Rapping Granny said:It only asked that in the beginning when I first installed it. It doesn't ask it anymore.
Right-click the Civ5 name in the steam game list and there should be a option for DX9.
Rapping Granny said:It only asked that in the beginning when I first installed it. It doesn't ask it anymore.
BigJonsson said:Bwahahahah
I ended up winning a timed victory after settling some new cities, upgrading units, managing some golden ages, and bribing some city-states
Overcame a 200 point deficit in the last 7 turns :lol
Sober said:Is it me, or is 2nd tier of the liberty tree kinda meh?
They don't always raze even if the city they capture isn't a city state/capital. Letting your city state ally, with your assistance, capture cities is pretty useful really if you don't want more puppets/cities.Palmer_v1 said:Second, I found out what happens when a city state you are allied with takes over a city of someone you're fighting. They immediately start razing it. I'm curious what will happen if they ever take over a capital city.
LCfiner said:well, +1 happiness per city can be a great help if you've got over 20 cities mid game.
similarly, the culture bonus can be a real boon for really big empires.
production bonus seems less interesting since +1 prod per city doesn't add up the same way
Najaf said:In todays world, the roads that need maintenance regularly are the crummy streets of ancient downtowns or the city streets that did a cheap rush job laying asphalt over broken chunks of concrete to pinch a penny. Major interstates and freeway systems are built to last. Road maintenance is in general a city and back-road issue.
I don't think so. Of course there are many roads inside a city but that's nothing you can built in Civ. And between Cities there's normally only one interconnecting road or do you have roads all over the fields and forrests?Shambles said:Sorry, I meant your real life country not game civilization The road chaos of Civ4 is actually a lot closer to reality than the current setup
Or anywhere, really. Road maintenance is expensive in reality.dollartaco said:So, you don't live in the US.
Zaro said:Do diplomatic victories just boil down to a bribe-fest during the UN vote?
Totakeke said:I'd say no. I liberated Washington and he didn't want to cooperate with me several turns later. Heard others say the same.
Pretty sure they vote for you as long as you liberate one city to bring them back from the dead. I did that in my current game liberating the Iroquois.Palmer_v1 said:Checking my Diplo votes, I just noticed that it currently says Germany would vote for me. FWIW, he was completely eliminated, and the city I liberated for him happens to be Berlin, the capitol. So maybe they only vote for you if you specifically win back their capitol city for them.
Sober said:Is it me, or is 2nd tier of the liberty tree kinda meh?
Cheesy benefits as Siam <3AstroLad said:yes. although hopefully you were bribing well beforehand and getting all the cheesy benefits <3 diplo victory
Kabouter said:Cheesy benefits as Siam <3
Palmer_v1 said:Checking my Diplo votes, I just noticed that it currently says Germany would vote for me. FWIW, he was completely eliminated, and the city I liberated for him happens to be Berlin, the capitol. So maybe they only vote for you if you specifically win back their capitol city for them.
The AI doesn't seem to take into account that you liberate them, capital or not. They'll still vote for you though.Totakeke said:I did liberate their capitol though. Maybe they'll have to vote for you even if they don't want to work with you?
That's kinda stupid.
JoeMartin said:I have played like 5 games thru on Prince difficulty now.
Have yet to have an AI break a research agreement with me.
Rez said:Ghandi is an asshole.
He's all "let's go to war with Japan, mate" and I respond with "uh, come one, look, just give me ten turns to powder my nose" and he's cool with that.
He then declares war on Japan seven turns later and I join him at the ten turn mark. I'm a little pissed he started without me but whatever.
Anyway I'm doing all the heavy lifting on the map and slowly taking out Japan (who occupied the Middle East and central Asia on the huge Earth map to my dominance of the whole of Africa, with the exception of some city states).
Anyway, having not seen one Indian troop, Ghandi declares peace seven turns or so into the war and leaves me to fight alone. His peace treaty was obviously pretty fucking generous because when I went to exploit Japan's surrender later I realized he no longer had any available resources or money which I KNEW he should have still had available, so I just decided to wipe him out anyway.
Anyway, so five turns later I'm rapidly making my way to Japan's capital and Ghandi has the CHEEK to have a go at me for picking on a weaker force than me. Easy for him to say, with his fucking peace treaty and land-raping and economy crushing trade deals with Japan underway. He started it! I was cool with Japan up until he asked me to start this shit with him. And I'm left having to clean up his mess with a now hostile Ghandi scowling at me every few turns.
Not fucking cool. I ended up convincing Alexander to help me take out what was left of Japan, which was less than ideal given how much the Greeks had already expanded over much of real world Russia.
This game.
