Just finished the Ivory king dlc. I loved it. The first and third dlc areas were fantastic.
Also I was wondering,I got all of the crown's including vendrick's. I've brought them to him in the memory and he powered them up. What exactly do they do now?
So far I am not liking this DLC so many re ussed assets and still relying in the old trap "kill that visible guy while there are other hiding to punish you", its not fun when you do it for the infinite time in previous DLCs.
Seventy is to quick roll. The others are for how far you roll.Quick question: What are the roll breakpoints?
Googling tells me that there is only one breakpoint: 70% load. Is that right?
I could swear I saw a difference when I was at 30% and 50%...
Quick question: What are the roll breakpoints?
Googling tells me that there is only one breakpoint: 70% load. Is that right?
I could swear I saw a difference when I was at 30% and 50%...
Seventy is to quick roll. The others are for how far you roll.
Thanks. Interesting. It looks like staying under 50% is a good tradeoff. 20 hours into the game, and I refused to go under 30% lol. Should have known to ask before.http://darksouls2.wikidot.com/rolling check here.
only at 50% and 70% there is a significant difference.
Lost 40K souls fighting against some hedgehogs... feel like an idiot now ._.
Those guys are seriously the strongest regular ass enemies I have ever seen. Just 2 can totally wipe the floor with me.
The fact that you can significantly damage yourself by getting too close while they're just standing still, not attacking is some real bullshit.
Probably the monastery still maybe a buckler you could try out both see what gets you better results.Is the Monastery Scimitar still the easiest weapon to parry with, post nerf? Or is another better?
So my thoughts on the DLC sets
Sunken King: This is still probably my favorite of the three sets. I loved the environment and enemies, and despite the (boss)being potentially the epitome of what people dislike about DS2, I thought the boss was pretty fun even if it did require most people to sign up some sunbros for help. I really liked the other two boss fights and the puzzle-like nature with the switches and moving platforms was something I'l like to see more of in Souls games. I think it would make an interconnected world like Dark Souls 1 even more engaging. Not only shortcuts and open doors and elevators, but also more platform moving and stuff within the "dungeons". Or the interior areas. And, of course, (boss)Gank Squadfights are always super neat, and the lore of this area was also very cool. The ghost enemies provided a little tension as you went to find their corpse without seeming cheap. Speaking of..Dragon
Iron King: I really, really didn't like this dlc. The path seemed to be more straightfoward, 2 or 3 areas where they hide an "idol" item behind a shit ton of enemies or such that nearly make it so that you have to smash it and then corpse-run to where you probably died getting to the totem. It was a similar idea to the ghost enemies of the first dlc, but much less tactfully implemented. Especially frustrating when I had to chase a phantom into one of these gauntlets. It still was fun to overcome these, but running around willy nilly "where is the idol so that I can destroy these guys!?" just seems to be very trial and error. I did like the few outdoor areas of this dlc, and while the enemies popping out of the ground was a little bit cheap, it occured generally in places where the player should expect it. Also, I LOVE the (non re-used lol) bosses of this DLC set. Especially the (boss)Fume knight.
Ivory King: Falls in between the other two. The area was still fairly straightfoward, but I did luck out a little bit by ignoring both of the non-outskirts boss doors until I had explored the other areas thoroughly, so I didn't have to do a lot of backtracking. I thought the invis-phantoms near the balistae were a little cheap but they were few enough in number that it was pretty clear I needed to "come back later". I really liked both bosses here, especially the first one since it was nice to see another non-humanoid one for once. I really liked the setting near the end of the area, and thought it was really hectic to effectively have (light boss spoilers)I hated the extra outskirts area at first. But since I had the upgraded crown by that time, I was able to just keep summoning the npc help and making it to the boss door with both intact. The boss was a little lazy but I still liked it for the same reason listed above. I was happy to see that the minor re-use in this dlc was not occupying a "boss" space.two halves to the fight, the loyce knights and then the Ivory King. It felt pretty damn neat to have me, 2 phantoms, and multiple knights engaging all of the enemies, and then keeping everyone but the sacrificed knights to take on the king. Yeah, having so much help made it easier for sure, but I wasn't talented enough to take on the multi-knights before hand on my own. I loved the set up on the whole fight, him walking out of the flaming gateway was so damn cool.
All in all, I feel like the season pass was a pretty great value. I just wish it didn't feel like 3 isolated levels that are separate from the main game. Obviously it would have been much harder (and likely require pre-planning) to integrate more thoroughly into the main game, but it would have been cool to expand pre-existing sections, and hell, maybe even connect some of the paths that were previously not connected without going back through Majula. But the amount of content is still pretty great for the price.
Thanks. Interesting. It looks like staying under 50% is a good tradeoff. 20 hours into the game, and I refused to go under 30% lol. Should have known to ask before.
Ok, so of the 9 bosses, two were completely original. And they were both in the same DLC.
I'm glad I didn't pay for this myself. My poor friend. He regrets it all.
Although to be fair, the final ones were ok. It's just that they were all rehashes.
Oh, you sweet summer child... Alonne's gauntlet is a walk in the park compared to the... run in the blizzard.Yikes. Worst run I have ever seen in a Souls game; really unnecessary. Oh well I guess I will despawn them.
What are you talking about? There's nothing shitty or cheap like that in Demon's.You havent played Demon's Souls then
I was hoping you weren't sarcastic, but alas... what a pain this place was. Jesus.You are missing the funnest part of the whole Souls series.
Assuming you mean the women who just sit there doing nothing, they do drop their robe, but it's tattered and ugly. The best winter set is the northwarder cloak, my girl is rocking it right now. <3So, the white ladyes prayers drops that armor set? I want a winter armor for my travels in this DLC.
