5 hours into the game.
I feel like I experienced all the ambushes in the entirety Dark Souls in these first 5 hours of Dark Souls II. They're just nonstop. Like >60% of enemies anywhere are made to surprise you, and notice you from further away.
Warping is convenient but I don't use it much.
Each death chipping away at your max health until 50% to me heavily discourages experimentation, as well as practicing tougher maneuvers. When each death means I have less health to use, it makes me want to stick to the cheapest, safest tactic there is (which I guess, is what they want you to do?). It didn't really stop me however, and I'm at 50% health usage until I use another effigy. I have a feeling I'm going to be at half health for the majority of the game.
Taking enemies out of the map after a certain number of runs seems random and kind of unfortunate if you were determined to get through a particularly tough gauntlet, only for the game to give you a unwarranted free pass.
Not saying these are all bad things necessarily, but I feel like I have to re-adjust my expectations and accept these differences.