super-famicom
Member
For anyone who's found it, how far into the game is the (covenant spoiler)
?
Sunbro covenant
Agree with your negatives. Its very easy to reach that extinction threshold, especially when grinding against a boss. It's actually very annoying and doesn't make the game easier, it makes it way more frustrating. I remember in DkS1 that eventually, even death after death, I would accrue a large amount of souls, not through purposeful farming, but just trying over and over to get through a level. It was fun, it felt like progress because I could level 2 or 3 times at the end of it. Can't really do that in this game.
The death mechanic is really bugging me. I disliked DeS for the same reason. DkS1 felt great because death sucked, but it taught you something. I was never really afraid to die in DkS1, because the worst thing that could happen is I lose my souls and because of the non-extinction, I could just farm back up if need be. Instead, in DkS2 I hate dying. Its not fun dying. Sure, I learn like I did in DkS1 but its insanely frustrating to be learning a boss, thinking you have it down, use an effigy, die, and be screwed again - because before you know it you're at half health starting out.
On top of the death mechanic, the change in dodging (it seems like they trimmed nearly, if not all, of the invincibility frames) and the proliferation of tracking attacks makes the game seem unfair, which isn't something I would have attributed DkS1, especially after I learned how to play it.
The Covenant (and Bonfire Ascetics) seem intended to give players a bigger challenge, so I see no harm in joining it.
Seriously someone help.
level 72... played an amount of hours I'm embarrassed with admit with barely stopping. the game just keeps going and going. any direction you pick shit just keeps going. dark souls.
now I have to crash in a minute (I'm strangely untired) maybe get some work done and chip away at the game some more.
after all this I get the feeling there's a lot left to do,
only one little thing bothering me a bit at this point is.. purpose. I am going in every direction, going from one landscape to the next, finding all kinds of characters and monsters, killing them, killing bosses, getting their souls, boss after boss after boss, and I never have any sense of who the bosses are or why I'm doing it. the lady at firelink never really tells me anything new. she just wants me to go get big souls. it feels a bit directionless, which I suppose is part of the game's charm. at the same time, I'd like a greater feeling of context. I've killed like 8 bosses and I have no idea who they are or what I'm accomplishing.
You can use the soldier key to open some doors around that level, one of which leads to another boss and another area of progress. alternatively you can go back to town and go down one of the passageways (a little tunnel going downwards to the left of the stairs to the champ covenant) which leads to the tower of whatever area, and that's another area you can progress in.
c: for all the cool looking outdoor environments, the moment you go into any tunnel or dungeon you are instantly reminded of the fiasco regarding dynamic lighting and its lack. Flat, colorless corridors filled with mindless enemies.
Seriously someone help. Giant boss down...where to go next plz. Also picked up a Soul Vessel
Finally have the stats to dual-wield and it is just lovely. Best addition to the combat so far.
hold triangle / y with 2 weapons of the same class (e.g. sword, dagger etc). you'll enter a special "dual wield stance" that uses unique attacks.
I'm highly considering joining [Covenant Spoilers]the Champions Covenant or whatever it is called. I'm been steamrolling bosses so far with my Dex/Adp build.
Really hoping for something to put me in my place soon, I've breezed throughboss fights no problem. /:6
I disagree with these wholeheartedly. I just popped in DS1 not ten minutes ago and it flat out destroys Dark Souls 2 in almost every category. Dark Souls runs at almost a constant 30 FPS save for the Blightown debacle while DS2 hovers around 20 FPS. Not only that but DS1 has far better texture work, lighting, and characters models plus the environments are significantly more fleshed out. The only environment in DS2 so far that compares is Majula.- It looks better
- Runs better
- Plays better
As someone who powered through Dark Souls two days ago, I gotta disagree with you. What Dark Souls has over two is a better sense of art direction, and to be fair that carries a game's visuals far more than any technical advancement ever will.I disagree with these wholeheartedly. I just popped in DS1 not ten minutes ago and it flat out destroys Dark Souls 2 in almost every category. Dark Souls runs at almost a constant 30 FPS save for the Blightown debacle while DS2 hovers around 20 FPS. Not only that but DS1 has far better texture work, lighting, and characters models plus the environments are significantly more fleshed out. The only environment in DS2 so far that compares is Majula.
