Controllers |OT| It's the Hall-Effect Life!

I have that controller as well. My issue with it is it feels too small. I bought this GameSir controller a while back and have been super happy with it.

GameSir Cyclone 2

ehh thats my issue with most modern controllers these days are that they are too big. But again I was a huge fan of the dual shock 2 - 3 so that is what I am use to.
 
ehh thats my issue with most modern controllers these days are that they are too big. But again I was a huge fan of the dual shock 2 - 3 so that is what I am use to.
The GameSir is not much bigger. I would say slightly smaller than an Xbox Series controller.
 
On the subject of controllers (and since this little mini-review wouldn't really fit anywhere else) I'll say that this is easily the best guitar controller I've ever had:


Basically all the modern advancements in controller technology, coming together into a guitar controller. Before this released, I was using the Xbox 360 Logitech (real wood) controller - very nice but extremely heavy. This new one is extremely responsive, hall effect strum bar, rgb lighting on the fret bar, has a connectivity slider (so it works with PC, PlayStation, Xbox, Android, Switch, basically anything), wireless, rechargeable battery, and USB-C. Worked "out of the box" with Clone Hero and YARG on PC, and I played Rock Band 4 on PS5 with it connected via Bluetooh, no issues. Guess it also supports Fortnite Festival natively, but I haven't played that.

Anyway, if you're into these guitar games (or want to get back into them), this is the guitar controller to get.
 
Some current news:

Gamesir Cyclone 3 has been shown on TGS




Soodanim Soodanim

I got really worried by the first picture making it look like it has really short handles, but thankfully the other views are there.

I'll have to wait for reviews, but even if it somehow disappoints I can still get a Cyclone 2.

I must admit, I do get some fatigue using the d-pad on my Tegenaria/T3 Lite. But I don't know if that's the d-pad or me.

Is there anyone else ITT that has large hands and wants a large controller that is as quiet as possible, doesn't have rubber grips, and has back paddles? Preferably with turbo for when games think mashing buttons is a good idea.
 
I have that controller as well. My issue with it is it feels too small. I bought this GameSir controller a while back and have been super happy with it.

GameSir Cyclone 2

Using 8bitDo Ultimate 2C for a while as well. And like you, I feel it too small. Also the rumble/vibration feeling is too cheap. I can't describe the feeling. Other than that really good controller, plug and play, quick charge, long usage time etc. etc.

I may pick up Gamesir G7 Pro. It looks interesting and everyone is praising it.
 
I may pick up Gamesir G7 Pro. It looks interesting and everyone is praising it.
It is small, slightly bigger than 8Bitdo mind you and additional bumpers are really really close. Profile wise it sits a tad fuller in your hands than 8bitdo controllers and you don't have to tuck your elbows in.

They have (additional bumpers) a nice profile for you to not hit them while pressing bumpers and triggers but you will still feel them under your index finger. It takes getting used to mind you.

That's what reviewers won't say anything about.

I really do like that back buttons are lockable if you let's say play single player games and don't feel the use for them there.

You can grip controller more without accidental presses. That's a neat feature I used in Cronos: New Dawn lately.
 
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They had a controller with a stick for 3D games, I think originally developed in mind for Nights into Dreams but used in other 3D games as well.
960px-Sega-Saturn-JP-3D-Pad.jpg

Lol I had no idea this existed. The analog stick design is also very unusual.

Nothing in the link about it being a hall-effect stick though, I thought maybe we need to fix the N64 reference on analog sticks in general, but this launched a month after the Nintendo 64, so it juuuuuust misses out on that too.

Very interesting how gaming was such a wild-west environment back then.

It was originally used in the precursor of that controller, the Sega Saturn 3D Control Pad. Also they used it for their analog triggers as well, not just the stick.
saturn_dc_controllers.jpg

Crazy how in the 90s it was basically how Sega found it the most practical and affordable way to introduce analog controls and now it's just relegated to overpriced premium products because the standard stuff use crappy potentiometers (they'd be more than fine if they used quality parts instead).
Added this in to OT. Thanks for contributions my dudes!
 
