Here we just have infinite health restoring items
Btw. does 2-handing give you a damage bonus?
Btw. does 2-handing give you a damage bonus?
lol yeah, this is true, I was just being a smartass. I actually think healing items are greatly balanced by their usage speed. I really hope having high adaptibility doesn't increase use speed too much.Eh, doubt we'll see anything worse in 2 than humanity/divine blessing spammers in DkS1.
Ah, ok.Yeah.
I find myself using it 90% of the time.
Yes, but it's reduced from the first DS I believe. Can anyone confirm?
Can you still two-hand while dual-wielding, without going into the inventory and de-equipping a weapon?
How are those hype levels guys?
Screen tearing sucks, but how many console games have it so badly that it's the norm through the game instead of an outlier? People bitched pretty hardcore about how Dragon's Dogma was "horrible" with screen tearing, yet that was a bunch of hyperbole since it was barely noticeable until you started quickly panning the screen around.
PC games are another story though. If a PC game has screen tearing, it's almost always going to be noticeable through the majority of the game.
Can you still two-hand while dual-wielding, without going into the inventory and de-equipping a weapon?
Yes. A press of the 2H button 2H's your right weapon. Holding that button 2H's your left weapon.
Can you still two-hand while dual-wielding, without going into the inventory and de-equipping a weapon?
This is why we have adaptive v-sync as an option with nVidia I think. It's great for something like Titanfall on 560 Ti where it can easily go under 60 FPS but not always, yet the v-sync options in-game make it kind of stuttery. Adaptive keeps it smoother in general.Screen tearing sucks, but how many console games have it so badly that it's the norm through the game instead of an outlier? People bitched pretty hardcore about how Dragon's Dogma was "horrible" with screen tearing, yet that was a bunch of hyperbole since it was barely noticeable until you started quickly panning the screen around.
PC games are another story though. If a PC game has screen tearing, it's almost always going to be noticeable through the majority of the game.
btw remember when I posted there are no areas that feel iconic like Sen's etc? I lied. I'm playing through a huge area now that is just excellent and is by far my favorite area of the game so far. To give you an idea, it's a mix ofSen's and Blighttown
Bandit starts with a bow, high dex, and decent strength for bow requirements. Only issues are low initial adapatability, which you can just pump, and 1 intelligence, so I hope you're not a magic fan.Hope they put those Bamco dollars into some early patches then.
I don't know what kind of class I'll play but I'm hoping to make a bow focused character.
Would be a nice change from my traditional Souls style (spear and shield for risk free poking).
There's something off about this game. Each time I see pictures and watch streams there's something missing that was clearly there in the previous games.
It might be the art-direction. From what I've seen so far this game is so much inferior compared to the other Souls game when it comes to atmosphere and art-direction. There seem to be so many environments with empty fields that are very ugly and low res and the vista's look underwhelming as well.
I dunno, there's just something off. Maybe it's just me.
Oh people are going to find places that are pretty dark in this game.Even when there aren't that many dark places to go around i think the torch has enough uses other than that to not be a complete gimmick. Maybe they realized that going through a dark place without a shield wasn't that good of a trade of to begin with.
Bandit starts with a bow, high dex, and decent strength for bow requirements. Only issues are low initial adapatability, which you can just pump, and 1 intelligence, so I hope you're not a magic fan.
Geez. Looks up like a straight up PS2 game on that stream.
I'm betting this is the case. There will be a least an area or more where you will need a torch just like Tomb of Giants. I mean I doubt they created that torch system just to totally 100% scrap it last minute, least I hope they didn't because it's a cool idea. Just maybe not such a crazy effect the whole game. Seriously I watched a lot of videos of people playing through the Network Test and a ton of them at one point or another complained that the game was just too fucking dark everywhere. I mean you can't realy build dual wield or 2 hand if you have to carry a fucking torch all the time.
GUYS, NEVER FORGET
Geez. Looks up like a straight up PS2 game on that stream.
Geez. Looks up like a straight up PS2 game on that stream.
I just think streams are making the game look bad. It seems like the majority of people who have played it said the game looks great and looks way better than Dark Souls.
You won't get one. It's dat GAF hyperbole again.Show me an example of said PS2 game. Just for fun.
Granted, this has an even worse frame-rate than Dark Souls, but...Show me an example of said PS2 game. Just for fun.
Looking at the stream, the place looks dark enough to make a torch useful, even if not necessary. Basically makes you see further ahead and makes it easier to see where holes in the ground are.
Which anime is this?
Screen tearing sucks, but how many console games have it so badly that it's the norm through the game instead of an outlier? People bitched pretty hardcore about how Dragon's Dogma was "horrible" with screen tearing, yet that was a bunch of hyperbole since it was barely noticeable until you started quickly panning the screen around.
Granted, this has an even worse frame-rate than Dark Souls, but...
Geez. Looks up like a straight up PS2 game on that stream.
Granted, this has an even worse frame-rate than Dark Souls, but...
Not to mention an 'empty' world and art design (kind of like dark souls) covering the uglier sides of it.Flat Level design for most of the part and 15fps