. I couldn't help but compare it to Bayonetta, which I think is the genre-standard for clearly communicating what the enemies are going to do.
Lords of Shadow felt as much like a test of my vision as a test of my reflexes. I don't see that complaint from others very often, but I know it's not just an issue with my vision, which is 20/20.
It's dull, sure, because there is almost no way to mess up. But it's not terrible.All the ledge climbing in LoS is fucking terrible.
That said I'm excited to play this on PC.
Yeah, what's up with that? One of those screenshots above almost looks like it has a cartoon filter. Weird...That ambient occlusion is bad. It's one of those games that's method of AO just puts a shadow around almost every edge.
Yeah, what's up with that? One of those screenshots above almost looks like it has a cartoon filter. Weird...
edit:
http://abload.de/img/2n2sjs.png
The roots on the left look terrible.
Looks like a screen captured while a depth of field effect was active which blurred the root out. Haven't played the game on PC so I can't say for sure but I remember DOF being used generously in the console game.Yeah, what's up with that? One of those screenshots above almost looks like it has a cartoon filter. Weird...
edit:
http://abload.de/img/2n2sjs.png
The roots on the left look terrible.