Cronos: The New Dawn |OT| Survive The Future. Salvage The Past.

Maybe someone can give you a save file after that part
You can't share saves on PS consoles, they're tied to your account.

Sadly this happens more and more often when you play since day1, you're likely to become a free betatester for future patches.
 
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I'm digging it so far but I have to nitpick that this does not feel like a UE5 game. There's some higher geometry on round objects but the texture work on stuff like the biomass stuff looks like 2015 PS4 shit.

Why does this stuff look so mid? The game is so linear that they could be straight up slamming the VFX and they're just riding the bike with one foot. It's like a whole layer of polish is missing.
Organic matter and monsters skin rendering really didn't got much upgrades from past gen, they still look videogamey af in most games unfortunately.

We have to wait ill for that.

They are even harder to nail than rocks, the graphical weak point of 99,99% of games.
 
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I bet she use auto-tune and the whole game is about starting a rapper career...

steve-harvey-laughing-g5kn3atriun2h558.gif
 
Agent_4Seven Agent_4Seven do you see what I mean now with my scale?

People have been told this game is dark souls hard lmfao and it isn't even remotely there. Silksong is harder than this.

RE4 on hard difficulty is harder than this.

This game is dead space on normal equivalent but folks will dismiss it because of this insane fixation with gamers, reviewers, journalists, YTers, etc all calling something a souls like hard game the second they die once.
Dead space on normal is kinda brainless, i doubt that.

And it is impossible to remain without ammo on normalunless you are beyond terrible at videogames, and you don't have enemies to burn to not make them merge, except for one enemy but the conseguences don't seems to be nearly as bad compared to cronos, from my understanding if enemy merge here you better reload the fight to not waste all the ammo.

If people are calling hard that type of challenge, they really need to git the fuck gud.
 
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Have you been living in a cave, SH2 on performance mode for Pro was straight up broken, loads of flickering and artificating etc. They removed the PSSR version as a fix because they couldn't fix it. The base performance mode compared to quality mode is pretty terrible. Luckily the game is a lot of walking with slow combat, so playing on quality mode @30fps is not so bad.
well I played on the base ps5 so you answered your own question lol

Didn't realise he was talking about the pro specifically. I thought it looked great on the base
 
Yeah, but a game being for you and the game being good based on some objective points is different, no? I mean, all games should be scored by some metric where our preferences should not matter that much.

I see this with all games, some are excused from a gameplay perspective because the story is good or criticized in spite of good gameplay because of bad story or whatnot.
We as gamers sometimes take it too personally and get subjective.

Not that I excuse the influencers or some YT reviewers, most of these suck hard, but some of them are still professional and score the game objectively.
I like the game, but I can understand and see the faults it has.
There is no objectively in a review, it's just another opinion.

These """"""""professionals""""""" are just players like us, nothing more but probably something less if i have to bet.

Hell, they have to rush games to get reviews in times and probably play all games on normal that today means easy mode, so their opinion is skewed already.
 
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Pro tip for everyone - I always use all the slots in games. You NEVER know.

I remember some auto saves when my character was in the air - it died after every reload, lol.
Games with one autosave slot and nothing else are the worst scum on earth when you encounter some problems.
 
Wow, the morgue fight was awesome.

The atmosphere, lighting, every detail in this part was fantastic, thank God I had my bullets ready.

Again, put that shit in spoiler tags for fuck's sake, it shouldn't be that hard.

Me and others enter the thread to see if there are any news/patches about the game, not to get spoiled about locales or specific encounters or story beats
 
Again, put that shit in spoiler tags for fuck's sake, it shouldn't be that hard.

Me and others enter the thread to see if there are any news/patches about the game, not to get spoiled about locales or specific encounters or story beats

Just start over man, you'll be where you were in 3 hours tops.
 
He didn't spoil anything in that post

See Kach, there's no need to know whether there's a "factory" level, a morgue one (encounter or not), whether there's a level in space or underwater or whatever the hell and so on so forth...

Sticks Sticks : I could brother but I won't - there's no guarantee that it won't happen again, plus, we still don't know how or why it triggers.
It also won't take 3 hours since the biggest problem with these games isn't the difficulty or don't knowing where to go but...the actual "room scanning® " where you check inch by inch the level/room as to not miss any materials/text logs/whatever - it's OCD inducing and frankly, frustrating.
 
Pro tip for everyone - I always use all the slots in games. You NEVER know.

I remember some auto saves when my character was in the air - it died after every reload, lol.
Games with one autosave slot and nothing else are the worst scum on earth when you encounter some problems.
Xcom and Xcom 2 Ironman modes (1 autosave, no in-game manual saves) come to mind. Making manual backups of your save profile via Windows Explorer/etc is almost a requirement. One bug can ruin a run.

