By the way, what's the strenght requirement for the Falchion? I want to know what stats I need to (dual) wield it.
Low, I think 9 or 10.
By the way, what's the strenght requirement for the Falchion? I want to know what stats I need to (dual) wield it.
Low, I think 9 or 10.
Well, it took me about 5 hours of playing in the first area to beat that dragon rider and move on. I'm move rusty than I thought but maybe this mean I can keep playing.
Already not thrilled about how npc's are layed out. I seriously missed the green mage for a few hours and was trying to move on without my flask and upgrades. It seems good, but it's not grabbing me like DS1 did right at the start.
Also I stayed on total blackout about the game but it feels like there may be a bit more story? There was a cutscene after it started which I thought was nuts.
There are a lot of different environments. While some are absolutely greatly designed, others suffer a bit from poor level design (what irritates me the most are small ledges or walls you can't climb but totally should be able to, a little bit too much of holes and water that you instantly die if you fall into). The level design does not seem as inspired and cohesive as it is in Dark Souls. One big exception is (early game spoiler)Whilst I'm waiting till Friday, can I ask those playing now what the environments are like in terms of detail, clues and lore? Are they as rich as DS1 with little details and such?
Where can I find thesoul vessel?
I'll have to watch the video I guess, because I have no idea what power stance is. And doesn't dual handing have weak/strong attacks too?I answered that on the previous page.
I think the advantage compared to dual-handing is that dual-wielding allows for more versatile attacks because you can decide if you want to use the fast (L1) or the powerful attack (L2).
Is the area where theeasier than the area withbird takes you from the nest?all the giant knights
I answered that on the previous page.
I think the advantage compared to dual-handing is that dual-wielding allows for more versatile attacks because you can decide if you want to use the fast (L1) or the powerful attack (L2).
Is the area where theeasier than the area withbird takes you from the nest?all the giant knights
Not really. Once the scrawny soldiers in thegang up on you, you're in deep trouble.Lost Bastille
Thanks. I see ENB has already put ep1 of his playthrough. Must resist! I will be trying to piece as much of the lore together myself though, it's nerdishly one of the things I'm most excited about, really taking my time and exploring everything in my first playthrough.There are a lot of different environments. While some are absolutely greatly designed, others suffer a bit from poor level design (what irritates me the most are small ledges or walls you can't climb but totally should be able to, a little bit too much of holes and water that you instantly die if you fall into). The level design does not seem as inspired and cohesive as it is in Dark Souls. One big exception is (early game spoiler), which far exceeds anything from the previous games. But that's just my opinion of course! And it might change again.Majula
The environments do have a lot of detail and clues put into them, though. How that translates into the lore I don't really know. Guess we'll have to wait for ENB's lore videos to tell us about that.
Thanks.Power stance grants an incredibly big damage boost to your L2 attack. In this vid you can see that usually the damage bonus of L2 compared to L1 is ~50%. With power stance, the damage bonus of L2 compared to L1 is ~200%. I don't know if the ~50% figure applies to dual-handing as well, but if it does, then dual-wieldings key advantage is its versatility because you can do very fast and very powerful attacks with the same weapon.
Really disappointed that they didn't change nothing from Dark Souls...the same ugly graphics,awful animations,insane difficulty,respawning ennemies and terrible menue's and UI...I had some fun with Dark Souls but never finished it,this is why I just rented this to see if they improved some things but no so I wont waste my time with it...
Kudos to you guys enjoying this,besides all the negatives I said above,I can see the whole appeal but its not for me.
I've been stuck at the second bossfor way too longthe pursuer
I've been stuck at the second bossfor way too longthe pursuer
How can I so something in the Rat covenant? I got in, but now I need to invade people, right? How can I do that?
Wear the ring.
I've been stuck at the second bossfor way too longthe pursuer
I am wearing it, but nothing happens. Anything specific I need to do or a place I need to be?
I can think of three places you can choose to explore and actually make progress in at your point in the game. I've played about 10 hours and the game opens up at an exponential rate after the first significant boss. It seems more similar to Demon's Souls where you're encouraged to skip around different areas and work through them in tandem.it feels a lot more linear in terms of where you are able to go (the levels still have that go around then unlock shortcut design, but theres only one area to explore).
Heh, the temptation of that jump is a trap in itself.I actually died trying to make this stupid jump (someone else's pic):
And then I went to bed.
Fantastic so far.
I'm assuming it works like the forest covenant in DS1 where it summons you automatically whenever the game feels like it.
Nice, I'm definitely going to experiment with that later on.I answered that on the previous page.
I think the advantage compared to dual-handing is that dual-wielding allows for more versatile attacks because you can decide if you want to use the fast (L1) or the powerful attack (L2).
The game has never been about graphics. Say what you will, but some of these environments blow other games out the water.
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Heh, the temptation of that jump is a trap in itself.
Also later area spoiler:in the Lost Bastille after taking a left from the tower that one masked NPC is is a locked door and a cracked wall. How do I destroy it (which seems to be the suggestion by some messages on the ground}
Yeah, I saw the two guys below me and figured I'd be fine if I fell.
Then I found out there were 3 of them. And it was really narrow. Fuck.
I haven't got the game but, out of interest, can you (creature/enemy spoiler)in the same way as DS1?tell a chest is a mimic
Just reposting from the last page:
Anyone...?
I haven't run across any yet, but you can attack a treasure chest like 3 times before it gets destroyed. I imagine you can just swing once and check.
I can think of three places you can choose to explore and actually make progress in at your point in the game. I've played about 10 hours and the game opens up at an exponential rate after the first significant boss. It seems more similar to Demon's Souls where you're encouraged to skip around different areas and work through them in tandem.