Are you duel wielding? Is that even viable now with the rolling nerfs?
What are the minimum stats to enter the "stance?"
Are you duel wielding? Is that even viable now with the rolling nerfs?
Also I need more titanite shards
why the fuck does the blacksmith only have 10 in stock
Hmm pretty sure its random. Been killing bosses while summoned and sometimes id comeback into my world and i'd still be hollow.the pursuer.. you learned tonight son lol.
Wow I got 22k souls, still level 22 idk where to put points.
Okay, now I get why human effigy is limited. FROM encourages us to do jolly cooperation as the way to return to human form. I'm not mad about it anymore.
You don't even need to succeed in killing the boss to return to human. Just be summoned and that is enough to human.(not sure, please check me on this)
I disagree with these wholeheartedly. I just popped in DS1 not ten minutes ago and it flat out destroys Dark Souls 2 in almost every category. Dark Souls runs at almost a constant 30 FPS save for the Blightown debacle while DS2 hovers around 20 FPS. Not only that but DS1 has far better texture work, lighting, and characters models plus the environments are significantly more fleshed out. The only environment in DS2 so far that compares is Majula.
Nope. Just using a Falchion +4 2-Handed.
With my high adaptability I have high agility, and I'vm comfortably able to sport mid-high poise armor without go over 70% equip load. So far I haven't needed the poise either since I'm successfully dodging everything, and I've got some awesome rings.
Falchion r1 spam was pretty insane in DS. So if you put points into adaptability you can quick roll with heavy armor? That sounds insane...
Wow, really? I die a lot lol and of the 4 times I was summoned and eliminated the boss, I always return to human. then one time I got killed before the boss gets killed I still returned to human form too.Hmm pretty sure its random. Been killing bosses while summoned and sometimes id comeback into my world and i'd still be hollow.
I'm 22 and was able to summon folks. I saw a lot of signs too. Have you checked your summon settings in the options?Haven't seen a single summon sign yet...at No Mans level 24. Anyone else experience this still or is it me? Also still can't figure out when to use the small white sign soapstone.
Does he restock if you buy them all? I bought all his wood arrows then the next time I checked he had like 900.
The rolling invincibility nerf seems to be offset by the ability to wear heavier armor and still have a fast roll (albeit at shorter distances the heavier you are). You can be under something like 60 or 70% equip burden and still have fast roll provided you boost your Adaptability stat.
And dual wielding is quite awesome and effective, yes. Obviously you're losing out on some defense, but you gain a lot in offensive versatility, and you're still able to quickly go two-handed if you want to parry.
Doesn't seem to be the case for shards. Really need to upgrade my greatsword.
Well keep in mind that's assuming you also have high enough vitality. One of the best benefits of adaptability is that when you reach the cap and you are rolling at a certain equip load %, you get extra distance out of your roll, which is crazy.
I'm not at that point yet (still have several level ups to go) but the stat is showing its value where I'm at now.
Haven't seen a single summon sign yet...at No Mans level 24. Anyone else experience this still or is it me? Also still can't figure out when to use the small white sign soapstone.
Why can't I leave any summon signs on the floor? I'm in human form and I have the white soapstone, it's just always greyed out.
Did you already go to theForest of Fallen Giants? If not I suggest you go there first. You should be able to find a better weapon than a dagger, and you'll also be able to get the blacksmith.
Even as a hollow I can't ever use the white sign soapstone in my belt slot, it's always grayed out.You gotta be human to see the signs! You using an effigy to restore your humanity?
The game doesn't come with a manual and I feel stupid. I have no idea how to level up using souls.. I see no witch like the first game, and I swear it was done at bonfires in the second game.. So I keep marching along and not worrying to omuch about loosing souls, but I'm tired of hearing I can't equip something...
So adaptability only increases roll range up to your vitality stat? So you need to level them both together?