I've got five rolling saves going in Cronos.
 
Probably already asked but how does this fare when compared with SH2 Remake?

More scary? Gameplay wise, very identical?

I played SH2 about 4 months ago and really enjoy it, but I'm afraid this is almost identical to it.
 
Yeah the game is awesome. Really good atmosphere, intriguing story, perfect difficulty, it feels like a true survival horror. I love scavenging items, finding even 2 or 3 bullets feels rewarding. Combat is great too. Enemies are slow with well telegraphed attacks so you can move out of the way relatively easily. Lining up 3 enemies and landing a perfect headshot on all 3 with a single bullet feels so satisfying. Love the pistol and the shotgun is chunky as hell too
 
Probably already asked but how does this fare when compared with SH2 Remake?

More scary? Gameplay wise, very identical?

I played SH2 about 4 months ago and really enjoy it, but I'm afraid this is almost identical to it.
This is more like dead space than SH. This doesnt really have puzzles, gameplay is a bit different here
 
Organic matter and monsters skin rendering really didn't got much upgrades from past gen, they still look videogamey af in most games unfortunately.

We have to wait ill for that.

They are even harder to nail than rocks, the graphical weak point of 99,99% of games.
I think they could have applied some simple effects like subtle translucency or something, though. It just looks like fuckin earwax everywhere.

I also forgot to mention some of the lousy texture work in close-ups when you need a key to unlock a door. The door/hardware textures are not good. They didn't have this problem in SH2 so I'm just confused. Feels sloppy.
 
Without much spoilers, is the focus of the story more on the time fuckery stuff or the virus and mutations stuff??

I think i know the answer but just to be sure.
 
See Kach, there's no need to know whether there's a "factory" level, a morgue one (encounter or not), whether there's a level in space or underwater or whatever the hell and so on so forth...
It's very obvious when certain fights happen, the morgue being one of them. He couldn't have been more vague in his post, just stated which fight it was so people would know, and Ass of Can Whooping Ass of Can Whooping did.
 
Better than expected then, i really don't give much fucks about time fuckery stories unfortunately.
I personally think it's the best story told this year aside from Clair 33, but your mileage may vary. The story here can be a pendulum swinging back and forth between both main topics, and how it all plays out may not settle with you.

It's easy to digest, and well told, with fantastic character motives and performances. Even if it doesn't fully stick the landing for you, the rest is too good to dismiss.
 
I personally think it's the best story told this year aside from Clair 33, but your mileage may vary. The story here can be a pendulum swinging back and forth between both main topics, and how it all plays out may not settle with you.

It's easy to digest, and well told, with fantastic character motives and performances. Even if it doesn't fully stick the landing for you, the rest is too good to dismiss.
I just don't find time traveling that interesting and majority of people who try to make a gatcha moment with time fuckery usually fall flat because time travel stories are almost impossible to nail unless you turn your brain off.

I prefer simple but well told themes instead of twirling yourself into a pretzel trying to make sense of temporal shanenigans without success.
 
Culprit for the bad performance is definitely the nests. I noticed how my fps drops by 10-15 frames as soon as I go into those biomass filled nests. In the open areas or in doors with no biomass, my frames are always super high, but indoors with biomass? Frames drop.
 
Culprit for the bad performance is definitely the nests. I noticed how my fps drops by 10-15 frames as soon as I go into those biomass filled nests. In the open areas or in doors with no biomass, my frames are always super high, but indoors with biomass? Frames drop.
Yeah i feel the input lag at those areas. My fps is around 70-80 with framegen so 35-40 real fps there. Everywhere else its running great
 
I just don't find time traveling that interesting and majority of people who try to make a gatcha moment with time fuckery usually fall flat because time travel stories are almost impossible to nail unless you turn your brain off.

I prefer simple but well told themes instead of twirling yourself into a pretzel trying to make sense of temporal shanenigans without success.
Nothing complex here thankfully. Very easy to digest.
 
"The Traveler" talking too much completely destroyed my immersion and any sense of coolness the character might've had, should have at least given him a heavier/thicker voice
 
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"The Traveler" talking too much completely destroyed my immersion and any sense of coolness the character might've had, should have at least given him a heavier/thicker voice
She is recording travel log so if she dies then successor who come after her can finish the mission…..it makes sense in context of the story.
 
