DarkHeartedKill
Member
Well, that was kind of a bad example because if every Street Fighter character had the same stats and all the moves, every match would be a pure test of skill and using the right move at the right time, simply being able to outplay your opponent by being better than them at the game.
Which is kind of true for Dark Souls as well, in PvP. If you are a better player than someone else, you can still beat them in PvP even if they had a 99 in every stat (assuming no healing). You would just have to be straight better at dodging, parrying and timing your attacks than they are, and would have to play perfectly for quite a while as you get through their sizable health pool and armor. This is not how it should be, but possible.
Of course, this kind of doesn't work in all cases and it severely narrows the amount of viable items, which is where the real problem lies I think. If you can have a high enough SL to do full damage and move full speed and still wear full Havel's why wouldn't you. It used to be a tradeoff because you couldn't have full defensive stats and offensive stats, so you would see glass cannons as well as tanks, but now everyone is just best of both worlds. Skill still determines the outcome, but it is definitely less fun when everyone can have it all.
Imagine having to fight someone with 99 in all stats, Third Dragon Ring, Life Ring +3, Blue Seal. That would give the guy 3,188 health. Now imagine if phy def and poise worked like it's supposed to and he had Havels plus Smelters Helm. He'd have 138 poise. 1345 PHY, 1207 Strike, 1484 Slash, and 1347 Pierce DEFs. GG heh.