Clair Obscur: Expedition 33 Launches on Steam with 145k Concurrent Players and 'Very Positive' Reviews (92% Positive)

Sony purchased marketing rights for Alan Wake 2, a miracle game that shouldn't exist, and then turned around and scheduled Spider-Man 2 for the same week forcing Alan Wake to delay.

A lot of publishers are guilty of this.
You're not entirely wrong, but they're different situations, really.

Remedy was an established studio with a track record and hundreds of employees and Epic funded the development of Alan Wake 2. I also don't believe there was an actual marketing agreement beyond "show the game first at our showcase"

This game was a part of ID@Xbox.
 
Went to purchase physical on PS5 and sold out until May 1st on Amazon, and sold out completely at Target and Best Buy. This game is doing gangbusters.
 
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You love to see it

Shit, add Square Enix to this too. Humbling 2 of the biggest devs on the planet with your first entry
Once again, all keys sold on keysites were for Ubiconnect, you'd have to be pretty bad with money to purchase it full price on Steam when you can get it 25 euro's cheaper on a keysite for Ubiconnect.

And a lot of people will have their Ubisoft games on their Ubisoft launcher.

But keep pumping the narrative
 
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Has anyone had any resolution issues? When I started the game and did the tutorial fight my screen was 32:9 5120x1440p looking great. However after the fight, the next custcene was cut off top and bottom and in the settings the resolution changed to 4k. When I switch back it doesn't seem to save and reverts back to 4k, so now it's all squashed on my screen.

Reloading the game did nothing. Changing to windowed seemed to save the resolution, but I'm not playing in windowed mode.

2nd game this week with weird resolution issues after Oblivion.

Edit : Found a solution that mostly works. Still can't change resolution in options, but this seems to help. Cutscebes no longer capped at 30, no black bars in cutscenes, intro skip etc

 
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Once again, all keys sold on keysites were for Ubiconnect, you'd have to be pretty bad with money to purchase it full price on Steam when you can get it 25 euro's cheaper on a keysite for Ubiconnect.

And a lot of people will have their Ubisoft games on their Ubisoft launcher.

But keep pumping the narrative
"pumping the narrative"? "Once again?" this is like the first time you've shown up in the thread.

it's just a shitpost, nobody's trying to push any narrative.
 
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"pumping the narrative"? "Once again?" this is like the first time you've shown up in the thread.

it's just a shitpost, nobody's trying to push any narrative.
This was the narrative in all the AC sales/ccu threads, sorry if you did not partake in those.
 
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You're not entirely wrong, but they're different situations, really.

Remedy was an established studio with a track record and hundreds of employees and Epic funded the development of Alan Wake 2. I also don't believe there was an actual marketing agreement beyond "show the game first at our showcase"

This game was a part of ID@Xbox.

EXP33 was announced at Xbox Summer Showcase
EPIC had already granted them and Kepler was already on board to publish the game so it most certainly wasnt an ID@Xbox game.



In case the timestamp doesnt work its at 18:00






Maybe you were thinking of 33 Immortals?
 
EXP33 was announced at Xbox Summer Showcase
EPIC had already granted them and Kepler was already on board to publish the game so it most certainly wasnt an ID@Xbox game.



In case the timestamp doesnt work its at 18:00






Maybe you were thinking of 33 Immortals?


Thinking this
This week, thousands of game developers from across the game industry will be converging on San Francisco, where the annual Game Developers Conference will allow them to do everything from sharing ideas and pitching their next game to networking with like-minded individuals and learning from their peers. We'll be at the show in full force, starting with our annual hands-on preview event for press and creators to play the latest ID@Xbox games and meet some of the developers bringing them to life. We figured that would be the perfect opportunity to introduce some of those developers to you, too!

Clair Obscur: Expedition 33 (Developer: Sandfall Interactive)

Name: Francois Meurisse
Title: COO & Production Director
Where is your team based? Montpellier, France
How big is your team? 30 people
Describe your role: Francois oversees the production of the upcoming and highly anticipated Clair Obscur: Expedition 33.
What is the inspiration behind Clair Obscur: Expedition 33? Francois's inspiration stems from a lifelong love for video games and a passion to create a unique and compelling game that blends French artistry and JRPGs together.
 
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Good game sells well on pc/steam despite being on gamepass. Who knew.

Now about all those shit/mid games that get limp dick CCU numbers on steam and also on gamepass. Those games get the "everyone's playing it on gamepass anyway" yea right.
 
I didn't know just how fed up I was with the usual wrpg tropes until I started this game. Writing and style is refreshingly different, and it even looks quite good.
That a team of just 50 people made this game is bonkers...
 
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5 hours in but REALLY enjoying it - soundtrack is REALLY good - story is interesting (too early to see if it goes off the rails)
 
This is definitely not my kind of genre. So, going through a long intro like this and to not skip cinematics and/or dialogue does not happen very often. So, well fucking done developers!

Gonna stick with this for a while and see what happens.
 
I'm not expecting banger first week sales. It's a niche game and the shadow drop of Oblivion did take some of the wind out of it's sales.

But I am very hopeful that it's legs will be very strong, especially since so far this is clearly the frontrunner for GoTY.
 
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Congrats to Sandfall Interactive. They made a quality game which has got great reviews and sales. A small studio to boot selling it at good price.

Leave it to the media industry to show the big boys with giant budgets and 1000s of employees you can make a great product at a budget price without needing endless resources.

In most industries it doesn't correlate that way. The big companies may or may not have the best products vs boutique companies. But often at least customers get the benefit of a rock bottom price from mass producing stuff on factory lines 24/7 from the big corporations.

In gaming, you can get quality products for $10, $20 or $40 from indies that can be much better than the $70 price tag.
 
This is what FFXVI could have been.
It's funny because I remember back in the day people kept calling Lost Odyssey "the real Final Fantasy XIII". This game has massive Lost Odyssey vibes.
 
Sony purchased marketing rights for Alan Wake 2, a miracle game that shouldn't exist, and then turned around and scheduled Spider-Man 2 for the same week forcing Alan Wake to delay.

A lot of publishers are guilty of this.
When did Sony purchase marketing rights and where are the ads for that? Remedy used both Microsoft and Sony to promote the DLC, but nothing else really outside of that. Unless you mean them promoting the PS5 Pro version of Alan Wake 2 which doesn't necessarily mean a marketing deal.
 
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Only played about 2 hours or so, but so far it is really impressive. Audio, graphics (some exceptions), gameplay, world / character design etc are all great. The fact it's about half the price, maybe less, of a full priced AAA game, and it puts a lot of them to shame, is great. It feels like a game with passion and dedication behind it, not some soulless "CEO needs a new grape peeler for his summer house" slop.

Some weirdness yes, like locked 30 fps cutscenes and funky ultrawide issues (all basically fixed with a mod already), but brilliant stuff all round.
 
This is the first time in a long time that I was happy to watch extensive cutscenes. Had no idea what was coming when the 34 transitioned to 33. Excellent video game storytelling.
 
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