Still climbing up:
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this game uses unreal store assets out the ass for loads of the background stuff, the devs said it themselves and theyre a team of only 30 or so, this is not a huge budget game.The budget for this game is easily multiple times that of low production value repetitive slop like the octopath games, but I am sure the revenue will end up in a similar place.
I meant to clarify.Might want to look up the definition(s) of Invest.
Invest doesnt necessarily mean for gain, just like people Invest in other people to simply help them out.
The name is in the project its a Grant, thats actually why I included the picture, I didnt want people to think I meant the other Invest.
Its just that alot of MegaGrant recipients get approached by Epic after completion of the projects for EGS deals.
I also didnt want to just say "gave them money" because that sounds kinda callous.
That's because one of these game is actually good, the other didn't innovate on the formula of several past entries into the genre.It really beat Assassin's Flop despite being on Game Pass![]()
30 ex Ubisoft devs dunking on their former employer in the best way possible.
Absolute cinema.
It will still be much higher than shameless cheap 2D 60$ games and stuff like Mario Party and Mario Tennis. Plus it has great regional pricing on Steam and PS store, 'free' for gamepass subscribers as well. Much better value than the aforementioned games.this game uses unreal store assets out the ass for loads of the background stuff, the devs said it themselves and theyre a team of only 30 or so, this is not a huge budget game.
So I just checked, and the CCU peak for Thursday and Friday was around 14 UTC (evening time in eastern Asia), so it has about two more hours until it reaches the peak for the day.It has surpassed the peak of yesterday and it's still increasing. Let's see where it ends up in few hours.
I guess it can potentially reach 80k or 100k by weekend.
Clair Obscur now sits at #5 on the list of most played JRPGs (#2 technically, since the MH games are not really JRPGs and FFXIV is an MMO).
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Europe has a shit ton of successfull games, including indies, what are you talking about.Not to divert attention from this momentum of this game, but I hope it inspires faith in potential publishers to take on "Penny blood" (Shadow hearts series' spiritual successor by its original creator and team). I want to see Japanese developers tackle a bit more mature-ish/adult oriented themed JRPGs. So, I hope this inspires more JP developers to make some new JRPG IPs that go in that direction.
Irregardless of its reception, I'm glad a slender team of 30~50 is proving that teams consisting of 100~1000 people is not necessary to achieve a generally positive response from gamers. It should send a strong signal/ripple effect to board of directors everywhere across this industry. I'm also glad France/Europe is gaining more recognition, from the community, for its works outside of behemoths like Ubisoft, CDPR and such. There's a plethora of AA/indie studios from EU that don't get enough attention or go completely under the radar. They offer a neat alternative to western-US developed AAA(+) games.
I want to believe we're about to see a new AA renaissance.
Yeah, it's 14 UTC right now, so it will be tough to beat GB Relink with the Asian portion of Steam preparing to go to sleep in the next hour or so. It should be able to overtake it tomorrow though.It's #4 now.
I don't know if it'll pass Granblue because it'll need 20k more, but 100k+ is looking likely now.
I'm talking about lesser known low profile studios/indies. There are definitely some that have been in the industry for while which do not get nearly enough word of mouth/talk or go largely unnoticed.Europe has a shit ton of successfull games, including indies, what are you talking about.
some games only peak on the second weekend, especially when a game is almost purely driven by word of mouth. Could happen with claire idk, the game is also short for a JRPG so some people might have finished it by then, but it's still like 40h i've heard, not many are gonna finish it in a week.Yeah, it's 14 UTC right now, so it will be tough to beat GB Relink with the Asian portion of Steam preparing to go to sleep in the next hour or so. It should be able to overtake it tomorrow though.
Yeah, I thought about this as well. We'll have to wait and see how it goes.some games only peak on the second weekend, especially when a game is almost purely driven by word of mouth. Could happen with claire idk, the game is also short for a JRPG so some people might have finished it by then, but it's still like 40h i've heard, not many are gonna finish it in a week.
some games only peak on the second weekend, especially when a game is almost purely driven by word of mouth. Could happen with claire idk, the game is also short for a JRPG so some people might have finished it by then, but it's still like 40h i've heard, not many are gonna finish it in a week.
Simply not true. There is a town in sweden that created the walk of games, where they immortalize games made in that town that sold more than 3 million units or more than 15M downloads if it's a free game. It already features five games. All of them were driven mostly by word of mouth. Valheim, V Rising, Goat Simulator, Satisfactory and RAFT. This is just a town with 50k people.I'm talking about lesser known low profile studios/indies. There are definitely some that have been in the industry for while which do not get nearly enough word of mouth/talk or go unnoticed.
It seems like you're under the impression that there are none EU studios who have a low key presence. How often do you hear/read talk or discussions about for example Spiders and Cyanide studios' output on places like GAF or other fora?Simply not true. There is a town in sweden that created the walk of games, where they immortalize games made in that town that sold more than 3 million units or more than 15M downloads if it's a free game. It already features five games. All of them were driven mostly by word of mouth. Valheim, V Rising, Goat Simulator, Satisfactory and RAFT. This is just a town with 50k people.
Let's not forget Minecraft, Kingdom Come, and larian would have been considered a low profile studio before the huge success of Baldurs Gate 3.
I am under no impression. Both exist everywhere and both get an ewual amount of recognition. Which should be obvious since 99.99% of the players for any given game are clueless as to where it was made so it doesnt mattet at all.It seems like you're under the impression that there are none EU studios who have a low key presence. How often do you hear/read talk or discussions about Spiders and Cyanide studios' output on places like GAF or other fora?
Regardless, I was making a minor remark in conjunction with the Expedition developers' success and their team size.
Sunday is always peakIt was so close to 100k today.
It might reach it tomorrow though.
I don't think they have the same audience, Expedition 33 is way more of my style RPG I enjoy while I have zero interest in Oblivion……Im sure there are people who enjoy both.And people thought oblivion would harm this game.
As I said, if it was doing close to 70k Friday evening / US morning there was no way it won't do that over the weekend.It was so close to 100k today.
It might reach it tomorrow though.
Nice to see. I'd do my part on PS5 but my copy says it'll arrive by May around the 8th, but it could show up sooner. Not that I'm in a rush or anything, but I'm interested in trying it out. For me the story is very Logan's Run. I prefer less existential end of the world stories. Definitely looking forward to the music.
A fair price and no MTX or expansion nonsense definitely deserve to be rewarded.