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Just about entering the final area... omg, I just can't put it down. I was sure the combat would be mid, and while it's still not its strongest suit, I'm loving it right now
 
Well, now that I finished Hell is Us I started this expecting it to be "very hard" but... it's not? I just reached the pharmacy savepoint which is I guess still in the beginning, but i had some enemies at least, in one instance three at once. Granted, I play these kind of games slow and methodical and pick up as many items as possible, but up until now i didn't even use a healing item and have been in some shootouts. I always charge shots, aim for the head and take care of placement. When I met the three enemies at once, i had like 5 bullets left after, so I guess if you play it like Gears of War it could become difficult, but right now it seems like it's like any survival horror game to me and not overly difficult. Does it change and become ridiculously unfair or so?

Anyway, as for upgrades: is it best to focus on inventory space at first? Because that's what I did now. It does seem a bit too limited and I know that's something that bothers me, especially when I can't pick up a something like a fucking key because there is no room left.

Atmosphere and sound design are awesome. Bloober did a good job here, at first sight. Unless something changes, this will be a very good game for me.
 
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Well, now that I finished Hell is Us I started this expecting it to be "very hard" but... it's not? I just reached the pharmacy savepoint which is I guess still in the beginning, but i had some enemies at least, in one from three at once. Granted, I play these kind of games slow and methodical and pick up as many items as possible, but up until now i didn't even use a healing item and have been in some shootouts. I always charge shots, aim for the head and take care of placement. When I met the three enemies at once, i had like 5 bullets left after, so I guess if you play it like Gears of War it could become difficult, but right now it seems like it's like any survival horror game to me and not overly difficult. Does it change and become ridiculously unfair or so?

Anyway, as for upgrades: is it best to focus on inventory space at first? Because that's what I did now. It does seem a bit too limited.

Atmosphere and sound design are awesome. Bloober did a good job here, at first sight. Unless something changes, this will be a very good game for me.
For difficulty, I feel like its tuned to people that have played survival horrors. I've died a couple times, and I've played RE games on Pro. Being a newcomer, it would absolutely be daunting.

For upgrades, I prioritized inventory space, and weapon firepower over all. Then some suit integrity improvements and charge speed + stability. Minorly spoilery: the game gives you at least four weapons, and I haven't upgraded or even carried the latest two weapons.I think I'm midway through the game and don't regret that approach.
 
For difficulty, I feel like its tuned to people that have played survival horrors. I've died a couple times, and I've played RE games on Pro. Being a newcomer, it would absolutely be daunting.

For upgrades, I prioritized inventory space, and weapon firepower over all. Then some suit integrity improvements and charge speed + stability. Minorly spoilery: the game gives you at least four weapons, and I haven't upgraded or even carried the latest two weapons.I think I'm midway through the game and don't regret that approach.
Yes, I guess you're right. I have been playing survival horrors since the psx days, so I kinda know how to approach them and slid in the rhythm of this easily. I can see how people who have no experience would find it daunting.

Inventory space, firepower/chargespeed (especially on the basic handgun) and health seemed to be the best priority for me as well, knowing it's a survival horror. :D Thanks!
 
For difficulty, I feel like its tuned to people that have played survival horrors. I've died a couple times, and I've played RE games on Pro. Being a newcomer, it would absolutely be daunting.

For upgrades, I prioritized inventory space, and weapon firepower over all. Then some suit integrity improvements and charge speed + stability. Minorly spoilery: the game gives you at least four weapons, and I haven't upgraded or even carried the latest two weapons.I think I'm midway through the game and don't regret that approach.
Yep inventory space is easy choice, also extra ammo in guns is also top priority as it's basically free space that you don't need to carry separately and lastly space for holding more crafting items. This is why I mentioned stacks of unused shotgun ammo in my stash, I just keep leaving mostly everything there, just heal up and load the guns, game still gives what you need when you need, some spare pistol ammo maybe and ready to go. So yeah good point, if you've played these type of games you should have a very good idea what to go for.
 
Final boss was complete ASS and despite a very interesting and engaging mystery initially, the way it wraps up was kind of lame and unsatisfying imo. Maybe I just got a bad ending.

Game gets off to a great start and maintains that for a while but slowly starts to outstay its welcome before ending on a weak note. I think the reviews are mostly spot on, im debating in my mind whether I think its a 7.5 or 8.0. Could go either way.
 
Final boss was complete ASS and despite a very interesting and engaging mystery initially, the way it wraps up was kind of lame and unsatisfying imo. Maybe I just got a bad ending.

Game gets off to a great start and maintains that for a while but slowly starts to outstay its welcome before ending on a weak note. I think the reviews are mostly spot on, im debating in my mind whether I think its a 7.5 or 8.0. Could go either way.
there's 3 endings with ending C Being the true ending. Might want to change your post cuz most may not realize there is multiple endings to this. /SPOILER]

Final boss was dope AF.
 
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