Using 8bitDo Ultimate 2C for a while as well. And like you, I feel it too small. Also the rumble/vibration feeling is too cheap. I can't describe the feeling. Other than that really good controller, plug and play, quick charge, long usage time etc. etc.
I had CQ issues with 2C but its not a bad entry level controller. My right trigger was scrubbing the shell inside.

My first Pro 3 had a squeaky trigger, and one trigger spring was flipped which also made one of the triggers stronger than the other. My replacment unit is ok.

My Ultimate 2 had a slight QC issue with one of the back buttons I always felt like it one was a bit higher than the other like a 0.5cm difference. It was noticable.

No such shenanigans on Gamesir for me for example. And I watched they get obliterated by they shitty logistics when they launched G7 Pro but I'd rather wait a bit more and have a better QC, I just can't hit it right with 8Bitdo it seems, lmao.

The main gripe now after they fixed the trigger dampening in Gulikit ES Pro is that I don't see any metal axis in triggers and I question their durability.

I just hope that since TT Max and TT Pro are in a drifferent category price wise, it will have metal axis there.

If so, it could be bang for buck with their Maglev motors, I was impressed by them in my KK3 Pro I had but not with extensive trigger dampening that wasn't impressive like at all.

That Sega like floaty dpad also looks rather interesting and as I have said I'm using both layouts so I'm not biased towards one or the other.
 
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I must admit, I do get some fatigue using the d-pad on my Tegenaria/T3 Lite. But I don't know if that's the d-pad or me.
For me it was the triggers on Tegenaria. Low travel rate was kind of icky for me.

Btw 8Bitdo Pro 3 versions have different dpads feeling wise.

PlayStation inspired Gray has like really low short travel rate and G Classic inspired by GameBoy has a bigger travel rate imho.
I'll have to wait for reviews, but even if it somehow disappoints I can still get a Cyclone 2.
Yup, really solid controller. And it is also pretty damn light.

Works well in Linux but I got like a low battery random notifications on Linux which were bs other than that it worked well but I never quite figured it out why it was doing that, even fresh off the charger.

My middle finger kinda hurt on it but my hands are more on a smaller spectrum so my experiences may not apply to someone with bigger hands like let's say HeisenbergFX4 HeisenbergFX4 . I see that Boo Who? Boo Who? can pitch in more on that matter.

Sticks also felt more linear while using in MP games, my K/D wasn't bad like at all. I just didn't have to tweak it like I have to with G7 Pro.
 
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The main gripe now after they fixed the trigger dampening in Gulikit ES Pro is that I don't see any metal axis in triggers and I question their durability.
I really wish Gulikit would make an actual pro controller in terms of using stronger quality components than some of the fragile plastic after I've been looking up some videos about them in the last day. I'd be fine paying more too for it, given all of these controllers are significantly less than Microsoft or Sony's pro options.

When the hardware works, Gulikit seems pretty top tier in terms of features and being responsive. Might still end up picking up their Hyperlink 2 Wireless Controller Adapter just so if I keep using my Xbox Elite 2 the polling rate can be better.
 
I really wish Gulikit would make an actual pro controller in terms of using stronger quality components than some of the fragile plastic after I've been looking up some videos about them in the last day. I'd be fine paying more too for it, given all of these controllers are significantly less than Microsoft or Sony's pro options.

When the hardware works, Gulikit seems pretty top tier in terms of features and being responsive. Might still end up picking up their Hyperlink 2 Wireless Controller Adapter just so if I keep using my Xbox Elite 2 the polling rate can be better.
I had to install some Microsoft drivers on Linux to make Microsoft adapter work for Elite 2. I suspect since Hyperlink 2 works without any drivers on Linux it will pick up Elite 2 also without any drivers like at all.

Plus if it will OC the controller, the better.

While I was at Win10 I had to install some shady Russian OC drivers just to OC my DualSense to like 500Hz, and Hyperlink 2 does that and even more, to something like 750Hz without some shady ass drivers. Never doing that like ever again.

