Najaf said:
Sulla has a
new play-by-play. Its been up for a few days but I did not see it posted here.
Immortal Egypt
As usual, Sulla proves to be a savant with Civ. This is what, his third game? He is already finding holes I did not think about despite my 60+ hours. Its a good read, and he brings up valid concerns. They should have kept him on the payroll as a tester/adviser.
This is a pretty great read; I have been using weaker troops to bait but I hadn't thought to use workers to bait, yet... that's much smarter... absolutely no harm comes to them, whereas your scouts might die.
One thing I've noticed myself is that the AI is very persistent... not very adaptive. If you set up a terrible, terrible choke point where you can rain death upon any attackers, they will happily make their otherwise mighty army into lemmings rather than hold off, sail them around, or scout out your other locations for a better point of attack. They will eventually sue for peace if you give them enough of a black eye long enough, but you can keep bleeding them down to no troops with a good enough location, and then just waltz right in to undefended cities. They don't really use force multipliers like sea or air support very well, either.
Also, if you don't share a continent with another civ, they seem to be friendly by default and don't really care about what you do. They rarely cross oceans; they will only do so if they run out of other things to do.
If all the available land is blocked off, then they'll take some settlers on over the ocean and they'll go after city states elsewhere (usually because they declared on too many and now they're all at permanent war, so the AI wants to go after them and end that flagged state, I suppose. Otherwise, they can't be arsed.
When they DO expand outward to your continent or take a city-state there, though? Well, of course, now they need breathing room and will be reminding you how poor your troop status is.
The only way to give yourself a decent challenge is to let them cheat by playing on a higher difficulty such that they have more, albeit still poorly controlled, troops, and that they never have to worry about happiness or for paying for those troops and can expand at will.