Ok, so of the 9 bosses, two were completely original. And they were both in the same DLC.
I'm glad I didn't pay for this myself. My poor friend. He regrets it all.
Although to be fair, the final ones were ok. It's just that they were all rehashes.
Perfect!This should've been the boss behind the fog gate in the outskirts: IMG
What? Im confused. There were two rehashes.
I keep hearing this complaint a lot, and I'm just not seeing it. Only one boss was a total rehash in the DLCs, and while some others could be seen as being similar to other bosses from the other games, it's not a really fair assessment to call them rehashes/re-used assets.
I do lodge a complaint at From for not breaking from "dude with a sword" being the final-est bosses in the game. More weird creatures plz From.
Aava is completely original. Has no resemblance to Sif or Rat Authority in any attacks or animations.
Elana fights nothing like Nashandra either. And Sinh doesn't fight like Kamaleet either. This list is a huge stretch. There are two rehashed bosses, Smelter 2.0 and Lud & Zallen, and the trio kinda reuses assets even though as an encounter itself it's fairly unique (though shitty).
Well said. I concur with most of this. DS2 absolutely delivered and it's my favourite game this year.Finished up the Ivory Crown DLC earlier tonight. My thoughts...
I enjoyed this area the most out of all three, probably. Sunken King was really great for atmosphere and for overall environment, but I think I like Ivory King for enemy difficulty/variety. Not quite as brutal as the enemies in the Old Iron King dlc, but they require a lot of perfect executions of movements and attacks.
The bosses were pretty fucking incredible. Especially Ivory King. Jesus oh my god. Like.. How epic can we get?! As soon as you fall down the hole, that badass music starts playing and you just know "shit's about to get real", then the crazy battlefield emerges with the Charred Loyce Knights, your own Loyce Knight allies, and your potential phantom buddies. Man oh man, that got me pumped. And the Ivory King himself, he was pretty great. Buddy of mine pointed out that he has lots of the same moves as Pursuer. I noticed this in hindsight, but the fight itself was awesome. Prolly my fav boss from DkS2.
Gotta say though.. FUCK. THE. FRIGID. WASTES. Seriously. Whoever thought that was a bright idea... Just fuck right off. Damn horses gave me a hell of a time. Eventually made it in there with the two NPC summons and defeated both of the bosses, but jesus, that area is insane.
Overall, I really enjoyed it. And as far as DLC season passes go, Dark Souls 2 really delivered, imo. I didn't get around to writing my impressions for the first two DLC packs, so I may come back later and do a write-up for those. Just wanted to get my thoughts out about the newest one. Lots of fun!
ANOTHER DRAGON!?!How are Lud and Zallen like Sanctuary Guardian and Aava like Sif/Authority? How is that even possible?
Also does basic framework mean "is a dragon" or "is a lady with a direct hit weapon"? Because thats the only way Elana and Sinh are close to Nasandra and Kalameet.
I do lodge a complaint at From for not breaking from "dude with a sword" being the final-est bosses in the game. More weird creatures plz From
Isn't Nashandra technically the final boss?
cleared everything else, behind the boss now. What's with that last bonfire behind the locked door? Do I get there after killing the boss?
It's a human boss, rehash confirmed!
They've been really creative with NPCs/invaders in this one.who'd fall for the white phantom though? it' so obviously trap
These ice hedgehogs are the worst enemy in the whole game, dammit.
cleared everything else, behind the boss now. What's with that last bonfire behind the locked door? Do I get there after killing the boss?
I knew it was Maldron, but I really wanted to see what he did
He failed his backstab, and then YOLO'd it out into the cave. I love that little scamp, I hope we see him again.
I knew it was Maldron, but I really wanted to see what he did
He failed his backstab, and then YOLO'd it out into the cave. I love that little scamp, I hope we see him again.
I mean, Avaa has a similar sweep animation to Royal Rat authority for one of his moves but what were you expecting from a 4 legged animal?
Well said. I concur with most of this. DS2 absolutely delivered and it's my favourite game this year.
ANOTHER DRAGON!?!
FROMSOFT YOU RIPOFFS
Masquerader, you're missing out on some of the best Souls content the series has ever produced.
edit: the enemy NPC phantoms are so much stronger than my own NPC companions, it's not even funny. I swear, if you could set up a fight between AIs, Jester Thomas and Maldron the Assassin would fucking murder any of the NPC summons.
I knew it was Maldron, but I really wanted to see what he did
TBH, if they took Sanctuary Guardian and just threw him in, I'd be super happy. He is a great boss. The fight against two of them is the toughest fight in Dark Souls (if you fight straight up).
Any tips for getting thosesouls? I'm using the ring+2 and lucky coin, but I'm just getting their weapons/armor. I have 6 of them so far, getting 50 might take a while..Loyce
So where/when exactly should be Eleum Loyce? I can't wrap my head around it. In the other two DLCs there is still a sort of teleport but I can place them. The city itself and miles and miles of snow around it make it almost impossible to place...maybe north from Drangleic Castle? I know the distances are sort of warped but I'd like to make sense of it all.Shulva is most likely under the Gulch, while the Brume Tower is probably high in the mountains above/sorrounding Iron Keep
Another question regarding the loreI can't wait for some lore discussion about this.why the Chaos was starting to expand..again? Barring the usual "cycle is repeating" stuff (but it didn't seem that the Bed of Chaos was expanding in DaS1), could this event be somehow connected to the Lost Sinner? Maybe in trying to light the First Flame she inadvertedly awoken the Chaos once again