Elite 2 is not a bad controller feeling wise, I was just disappointed by position of trigger stop switches, it is similar to ZD Ultimate (which also has kept me from clicking that buy button on GadgetHyper, lmao) I tend to change my grip to something which Mojhon/BigBigWon calls the "Six Finger Grip" in MP shooters to hit bumpers and triggers faster and independently. And that 125Hz polling rate cap is also meh on Elite 2. I can feel higher polling rates even in souls likes while I game at 120 fps but I'm not so keen on 4000-8000 Hz polling rate just yet. I find the 500 to 1000Hz range to be sufficient already.

What my ES Pro thought me that after 1000Hz range the next big thing is latency.

This link here shows the "Six finger grip" as they called it if anyone is curious

And in Gamesir controllers I wasn't hitting the trigger stop switch since it's in horizontal position, and on Elite 2 not only it wasn't flush with shell it is in vertical position just where your fingers go.

I wish if MS ever releases Elite 3 they will change those switches position to horizontal, much like most of 3rd party controllers are doing right now.

EDIT over 9000:

If you read any of Yokos reviews and his reviews on HLPLANET, he also posts on gamepadla under Franciszek Zieman account you won't be so sure that Gulikit is doing all that innovation all by themselves.

You can buy the same quality Hall Effect and TMR modules by brand named HallPi and the rumour I've read goes that Gulikit orders them in HallPi and just slaps their logo on and charges more, lmao.

8Bitdo has to started to use HallPi modules in their controllers and look how they are climbing the charts with Ultimate 2 for example.

More on this here:
 
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I had to install some Microsoft drivers on Linux to make Microsoft adapter work for Elite 2. I suspect since Hyperlink 2 works without any drivers on Linux it will pick up Elite 2 also without any drivers like at all.
I looked at the Gulikit page on the Hyperlink 2, and it lists SteamOS Holo compatibility with no no driver installation required, so it should just work out of the box for Linux I'd assume. Oddly enough on PikaOS and Bazzite the Microsoft usb adapter for the Elite 2 just worked out of the box, so I'm assuming they just packaged that with the OS install or something.

Elite 2 is not a bad controller feeling wise, I was just disappointed by position of trigger stop switches, it is similar to ZD Ultimate and I tend to change my grip to something which Mojhon/BigBigWon calls the "Six Finger Grip" in MP shooters to hit bumpers and triggers faster and independently. And that 125Hz polling rate cap is also meh on Elite 2. I can feel higher polling rates even in souls likes while I game at 120 fps but I'm not so keen on 4000-8000 Hz polling rate just yet. I find the 500 to 1000Hz range to be sufficient already.

Yeah, the low polling rate on the elite 2 is a strange oversight, or at least strange they didn't give you the option to switch because I know polling rate effects battery life. I've used one of those 8000 hz polling rate keyboards that are newer....and I couldn't really tell a difference. Maybe some esports people in twitch competitive games can, but I couldn't.

The BigBig Won Blitz 2 looks pretty cool, especially the 1000hz gyro...because I imagine a higher polling rate is felt way more on that vs an analog stick for fine movements since an analog stick pulls towards the center. Only thing I don't like is the digital triggers, which seem geared toward esports shooters, since analog triggers with the trigger lock give the best of both worlds.

Honestly didn't know 3rd party controllers had improved so much in the last 5 years.
 
Am I in the minority here who thought the Dualshock 4 had better build stability and felt more ergonomically comfortable than the Dualsense?
I think it's dependent on hand size for ergonomics.

I can't go back to Dualshock 1-4...I just cramp up after a few hours because they're too small to hold. That dual sense this gen is the first Sony controller I've liked in a while just for fit alone.
 
Yeah, the low polling rate on the elite 2 is a strange oversight, or at least strange they didn't give you the option to switch because I know polling rate effects battery life.
Dunno if it isn't deliberate, since Xbox isn't allowing to use any higher polling rates so MS just caps their controllers.

