SargerusBR
I love Pokken!
Are they though, say, compared to Dark Souls Durante?
Are you seriously comparing console version with a modded PC version?
Are they though, say, compared to Dark Souls Durante?
Played for 6 hours on saturday. Game is avaiable since then at Games Castle Hamburg, Germany.
Started as a Sorcerer because I haven't played a magic class in Demons' Souls/Dark Souls. I loved both games and also replayed Dark Souls on PC.
... Game is hard as fuck. 2-3 Soul Arrows for a normal enemy... OK, I can live with that.
I killed three bosses so far SPOILERS:. I have two places I know I can go to now, one of these has an old buddy boss which just kills me in hit a or two. The other place is just dark and I hate it lol.Last Giant, Dragonrider? and Pursueder with the cheap environment way
I pumped some points in INT (currently 25 INT), a few in endurance and another few in attunment for more spell slots (got great soul arrows and another pack of Soul Arrows) and another few in this new agility stat, so that I don't die if I just want to roll around or drink something refreshing.
Still... the game in my opinion is way harder than Dark Souls. Warping for this game is a blessing because you can explore different ways faster and a little bit less frustrating.
Graphics are better than DKS, movement is a stat thing, but I didn't need much time to get conformtable with that. Healing items are rare and I just don't want to die anymore.
There is also (not exactly a spoiler but interesting!)There is gravestone which shows how many people died worldwide lol
I love this game so far. More of Dark Souls with better animations and environment. Awesome soundtrack and customizing and exploring are awesome.
P.S. I hate traps. I just hate them.
These look great, but there does seem to be a lack of contrast making them look flat.It is such an obvious upgrade.
These look great, but there does seem to be a lack of contrast making them look flat.
So I killed a NPC andnow there's a gravestone asking me for souls to make him respawn.
What the fuck?
So I killed a NPC andnow there's a gravestone asking me for souls to make him respawn.
What the fuck?
I'm agreeing. This thread is getting fierce!Whatever. My point is that it without a doubt looks better than Dark Souls I. Hell, I'm still fine with those visuals, so something that is another notch above that is just fine by me. Can't ask for more on these old consoles.
That was in the beta. It's to prevent yourself from being able to permanently lose important NPCs like in Demons, but still punishing you with what I heard was a high soul cost.
So I killed a NPC andnow there's a gravestone asking me for souls to make him respawn.
What the fuck?
Forest of Fallen Giants, The Lost Bastille, Shady (?) Woods, Huntsman Copse and a more are easily on par with the areas you mentioned.
This is such a minor and nitpicky complaint. There are still those crucial bonfires and the more unimportant ones do not really ruin that for me. Also, I imagine that veterans have a much easier time clearing areas in Dark Souls 2, so it's somewhat hard to compare.
It's been known for a while and it sucks.
Oh well.
Well. Not so high in this case.
I liked the fact that it was permanent :|
Are they though, say, compared to Dark Souls Durante?
It is permanent.... so long as you don't respawn them at the gravestone.
So I killed a NPC andnow there's a gravestone asking me for souls to make him respawn.
What the fuck?
I was in total media blackout.
Aw, I don't like this
I remember killing Blacksmith Ed and going through a whole new NG+ Cycle just so I could upgrade my weapon again. Good times
Well. that's a nice spin to it..
Aw, I don't like this
I remember killing Blacksmith Ed and going through a whole new NG+ Cycle just so I could upgrade my weapon again. Good times
I can only imagine how disappointing it was to find that out during the game. At least knowing before I had time to say "fuck this shit", and then get over it.
Most of those changes aren't game changing by themselves, and it's the kind of thing you can get over easily, but when you put them all together, the focus on making it more "accessible" is very obvious. Some people think it's great, I'm not so sure I'll like it.
On my first playthrough I accidentaly hit Vamos, and I didn't know about asking for forgiveness, so I just killed him and had to deal with it, it was awful, but it was great.
So I killed a NPC andnow there's a gravestone asking me for souls to make him respawn.
What the fuck?
Aw, I don't like this
I remember killing Blacksmith Ed and going through a whole new NG+ Cycle just so I could upgrade my weapon again. Good times
Where's the review thread?
I mean, truthfully, how is this a bad thing?
I know plenty of people, myself included who have accidentally killed NPCs in previous souls games. If you have the intention of killing them, then don't revive them.
If you accidentally kill them, this is a great alternative.
Is it just knowing that you can revive them that bothers you?
It's a way for complete newcomers to not immediately fuck up their game by accidentally killing an NPC and become unable to use that NPC.
If u don't want to respawn him u can.
Why are you comparing console impressions to a PC version realized by an optimization demigod?
This scene looks cozy as hell. I hope this is where you go to level up.
Why are you comparing console impressions to a PC version realized by an optimization demigod?
This scene looks cozy as hell. I hope this is where you go to level up.
It's a way for complete newcomers to not immediately fuck up their game by accidentally killing an NPC and become unable to use that NPC.
If u don't want to respawn him u can.
I killed the NPC in the main town, thegirl you level up / give estus shards to, and I didn't see any gravestone or anything, so I think she's perma gone for that playthrough. Meaning I can't level up anymore
Why are you comparing console impressions to a PC version realized by an optimization demigod?
This scene looks cozy as hell. I hope this is where you go to level up.
Yeah I guess that's not fair. What I'm getting as though is.. and I guess we can't know for sure until the PC version comes around, but for whatever reason Dark Souls 1 became glorious looking at high resolutions, like it had these massive textures there in the console versions all along. I'm hoping the potential will be there in Dark Souls 2 as well.
I mean, truthfully, how is this a bad thing?
I know plenty of people, myself included who have accidentally killed NPCs in previous souls games. If you have the intention of killing them, then don't revive them.
If you accidentally kill them, this is a great alternative.
Is it just knowing that you can revive them that bothers you?
it's a temporarily revive and costs exponentially more souls each time you want to do it.
(You can't hit them accidentally either. You need to land like 5 or 6 blows to anger them.)
I think that why this sucks it's explained already.
It's a way for complete newcomers to not immediately fuck up their game by accidentally killing an NPC and become unable to use that NPC.
If u don't want to respawn him u can.
It is such an obvious upgrade.
Cancelled my preorder on Amazon because they still hadn't updated my shipping info (and I don't care too much about having a physical copy) so I went on the PS Store only to find that it is down for maintenance.
Seriously.Not this argument again...
Not this argument again...
Why people dont start dealing with conseguences? I dont understand why we need help for every mistake we made.
I killed too a merchant in DS and what? I simply deal with it and move along.
Cancelled my preorder on Amazon because they still hadn't updated my shipping info (and I don't care too much about having a physical copy) so I went on the PS Store only to find that it is down for maintenance.
just picked up this game today. its loading as i type this. hopefully its good. the comments in here are scary lol. I couldnt wait for pc so I caved.
Where are people getting it early from?
it works apart from the home buttonHate the DS3 and want to play with a wired DS4. Does anyone know if Dark Souls 2 will support this? Assuming it is supported, will I lose much by giving up vibration, motion control and the PS button for this game?