What's a good weapon to use in PVP when it's me vs 3 other gankers? I don't think my Lothric Knight Sword would be good enough, even though it's absolutely a beast in 1v1.
Pull out your ultra greatsword and pray.
What's a good weapon to use in PVP when it's me vs 3 other gankers? I don't think my Lothric Knight Sword would be good enough, even though it's absolutely a beast in 1v1.
Sci-fi Souls will still have a poison area.
Not really my thing to kill NPCs though I managed to aggro Leonhard today by dropping onto him by accident. Also you can only buy one slab unless I missed something.Kill al the NPCs? You can buy slabs in end game btw.
What's a good weapon to use in PVP when it's me vs 3 other gankers? I don't think my Lothric Knight Sword would be good enough, even though it's absolutely a beast in 1v1.
Hahaha that's great. Yeah I saved my embers for phase 2 myself. 'Cause sometimes the stupidis such a legit boss fight. It felt like they finally managed to get some of that Artoras of the Abyss boss fight perfection into there.Nameless King
Bosses in this game are usually so aggressive, with not that much health, so I really enjoyed that this fight has a boss with a huge HP pool and predictable (tho not that easy to dodge) attacks. I used all my Estus and he still had around 20% of health, so I popped that Ember and went "this is my final form!" on his ass!
So good.
Fuck sorry, I think I got it confused with Vitality. Vigor raises HP and Vitality raises Equip Burden.nah I meant in weight capacity
I remembered this but it also doesnt seem to work as I always go ham on vigor at first
What's a good weapon to use in PVP when it's me vs 3 other gankers? I don't think my Lothric Knight Sword would be good enough, even though it's absolutely a beast in 1v1.
Not really my thing to kill NPCs though I managed to aggro Leonhard today by dropping onto him by accident. Also you can only buy one slab unless I missed something.
DS3's poison bog has definitely been the least demanding poison area among all five games.
While I'm all for a fresh take just so it's not the same things again in Souls, nothing really precludes them from a "poison planet" or "lava planet" and throw a new coat of paint on the same things.
I'd like another mechanical departure in addition to any thematic changes. Bloodborne ditched shields and forced a complete playstyle revolution for anyone used to blocking in Souls. There should be something else that makes the game behave differently if it's going to really move on in a different direction.
I hate sci-fi, so a sci-fi replacement Souls game would annoy me. After beating DS3, I started up a new character and having a lot of fun. I wouldn't mind if Dark Souls kept going like Final Fantasy, at least there hasn't been a bad game yet for me.
Sci-fi Souls will still have a poison area.
Hahaha that's great. Yeah I saved my embers for phase 2 myself. 'Cause sometimes the stupidwould kill me in phase 1. -_-fire breath
I really can't figure out how to avoid that attack at all. I can beat that boss but I always wind up chugging after that attack.
The one in the air? Just run, but have to be quick on your feet, or else you're tanking that.
lol...ok so thats what that does. i've been seeing that text for awhile now
Yeah I always try to run away from it and have never been able to lol. I've had similar issues with Kalameet's fire breath and Ancient Dragon in 2. Don't know why those attacks are so hard for me. I don't get like anywhere near far away enough it seems.
I really can't figure out how to avoid that attack at all. I can beat that boss but I always wind up chugging after that attack.
To be fair I think everyone had trouble with the Ancient Dragon's fire breath in 2 because that attack was straight up bullshit
One thing I do think's tedious about DS3 is how many miniboss-class enemies there are that respawn (e.g. gargoyles, black goo, giant fat knight in High Wall). It was always satisfying beating those larger enemies in the past games, knowing that you'd made the area a bit safer, but here they're just a nuisance to be avoided every time you run through the level.
When I summon people forthey seem to have some kinda crazy sword that does like 4k+ damage. What is this? Should I have that for this fight?Yorhm
Why are people so scared to fight invaders?
Kicking is incredibly hard in this game. I can successfully pull off a kick maybe one out of ten times.
On that note I'd just like to say that I think the invader spawn points kind of stink in this game, it seems like players can easily bolt to a boss gate before an invader ever has a chance to confront them.
time to farm Dark Sword.
Is there a particularly good spot to farm souls? I just got to Boreal Valley and feel a bit under-levelled.
Coop bosses?Anyone?
Fuck ancient dragon. Cheap ass motherfucker. Fucking bullshit aoe that only has like one spot it won't hurt you in.Yeah I always try to run away from it and have never been able to lol. I've had similar issues with Kalameet's fire breath and Ancient Dragon in 2. Don't know why those attacks are so hard for me. I don't get like anywhere near far away enough it seems.
Yeah. It's in his room.
It's a callback from Demon's Souls, where it does the same thing.
Charge the weapon art and attack
Coop bosses?
Oh and I did something called the, too. I guess its the conclusion of the Anri quest line? I've been trying to stay away from spoilers but I haveRite of Avowment. Should I have the Firekeeper heal my8 dark sigils?curse
I've yet to truly enjoy a poison area in a Souls game so far. I'd say DS3's is my favorite across all the games though because it's sort of an interesting set up. If they didn't have the sections that you had to slog through or had an item you could find that let you move at normal speed, I'd be much more okay with the level overall.
This is also why I'm really hoping From/Miyazaki does a Sci-Fi Souls game because I think it would make then have to create new fresh environments, instead of "Okay here's the forest level. Okay here's the poison level. Okay here's the lava level. Okay here's the tomb level with skeletons." My favorite levels have been the ones that have had something unique about them. Tower of Latria in Demon's, Sen's Fortress in DS, the wharf in DS2, Old Yharnam in Bloodborne. Can't say any of the generic forest levels have really stood out in any game, regardless of how well designe: the layout may be.
Really hope they patch in the ability to be invaded by NPC's after you have beaten the boss of the area. Already missed out on a few things.
Not if you want dat secret ending.
Really hope they patch in the ability to be invaded by NPC's after you have beaten the boss of the area. Already missed out on a few things.
durinh my first time playing, I tend to kill everything explore as much as I can before I reach my limit aka out of estus or die.Undead Settlement is a maze. Time to take a break and come back with fresh eyes. I'm going to clear out the area slowly.
Is that what people do? Do you usually clear out an area and explore or just run through first to get as far as you can before dying?
Oh man. Just beat Ocon my first go. Not a horribly tough fight but still really neat. And holy shit the sounds coming out of the boss room as you walk up to it are bone chilling WTF was that.eiros The consumed King
I managed to dodge it like, once, by running away very fast. But if you aren't fast enough (and you don't have a lot of time to realize "oh shit it's the AOE fire attack") it'll get you and stagger you. And if you make the mistake of having your shield up, well, guard-break and death usually follows.I really can't figure out how to avoid that attack at all. I can beat that boss but I always wind up chugging after that attack.