I saw that with my 8Bitdo Ultimate 3-Mode controller, the first batch, not the recently released wireless, it did cap out at 250Hz, I think, dpad was also stiff and bumpers had quite a lot of pretravel, impulse vibrations and triggers were awesome though so was the quality of the outer shell, one of the best quality shell and finish out of all Ultimate series controllers from 8Bitdo imho, even better than Ultimate 2.

Cheap Hall Effect modules though, dunno if they changed it in wireless model to HallPi.

Although when I think about it, the G7 Pro is Xbox licensed and it has 1000Hz but impulse triggers only work in 250 and 500Hz mode, they turn off at 1000Hz and upcoming Tarantula Xbox will have 1000Hz, so maybe something has changed with Xbox licensing.

Someone would have to confirm if they changed these things in newest revisions though but it's hella ugly so I ain't testing it, lmao.
 
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Am I in the minority here who thought the Dualshock 4 had better build stability and felt more ergonomically comfortable than the Dualsense?

I think it's dependent on hand size for ergonomics.

I can't go back to Dualshock 1-4...I just cramp up after a few hours because they're too small to hold. That dual sense this gen is the first Sony controller I've liked in a while just for fit alone.
On the matter od DualShock 4 there is this engineer who has made the newest state of the art board for it which rivals Gulikit ES Pro and Razer 8k.



Europe

Rest of the world

 
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Flydigi vader 4 pro is the perfect performance vs price. Hall effect sticks and triggers, adjustable tension sticks, mechanical buttons, trigger lock off with mouse like click, 4 back buttons, 12bit 1000hhz polling rate. I only paid £52 on sale last year.
 
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Flydigi vader 4 pro is the perfect performance vs price. Hall effect sticks and triggers, adjustable tension sticks, mechanical buttons, trigger lock off with mouse like click, 4 back buttons, 12bit 1000hhz polling rate. I only paid £52 on sale last year.
Not a bad price at all. Enjoy it.

Although Apex 5 and Vader 5 should have lower latency on buttons and sticks. Apex 5 uses NearLink.

Although if they didn't have QC issues I would still be playing on Apex 5, one of my best feeling wise controllers, with nice improvements overall, and I liked additional bumper positions more than on my G7 Pro.

One of the dudes on reddit had to order 3 replacment modules to not have issues with newest bearings in Apex 5, lmao.
 
are analog triggers much inferior to digital ones?
Digital it means it's basically 0 and 1, aka shooters are okay, racing games you will always go with full throttle.

Analog basically means it senses how much you press it in, Hall Effect triggers in that sense would be still analog triggers.

So in this case it is good because you still have proper functionality just their travel rate ends rather quickly when you press them in, it's like half of travel rate of other controllers. Be prepared for that, it will feel weird at the beginning espacially if you jump in from other Gamesir controllers.
 
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Gamesir are amazing but the G7 pro was very dissapointing, I prefer the build of the nova pro, I dont like that hollow plastic feel of the cyclone either.

The G7 feels like a prototype product, the shoulder buttons are very cheap feeling and the overall build quality is poor.
I have so many controllers to mention.

The very best sticks i have used have been on the gulikit kk3 its amazing and the membrane buttons are really nice. Just dont liek the shoulder buttons and the back padels.

Elite v2 also has amazingly smooth sticks, just not very reliable.
I like the sticks on the super nova but the trigger locks feel cheap i think they stopped working on my LT.

The 8bitdo is really nice as an alt feel but I find the shoulder and trigger buttons feel ridiculously cheap and clacky.

There currently isnt what i want on the market.

- Smooth Sticks, silky that simply glide
- Membrane buttons that feel premium and silent
- Extra shoulder buttons that are just tacked on
- Triggers that are smooth and also have locks that feel tactile and clicky
- Handles that mould to the hand, closest is xbox official or dualsense edge
- Commonly placed start, select and xbox buttons
- Rubberised or grippy materials
- Back buttons, not paddles, easy to use and flush to the controller
- Gyro native to the controller that integrates nicely into an app or something for settings

At the moment some of them get close but none really hit the mark unfortunately.
 
