consider that you are probably very good at Dark Souls
That's cool and all, but most players don't exploit the shit out of parries. I hate having to "play dumb" to make fights more interesting for me.
consider that you are probably very good at Dark Souls
It's all about being at the right distance between him and you.
Yah that sure made Gwyn a satisfying fight.
Gascoigne and Gehrman were just short of perfection but they fucked it up and made really easily parryable moves.
I don't agree. When I respawn away from a boss fight, I don't ever learn to skill set I need to beat it. I learn the fastest route I need to sprint there, I learn the level desing to use the short cut, I learn how to avoid enemy (in the sense of running past them, not fighting them), and even if I fought enemies, since they're not the boss and not using the boss's moves, I don't learn how to avoid the bosses attacks, so it's something that would only help starting players at best, not late game ones who wouldn't be there if they hadn't learned to avoid enemy attacks.
And how is the latter any help at all? "Either go into the fight handicapped or redo the level, which basically is the same as dying and respawning so you might as well just go for it"
Only because people don't know how analogies work anymore.
Look, the argument being used to counter what I'm saying here is "DS3 is better because it has more generous bonfires." The principle of that argument is "More of (Bad thing) is worse than less of (bad thing)." To which I counter that it's better to not have (bad thing) at all.
You can substitute (bad thing) for literally any bad thing. Disease. Headaches. Cochroaches. The entire point of analogies is that things that are descriptively distinct are similar relationally. And that's word, relationally, is the key here, because no one here is saying, least of all me, that domestic violence is similar discriptively to a time wasting game, just that they are both in the extremely broad catergory of stuff no one really wants and for that reason function best when there is zero amount of them.
It's really simple, but SO many people fundamentally misunderstand how analogies work nowadays and I swear to god it didn't used to be this way. Now you say that an orange is like a potato in that you can peel them both with a knife, and people object "but oranges are fruit and potatoes are a vegatable! They're nothing similar!"
soo guys about onion bro quest...
i bought all his armor and gave it to him in the well... but he is not at Irithyll in the kitchen anywhere... ive done killt the boss... whats the deal??
Did you accidently go to Irithyll Dungeon before going to the kitchen? Because doing that will make him disappear from the kitchen.
Did you go down to the IDrithy? If so he's moved on to the next spot. I did the same and apparently it screws up the rewards for finishing his quest line, though you can still finish it.ungeon
Maria and Gehrman should have been much more epic than they were.
Part of why Artorias, Flamelurker, and Allant are great is because they're not very easily exploitable. Yah they have moves that leave them open a few seconds but aren't completely ruined by a single crippling weakness. Parrying in itself is fine, but they have a habit of making too many moves that are too easily parryable.
I think that's why they continue to put them in boss fights, because most players can't (me) or choose not to (you) parry.That's cool and all, but most players don't exploit the shit out of parries. I hate having to "play dumb" to make fights more interesting for me.
The whole lead up to that title card being shown is fantastic -Oh my god, really?
I'm in (huge area spoiler)
ANOR LONDO ???
Holy fuck, just when you think it can't get better....
The bonfire runs are never going away. Your only choices are:
1) Accept them
2) Continue to get annoyed by them
3) Stop buying FROMsoft games
p.s. I agree - you learn nothing about fighting the boss from the run to the boss
Almost all of Artorias attacks can be evaded by simply rolling to the right tho. To this day he remains the only boss in the entire series I've beaten without getting hit.
Jesus christ these NPC questlines are convoluted. You can't do this and that before this but if you do it in this order you will fail this etc.
Part of why Artorias, Flamelurker, and Allant are great is because they're not very easily exploitable. Yah they have moves that leave them open a few seconds but aren't completely ruined by a single crippling weakness. Parrying in itself is fine, but they have a habit of making too many moves that are too easily parryable.
I like parrying/visceral attacks on bosses I wouldn't mind if they did less damage. Definitely doesn't seem as easy as riposting Gwynn to death, these days though. But man it's so cool parrying that first attack
NPC guide
https://docs.google.com/document/d/1aNcI7Pt7HZW240xnckAXS29ucNFmpm2lDEu9Ch29hzI/pub
goddamn what a convoluted mess it's going to take 4 playthrough's to do all of this
😤
The price is souls(and failing Yuria's quest line. Just wear a helmet or sacrifice a ring slot
Jesus christ these NPC questlines are convoluted. You can't do this and that before this but if you do it in this order you will fail this etc.
I agree with you 100%, and lets toss Maria on the fire too.
Parries & viscerals lead to lame, broken, repetitive boss fights. I long for the day that the series tosses them in the dumpster. Maria and Gehrman should have been much more epic than they were.
Parrying as a defensive move sounds cool as fuck. That's just not what it actually is. Instead, the series treats it as a complete offensive blowout move.
Why?
Games do "perfect block" mechanics all the time. They're powerful enough without also doing 20% damage to the boss in the process.
TW3 is one of my favorite games of all time, but combat is the thing with Souls games. TW3 outdoes it in every other department, but the core gameplay of Souls is what keeps me coming back 5 games in a row now. I've never found it's attempts at plot or characters even remotely decipherable, but there's an entire thread on that so I guess I've been missing something for... how long has it been since Demon's, 6 years now?
I don't think they're meant to be straightforward. I think it's meant to encourage making different decisions on each gameplay. Laid out on paper, yeah, it's probably going to seem convoluted.
It was worse in BB because parrying was way less risky.
It was worse in BB because parrying was way less risky.
Anyone have tips for beating?Pontiff
After beating, you should have continued on down that chamber and found thethe dragonIf you think back, there was a noticeably strange place earlier on where people left messages likedragon gesture."Try Gesture." You need to use that gesture there.
That place was in, located right before theIrithyll dungeonentrance to the Profaned Capital.
NPC guide
https://docs.google.com/document/d/1aNcI7Pt7HZW240xnckAXS29ucNFmpm2lDEu9Ch29hzI/pub
goddamn what a convoluted mess it's going to take 4 playthrough's to do all of this
😤
Phase 1:Anyone have tips for beating?Pontiff
Dark Souls 3 also has better art direction, imo.
Btw... Where's the ring of the living? Pls tell me there's one.
Nah, you can do all the NPC quests in 1 playthrough (2 if you want to see Anri's alternate quest route).
Damn. I reload to an early save thinking I got nothing and it might mess up something later. Have to fight him again. Shouldn't be hard now that I figure out what to do.
Edit: Wait. Are you talking about getting set at the end of the questline? This is guy isn't related to that.
Edit: Killed him again. Reload game, got put outside room,, only option was kill the boss and nothing there.cage guy hostile so can't use him to return
Wait are you serious? Artorias can be easily destroyed by rolling to the right. Like someone said above me, he is one of the few bosses in the Soulborne series I've beaten without getting hit, Painwheel notwithstanding. Flamelurker is absolutely fucked by magic and even rolling a SL1 Royalty build can destroy him. And Allant can be very easily stunlocked allowing for some cheap wins.
I don't exactly know what you're responding to but you're wrong. It would be more accurate to say someone like Ludwig or the Orphan of Kos is far more what you're talking about.
Eh, it's a toss-up. The Witcher 3 has some gnarly creature art that wouldn't at all be out of place in the Souls universe.
oh come on, you know those are all kinds of awesome and don't need to ask usWhat do you guys think?
I just beat him.