Sober said:I just converted the menu music to Baba Yetu and it gave me an achievement :lol
edit: also, is it just me, or is Catherine's UA kinda cheating, since it basically gives away the fact a tile has a strategic resource even when it's not uncovered by tech yet?
But look what you did to me!Wallach said:Still holding out strong. Fucking mega proud of myself right now, I even deleted the demo. I think if I can slip into a drug-induced coma until New Vegas comes out I could even wait until a Steam sale on this.
Zaro said:But look what you did to me!
I'd just wait until we get some more patches and the mod community fixes up some of the AI issues. The game is good but it needs some more polish for it to be fantastic... and start draining mah life away.Wallach said:Still holding out strong. Fucking mega proud of myself right now, I even deleted the demo. I think if I can slip into a drug-induced coma until New Vegas comes out I could even wait until a Steam sale on this.
Instro said:Do farms and trading posts and such not increase output over time(grow) like they did in Civ 4? I'm having a difficult time keeping my income up, thus not being able to afford buildings lots of buildings, thus not keeping up in science and culture.
Btw I cant remember, do epic and marathon games just increase turn count or do they also increase the amount of time it takes to build things and research stuff?
Zzoram said:Civ 5 doesn't have that, but instead puts a greater emphasis on achieving and chaining Golden Ages for income and production boosts (they're easier to get and much more powerful than in Civ 4).t
Dina said:This game is not grabbing me like Civ 4. I feel like they dumbed down too many aspects of the game, took too much from Civ: Rev. Pollution, religion, city-happyness (how logical is it that building a theatre in a far off city improves happyness everywhere) were sometimes annoying, but it allowed for a deeper gameplay mechanic.
Combat is still good, of course, and so are Social Policies, but apart from that I have a hard time appreciating the changes and thinking it's all better this time around.
Dina said:This game is not grabbing me like Civ 4. I feel like they dumbed down too many aspects of the game, took too much from Civ: Rev. Pollution, religion, city-happyness (how logical is it that building a theatre in a far off city improves happyness everywhere) were sometimes annoying, but it allowed for a deeper gameplay mechanic.
Combat is still good, of course, and so are Social Policies, but apart from that I have a hard time appreciating the changes and thinking it's all better this time around.
yeah, I did something similar too, only on a much smaller scale. Venice was between me and that douche Alexander and they were allied with me. He attacked them, even I had pledged to protect them a few turns earlier and so I just kept gifting them units until he gave up. I eventually went to war with him myself because he was settling new cities all over the place. Now I own the whole continent. Sweet.Moonstone said:I recognized that I lost my production bonus for the railway several times. A traderoute can be blocked just by units I think.
What I really like about the city states is that you can gift them units. I just managed to win a diplomatic victory with just one war and one enemy. I never really had military units
and was everybodys darling except for Alexander. But I fought all big nations through city states. Some even lost several cities to the city states.:lol
Florence was in the puffer zone between me and Alexander, my only enemy. They did all the fighting for me and even got 2 great generals on their own.
Best thing about this is, that you don't have to pay the maintenance anymore if you gift them away, just try to keep the states happy.
That's just awesome because you can be friendly with those nations, do research projects with them etc. pp, while you are financing a shadow war against them behind their back at the same time.
Danne-Danger said:Damn that is mouth-watering.
It couldn't be a RAM issue or something like that? I know my puny 2GB system will choke if I try to load a Huge map, even Large is a crapshoot.
Najaf said:Edit2: Lol, you can see that hex off in the Atlantic where I mis-clicked and put what looks to be a plains tile. Whoops.
Najaf said:Sigh. I just used the map editor to convert a 'really huge' Civ IV earth map into Civ V. For comparison, a huge map in civ 5 is 128x80. (huge in civ 4 was 104x64) This map translated to 216x118; almost twice as big as the largest civ V maps. I set all the starting locations for the different empires. Resources and everything carried over nicely. I was so excited to see that the editor freely allows one to go far beyond the max amount of hexes. But, alas, upon attempting to load it simply hangs the system. My machine is tip top as well. I will poke around with it some more, but I doubt I will get it working. Hopefully someone out there will figure out some tricks to get these monsters up.
Here are some screenshots: (Southern hemisphere is complete as well)
Edit: I should note that I did not create the map for civ IV. I got it off of civfanatics long ago. I don't recall from whom.
Edit2: Lol, you can see that hex off in the Atlantic where I mis-clicked and put what looks to be a plains tile. Whoops.
Looking around Civfanatics, I found this thread: http://forums.civfanatics.com/showthread.php?t=380973&highlight=RAM+usage&page=2Najaf said:I'm running 6GB and an i7 930. I'm going to mess around with the scaling and see if there is a sweet spot I can hit.
Aaaaaah.2K Greg said:We are looking in to releasing a 64-bit version of the executable, but it won't be available at release.
That hasn't been in a Civ game for a long time.CecilRousso said:I´m bitterly dissapointed with Civ 5.
.....
Where´s my throne room/castle to upgrade?! :lol
Not that surprising really, not that many games have come out with native 64-bit support yet.Danne-Danger said:And what's this I read about Civ 5 not having a 64-bit mode? I'm currently on W7 32-bit so I didn't think about it, but wouldn't it be very beneficial for a game like Civ 5 to take advantage of everything that 64-bit offers (whatever that may be, more RAM usage etc? Maybe?)?
**
Aaaaaah.
http://forums.civfanatics.com/showpost.php?p=9573085&postcount=9
XiaNaphryz said:Not that surprising really, not that many games have come out with native 64-bit support yet.