Digital it means it's basically 0 and 1, aka shooters are okay, racing games you will always go with full throttle.

Analog basically means it senses how much you press it in, Hall Effect triggers in that sense would be still analog triggers.

So in this case it is good because you still have proper functionality just they travel rate ends rather quickly when you press them in, it's like half of travel rate of other controllers. Be prepared for that.
only thing lacking in these are trigger stops
 
roosnam1980 roosnam1980 you should expect the shell quality to be around Ultimate 2C they are in similar price categories.

Honestly I like Gamesir because they use DualSense style of thumbsticks/thumb caps.

8Bitdo ones always pissed me off since they are extra slippy.
 
8bitdo Ultimate are my favore with ONE exception!

I've encountered an incomaptibility with both 8bitdo's Ultimate and Ultimate 2 when used on a Steam Deck to play Silksong.
The R2 trigger acts as if it remains pressed and stucked insided. Occaisonally other buttons appear to malfanction.
  • It only happens on Steam Deck.
  • It only happens on Hollow Knight: Silksong. Doesn't happen in other games including the first Hollow knight.
  • I've tried steam's virtual controller.
  • I've tried forcing other proton versions, including GE.
  • I've tried both 8Bitdo Ultimate and Ultimate 2 and a Dual Sense. The problem doesn't occur with Dual Sense or the Deck's Built in controller.
  • I've tried running the game on my Desktop PC with both Ultimate controllers. On Desktop running Win10 the problem doesn't exist.
  • I've tried Updating the firmware on both controllers and their dongles.
  • I've tried switching them to Bluetooth.

It seems like it's a proton incompatibility with 8bitdos and Silksong in particular.
Anyone else experience this or can think of a solution?
I love my Ultimate but this broke my experience, and it's not some random obscure game this happened...
 
8bitdo Ultimate are my favore with ONE exception!

I've encountered an incomaptibility with both 8bitdo's Ultimate and Ultimate 2 when used on a Steam Deck to play Silksong.
The R2 trigger acts as if it remains pressed and stucked insided. Occaisonally other buttons appear to malfanction.
  • It only happens on Steam Deck.
  • It only happens on Hollow Knight: Silksong. Doesn't happen in other games including the first Hollow knight.
  • I've tried steam's virtual controller.
  • I've tried forcing other proton versions, including GE.
  • I've tried both 8Bitdo Ultimate and Ultimate 2 and a Dual Sense. The problem doesn't occur with Dual Sense or the Deck's Built in controller.
  • I've tried running the game on my Desktop PC with both Ultimate controllers. On Desktop running Win10 the problem doesn't exist.
  • I've tried Updating the firmware on both controllers and their dongles.
  • I've tried switching them to Bluetooth.

It seems like it's a proton incompatibility with 8bitdos and Silksong in particular.
Anyone else experience this or can think of a solution?
I love my Ultimate but this broke my experience, and it's not some random obscure game this happened...
I game on Linux and Arch based distro like SteamOS but I already sold both Ultimate 1 and Ultimate 2 so I can't test it unfortunately, sorry I won't be of any help.

Anyone care to pitch in?

Tagging my Linux bros here, maybe someone could test that for you if they have U1 or U2 and Silksong

Poppinfresh Poppinfresh Durin Durin Topher Topher Soodanim Soodanim Crayon Crayon B Broad Spectrum Hudo Hudo pudel pudel Kataploom Kataploom Diseased Yak Diseased Yak Wolzard Wolzard Jinzo Prime Jinzo Prime StereoVsn StereoVsn
 
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Adding haptic feedback and motion controls (with a good gyroscope) would make it the best. Dualsense is better for now.

MS not making gyro standard this past gen was an epic fail. Fell behind everyone else in standard kit. The shooter console that fell behind in aiming. Boggles the mind.

