From those of you that have already played or are currently playing Cyberpunk 2077, what are your genuine thoughts on the actual role playing experience in this game?
Did your V build feel like a unique character within Night City? Did the character customization meet your expectations, given the very prominent premise of body modification?
If not, where does it lack flexibility and what details or properties would you like to have control over?
For those that played through multiple life paths, did you experience any significant or notable differences between playing as characters with completely different backgrounds?
Did your choices both in violent and non-violent encounters feel like they had actual consequences throughout your playthrough?
Are you fine with being a mercenary, or would you have preferred the choice to side with specific gangs or corpos? Or even betray them perhaps?
CDPR's approach included the use of dialogue choices and romancing options, which features some options that are unique to your chosen life path. Although this isn't really all that innovative, as there were previous titles also that featured these design choices. Still good to have nevertheless, as some options are better than zero options in an RPG.
Although it doesn't seem your choices have that much dynamic consequence in your relationships with NPCs.
Would Cyberpunk 2077 make for a better RPG without a main storyline for players to follow?
I'm convinced that giving players more agency in the type of narratives they choose to get involved with, both of greater and lesser consequence, would've made for a more genuine RPG experience.
Especially with the skill attributes influencing both the violent & non-violent options for your V build.
It feels like at some point in the game's development CDPR went from focusing on the RPG elements, and pivoted to a more action-adventure type of experience.
All of the GTA comparisons certainly didn't alleviate that concern.
I know a lot of AAA developers are hesitant in dropping players into a sandbox world, allowing them to make immediate choices on their own from the start.
Instead many of devs tend to direct players to certain objectives and story beats for a period, then eventually letting the game open up.
Which often takes the form of Intro missions/quest to serve as tutorials with narrative framing. As well as missions/quests that act a progress gates to move the main narrative forward.
There are certain games that do benefit from that sort of narrative structure, although in this case I'm convinced that Cyberpunk 2077's role playing experience suffers from that structure.
TLDR; Did Cyberpunk 2077 meet your 'role playing' expectations?