How did you convert to baba yetu?Sober said:I just converted the menu music to Baba Yetu and it gave me an achievement :lol
edit: also, is it just me, or is Catherine's UA kinda cheating, since it basically gives away the fact a tile has a strategic resource even when it's not uncovered by tech yet?
Najaf said:
I like King a lot. I think it's my sweet spot for now until I learn more about cheesing. Prince was way too easy coming from a decent amount of Civ IV, but definitely a fun way to learn a lot of the mechanics of the game without having to worry about getting wiped off the planet all the time. (I played the lower difficulty levels too and can't say the same though, they all feel like pure sanbox mode where you can literally win in any way you want without worrying about how you're playing.)Hari Seldon said:I'm completely sold on Civ 5. After my first few games on easier difficulty I was wary, but now that I am playing on King I'm really digging this game. I'm using Diplomacy 100% more than I did in Civ 4. City states add a freaking ton to this game that I did not realize at first on the easier difficulties.
In general:AstroLad said:I like King a lot. I think it's my sweet spot for now until I learn more about cheesing. Prince was way too easy but a fun way to learn a lot of the mechanics of the game without having to worry about getting wiped off the planet all the time.
BTW SOMEONE PLEASE ANSWER MY QUESTION!!
what are the specific bonuses given by city-states? i.e. the amount of culture and food.
AstroLad said:I like King a lot. I think it's my sweet spot for now until I learn more about cheesing. Prince was way too easy coming from a decent amount of Civ IV, but definitely a fun way to learn a lot of the mechanics of the game without having to worry about getting wiped off the planet all the time. (I played the lower difficulty levels too and can't say the same though, they all feel like pure sanbox mode where you can literally win in any way you want without worrying about how you're playing.)
BTW SOMEONE PLEASE ANSWER MY QUESTION!!
what are the specific bonuses given by city-states? i.e. the amount of culture and food.
hover over their names in the diplomacy menu and you get the info for each city state at that exact time.
Gaming Truth said:In general:
- maritime: food for capital, less food for rest of cities
- cultural: culture
- militaristic: units every x turns
Specific numbers depends on:
- your era
- your relationship level with them
on Warlord, i think I got 6 culture for being a friend and 12 for being an ally. I didn't check if it varies much per city state. (or by era)
ixix said:Man, having too many puppet cities can really harsh your buzz in the late game. I was all prepped to do my usual endgame combo of firing off enough nukes to leave the world a blighted, unlivable hellscape before taking off to become the supreme ruler in perpetuity of Alpha Centauri, laughing in my stasis pod all the way about how all the passive-aggressive d-bag civilizations that had the unfortunate fate of not being me were stuck on a benighted, lifeless orb where the only season is cancer.
... Only to discover that my annexed serf cities had tied up all my Uranium in peace-mongering power plant bullshit. I found myself wishing that we were already on Alpha Centauri so I could nerve staple every last one of my indentured servants for that.
They vary by era, though it appears the food bonuses at least don't grow every era.AstroLad said:Thanks, but are there set amounts? Or some way in which the amounts are calculated? I'm wondering how the number of cities you hold is relevant to those bonuses. Seems like you get more for having more cities, although obviously that doesn't help you on the culture front as much you would be getting more bang per buck for maritimes.
One option with militaristic city states that I thought about in my first game but didn't really try all-out was gifting the unit they give you back as soon as it spawns. You get a free influence boost and you don't have to pay upkeep for the unit. If the city state lies close to your border (on an earth map I had Dublin shield my SE Asian empire from eastern attackers) you'll get a sizable, free protective army without loosing any turns of production and have a cheaper relationship with the city state.Deku said:I like how the completely random mix of these states and where they pop changes the flavour of an entire game. I'm currently allied to 3 military city states plus a maritime one off in the corner of my continment. One I acquired as it was on my route to conquering another city state with iron but I didn't want to incur the happiness hit of taking too many cities so I circumvented it. Another I acquired initially because I helped them beat back a persian attack. A third I acquired for the extra luxury I didn't have.
The trifecta of states pretty much 'made' my army for me.
I feel the opposite. I love the first 100 turns or so but that's always been the case with me and Civ. It's even more fun now that you can troll around trying to gain city-state support by picking off barbs. I mean I guess there are a few turns when your warriors are in transit but the AI turns go by so fast at that point anyway. Last 100 turns are still my least favorite part, even though the elimination of SODs makes them slightly more palatable. Honestly once I get to Modern sometimes I'll just bail. :lolHorsebite said:My only problem with this game is how boring the first 50 turns or so are. It's generally just you clicking Next Turn over and over and over again waiting forever for Settlers or Workers to be built so you can start actually playing.
Too bad you can't set the game speed by era, for Ancient Era I'd like it to be Epic Speed and then once I get to whatever the next one is, return to normal.
Danne-Danger said:One option with militaristic city states that I thought about in my first game but didn't really try all-out was gifting the unit they give you back as soon as it spawns. You get a free influence boost and you don't have to pay upkeep for the unit. If the city state lies close to your border (on an earth map I had Dublin shield my SE Asian empire from eastern attackers) you'll get a sizable, free protective army without loosing any turns of production and have a cheaper relationship with the city state.
I haven't looked into the city state civic tree yet, but I think you can make it so your gifts give more influence? Can you also get units faster from militaristic cities?
How does supply work with city states? Can they have an unlimited amount of iron-based units without a source of iron, for example?
uh, noYuriLowell said:I just got this off amazon, and it seems the gaf census is that its not nearly as good as civ4.