I can't stand the PS's left stick placement, and alternatives lack all its unique features that make it good. So for me, PS is unergonomic and Xbox is last-gen 🤷‍♂️
 
Yes I remember the Series refresh controller. My reaction was to feel cheated that the launch Series controller didn't already have half its features because I'm not buying another set. I'd like a single all-in-one PC controller but if I need motion that bad I'll grab something else like the Switch pro. This thing could be thirty bucks I wouldn't buy it just out of resentment lol.
 
8bitdo Ultimate are my favore with ONE exception!

I've encountered an incomaptibility with both 8bitdo's Ultimate and Ultimate 2 when used on a Steam Deck to play Silksong.
The R2 trigger acts as if it remains pressed and stucked insided. Occaisonally other buttons appear to malfanction.
  • It only happens on Steam Deck.
  • It only happens on Hollow Knight: Silksong. Doesn't happen in other games including the first Hollow knight.
  • I've tried steam's virtual controller.
  • I've tried forcing other proton versions, including GE.
  • I've tried both 8Bitdo Ultimate and Ultimate 2 and a Dual Sense. The problem doesn't occur with Dual Sense or the Deck's Built in controller.
  • I've tried running the game on my Desktop PC with both Ultimate controllers. On Desktop running Win10 the problem doesn't exist.
  • I've tried Updating the firmware on both controllers and their dongles.
  • I've tried switching them to Bluetooth.

It seems like it's a proton incompatibility with 8bitdos and Silksong in particular.
Anyone else experience this or can think of a solution?
I love my Ultimate but this broke my experience, and it's not some random obscure game this happened...
l'm also thinking did you try to do an udev rule for your controller?

Here is a guide:
Okay that one is for Linux bros, if you have ANY issues with new controller you bought and it isn't picked up by Xpad driver and is listed unsupported on Linux in gamepadla.com

First what you want to do is check the back of the controller if there is an Switch from Nintendo input, DS Input, Xinput.

Then if it still isn't working open terminal and type in

Code:
lsusb

Hit enter. This will list all of your USB connected devices.

Edit: sometimes you have to plug in controller wired fo it to pick up your vendor id and product id because it could and probably will pick 2.4Ghz dongle first but also spammed it into my udev rules lmao.

This is based on https://gist.github.com/ammuench/0dcf14faf4e3b000020992612a2711e

This is an 8BitDo tutorial but can be replaced with other manufacturers too.

I had possitive things happen when I modified it for FlyDigi Apex 5 controller as it wasn't supported on Linux apparently.

Open terminal yet again or if you hadn't closed it already type

Code:
sudo gedit /etc/udev/rules.d/99-8bitdo-xinput.rules

You can replace it 99-flydigi-xinput.rules or whatever brand you use or just make general 99-controllers-xinput.rules

Code:
ACTION=="add", ATTRS{idVendor}=="2dc8", ATTRS{idProduct}=="3106", RUN+="/sbin/modprobe xpad", RUN+="/bin/sh -c 'echo 2dc8 3106 > /sys/bus/usb/drivers/xpad/new_id'"

Copy your vendor id product from lsusb command (shift+ctrl+c) and paste (shift+ctrl+v) same with product id, replace echo values too.

Save the file, ctrl+s. Exit.

Type in:

Code:
sudo udevadm control --reload

And it should force it to use Xpad driver.

On Arch you can download new patched Xpad driver and use it as DKMS (Dynamic Kernel Module Support) but if one uses something like Bazzite they can't update Xpad drivers, they could probably do an Xinput udev rule.

Sure thing, I credited my source so I also copied it from somewhere too, lmao.


Here are more 8BitDo product ids if anyone needs them.

If anyone has different manufacturers controller you have to use lsusb to identify its vendor and product id as I have already mentioned.

Also one just could do:
Code:
sudo nano /etc/udev/rules.d/99-controllers-xinput.rules

Instead of gedit it depends on what text editor you have in your distro. That's it.
See if that will improve things first.


Read this post on github also, you might find your vendor and product id and if not do lsusb and copy it from there.