This is why the diplomacy in this game is one of the main turn-offs. EU3, while far from perfect, just feels so much deeper in all respects.marvelharvey said:I liberated a Civ, hoping that he'd quite happily trade his nearby incense as a thank you gift. Sadly though, he acted as though nothing had happened, complaining that my trade was unreasonable. I deliberated him immediately.
FutureZombie said:It seems like once you start having money problems, you can never fix them. I just won a 500 turn game on Prince difficulty where I had a negative gain of gold each turn for probably 80% of the game. I was only able to stay afloat by triggering Golden Ages and creating tons of puppet cities. The last 75 turns, 4 of the 5 cities that I actually controlled were just producing gold, and I still had a negative income. And I was building as few buildings as I could. Every city had its citizens focused on gold production, and I had stock exchanges in each city. I don't see what else can be done.
Totakeke said:Easy, sell your crappy or unprofitable cities to other civs.
FutureZombie said:Do you take a maintenance hit from buildings in puppet cities?
Sblargh said:Re: civs voting for you.
You have to bring them from the dead. They have to be completely anihilated, with no cities left and then you liberate one of the cities, bringing them back to the game.
FutureZombie said:It seems like once you start having money problems, you can never fix them. I just won a 500 turn game on Prince difficulty where I had a negative gain of gold each turn for probably 80% of the game. I was only able to stay afloat by triggering Golden Ages and creating tons of puppet cities. ...
Yeah, I recently switched out of a warlord difficulty game to prince, HOLY CRAP at the difference. At least the AI is trying to attack, claim land, piss off city states and everything. Even at warlord, all they did was mock me while I had a 800 point lead on everyone. I kinda wish they didn't give difficulties above Prince a handicap, because it would be cool to play against an AI that makes as good decisions as you, or can outsmart you.Borgnine said:So after Napoleon stomped on my Bollywood attempt I rolled again on a tiny map instead of small, 4 civs instead of 6, no barbarians, and bumped it down to Warlord difficulty from Prince. It was barely even a game. Felt more like filling out an excel spreadsheet for 5 hours. I had like 550 culture per turn going at the end of the game, 100 happiness, no one ever attacked me.
Firebrand said:Trades are weird, I assume there's a bug in there.
Me: "Will you give me all your gold for this Gold resource?"
Bismark: "Are you dumb?"
"Well... how about a few golds per turn?"
"How about a few golds per turn and all my gold?"
"Yes. Wait. What?"
Can be a bit of a pain to find the "best" deal sometimes.
Also ended up with negative culture contribution from Vienna, reducing my culture per turn by 1.
EVERYONE in this game is an asshole. once one AI decides they want your land, everyone dogpiles you and you're up shit creek real quickRez said:Ghandi is an asshole.
He's all "let's go to war with Japan, mate" and I respond with "uh, come one, look, just give me ten turns to powder my nose" and he's cool with that.
He then declares war on Japan seven turns later and I join him at the ten turn mark. I'm a little pissed he started without me but whatever.
Anyway I'm doing all the heavy lifting on the map and slowly taking out Japan (who occupied the Middle East and central Asia on the huge Earth map to my dominance of the whole of Africa, with the exception of some city states).
Anyway, having not seen one Indian troop, Ghandi declares peace seven turns or so into the war and leaves me to fight alone. His peace treaty was obviously pretty fucking generous because when I went to exploit Japan's surrender later I realized he no longer had any available resources or money which I KNEW he should have still had available, so I just decided to wipe him out anyway.
Anyway, so five turns later I'm rapidly making my way to Japan's capital and Ghandi has the CHEEK to have a go at me for picking on a weaker force than me. Easy for him to say, with his fucking peace treaty and land-raping and economy crushing trade deals with Japan underway. He started it! I was cool with Japan up until he asked me to start this shit with him. And I'm left having to clean up his mess with a now hostile Ghandi scowling at me every few turns.
Not fucking cool. I ended up convincing Alexander to help me take out what was left of Japan, which was less than ideal given how much the Greeks had already expanded over much of real world Russia.
This game.
Totakeke said:AI valuation on the Gold Per Turn is bugged.
Did you click propose or "what do you think will make this work?"
Couldn't find this in the manual (probably not there), but it makes the units that use those resources less effective. Like 33% less maybe?Borgnine said:So what happens exactly when you run negative strategic resources? I didn't have any coal so I traded for 4 coal and then built 3 factories with it (each one requires one coal). Then when the deal expired, I had -3 coal. My factories were still there though, maybe I wasn't getting the benefit? I have no idea I had so much stuff. What would happen if I traded for aluminum and then built some gunships? Are they deleted? Or is the consequence just that if you find more it starts counting from -3?