Edit: Never mind I found it

Ultimate 1
Code:
ACTION=="add", ATTRS{idVendor}=="2dc8", ATTRS{idProduct}=="3106", RUN+="/sbin/modprobe xpad", RUN+="/bin/sh -c 'echo 2dc8 3106 > /sys/bus/usb/drivers/xpad/new_id'"

Ultimate 2
Code:
ACTION=="add", ATTRS{idVendor}=="2dc8", ATTRS{idProduct}=="310a", MODE="0666", RUN+="/sbin/modprobe xpad", RUN+="/bin/sh -c 'echo 2dc8 310a > /sys/bus/usb/drivers/xpad/new_id'"
Someone also uses 310b product code.

Edit: oddly enough I listed 310a in my reddit post as 2C product ID, lmao. Something is fishy there 🤔. You can always check it...

Please report back 🙏.

EDIT: I also found this


It addresses SteamOS and Ultimate 2.
 
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I game on Linux and Arch based distro like SteamOS but I already sold both Ultimate 1 and Ultimate 2 so I can't test it unfortunately, sorry I won't be of any help.

Anyone care to pitch in?

Tagging my Linux bros here, maybe someone could test that for you if they have U1 or U2 and Silksong

Poppinfresh Poppinfresh Durin Durin Topher Topher Soodanim Soodanim Crayon Crayon B Broad Spectrum Hudo Hudo pudel pudel Kataploom Kataploom Diseased Yak Diseased Yak Wolzard Wolzard Jinzo Prime Jinzo Prime StereoVsn StereoVsn

Unfortunately, I don't have a way to test it myself, as I don't own Silksong (it's way down on a massive "games I need to play some day" list).

What an odd issue, though! I bet BeardSpike BeardSpike has you fixed up though, KiteGr KiteGr
 
8bitdo Ultimate are my favore with ONE exception!

I've encountered an incomaptibility with both 8bitdo's Ultimate and Ultimate 2 when used on a Steam Deck to play Silksong.
The R2 trigger acts as if it remains pressed and stucked insided. Occaisonally other buttons appear to malfanction.
  • It only happens on Steam Deck.
  • It only happens on Hollow Knight: Silksong. Doesn't happen in other games including the first Hollow knight.
  • I've tried steam's virtual controller.
  • I've tried forcing other proton versions, including GE.
  • I've tried both 8Bitdo Ultimate and Ultimate 2 and a Dual Sense. The problem doesn't occur with Dual Sense or the Deck's Built in controller.
  • I've tried running the game on my Desktop PC with both Ultimate controllers. On Desktop running Win10 the problem doesn't exist.
  • I've tried Updating the firmware on both controllers and their dongles.
  • I've tried switching them to Bluetooth.

It seems like it's a proton incompatibility with 8bitdos and Silksong in particular.
Anyone else experience this or can think of a solution?
I love my Ultimate but this broke my experience, and it's not some random obscure game this happened...
You can try connecting it with the dongle and forcing X-input by holding X and Home while turning it on. Also, looking around, it seems Proton GE or 9.0.4 is the most compatible right now.
 
You can try connecting it with the dongle and forcing X-input by holding X and Home while turning it on. Also, looking around, it seems Proton GE or 9.0.4 is the most compatible right now.
KiteGr KiteGr try this and udev rule.

You can download Proton GE through ProtonPlus.



Then force it through compatibility settings in Steam for Silksong.

Report back what happened.

Edit: it didn't occur to me that someone wouldn't use ProtonGE but now when I think about it my brother just uses his Steam Deck with whatever Steam downloads stock like Proton Experimental, thanks Jinzo Prime Jinzo Prime
 
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I game on Linux and Arch based distro like SteamOS but I already sold both Ultimate 1 and Ultimate 2 so I can't test it unfortunately, sorry I won't be of any help.

Anyone care to pitch in?

Tagging my Linux bros here, maybe someone could test that for you if they have U1 or U2 and Silksong

Poppinfresh Poppinfresh Durin Durin Topher Topher Soodanim Soodanim Crayon Crayon B Broad Spectrum Hudo Hudo pudel pudel Kataploom Kataploom Diseased Yak Diseased Yak Wolzard Wolzard Jinzo Prime Jinzo Prime StereoVsn StereoVsn
While I do have an Arch-based distro as well nowadays (CachyOS), I don't have any controllers by 8bitdo, unfortunately. But after Googling a bit, it seems that it might be an issue with the Linux-native version of Silksong (). Can you force the Windows version by enabling Proton compatibility for Silksong KiteGr KiteGr ?
 
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I game on Linux and Arch based distro like SteamOS but I already sold both Ultimate 1 and Ultimate 2 so I can't test it unfortunately, sorry I won't be of any help.

Anyone care to pitch in?

Tagging my Linux bros here, maybe someone could test that for you if they have U1 or U2 and Silksong

Poppinfresh Poppinfresh Durin Durin Topher Topher Soodanim Soodanim Crayon Crayon B Broad Spectrum Hudo Hudo pudel pudel Kataploom Kataploom Diseased Yak Diseased Yak Wolzard Wolzard Jinzo Prime Jinzo Prime StereoVsn StereoVsn

I have U2, but I don't have Silksong. I think it would be interesting to report this in the game's issue on the Proton repository.

 
8bitdo Ultimate are my favore with ONE exception!

I've encountered an incomaptibility with both 8bitdo's Ultimate and Ultimate 2 when used on a Steam Deck to play Silksong.
The R2 trigger acts as if it remains pressed and stucked insided. Occaisonally other buttons appear to malfanction.
  • It only happens on Steam Deck.
  • It only happens on Hollow Knight: Silksong. Doesn't happen in other games including the first Hollow knight.
  • I've tried steam's virtual controller.
  • I've tried forcing other proton versions, including GE.
  • I've tried both 8Bitdo Ultimate and Ultimate 2 and a Dual Sense. The problem doesn't occur with Dual Sense or the Deck's Built in controller.
  • I've tried running the game on my Desktop PC with both Ultimate controllers. On Desktop running Win10 the problem doesn't exist.
  • I've tried Updating the firmware on both controllers and their dongles.
  • I've tried switching them to Bluetooth.

It seems like it's a proton incompatibility with 8bitdos and Silksong in particular.
Anyone else experience this or can think of a solution?
I love my Ultimate but this broke my experience, and it's not some random obscure game this happened...
Apparently it's a known issue with Silksong and that specific controller on Linux: https://github.com/NelsonAPenn/silksong_linux_controller_fix

I personally would just wait for a fix and not do anything listed on that page.
 
8bitdo Ultimate are my favore with ONE exception!

I've encountered an incomaptibility with both 8bitdo's Ultimate and Ultimate 2 when used on a Steam Deck to play Silksong.
The R2 trigger acts as if it remains pressed and stucked insided. Occaisonally other buttons appear to malfanction.
  • It only happens on Steam Deck.
  • It only happens on Hollow Knight: Silksong. Doesn't happen in other games including the first Hollow knight.
  • I've tried steam's virtual controller.
  • I've tried forcing other proton versions, including GE.
  • I've tried both 8Bitdo Ultimate and Ultimate 2 and a Dual Sense. The problem doesn't occur with Dual Sense or the Deck's Built in controller.
  • I've tried running the game on my Desktop PC with both Ultimate controllers. On Desktop running Win10 the problem doesn't exist.
  • I've tried Updating the firmware on both controllers and their dongles.
  • I've tried switching them to Bluetooth.

It seems like it's a proton incompatibility with 8bitdos and Silksong in particular.
Anyone else experience this or can think of a solution?
I love my Ultimate but this broke my experience, and it's not some random obscure game this happened...

No idea. That's a really weird one. by virtual controller, do you mean forcing on steam input?
 
What's the build quality of the Gamesir controllers like? I've been meaning to get the 8bitdo Pro 3 (Gamecube purple!) because I loved the Pro 2... but I also got the Pro 2 Xbox edition last year and it's pretty bad - d-pad feels shitty, buttons have too much resistance. It's like a different controller altogether. Not sure if I should consider switching teams.

I'm using these solely for PC gaming, in case that makes a difference.
 
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