jerpdoesgames
Member
Give you a reward based off of the opponent's soul memory. Much more than the often 400 souls you get for killing a phantom in DS3.
Soul income wasn't based on soul memory directly - only that you'd be matched with people within a few SM tiers. It still gave you a reward based on the opponent's cost to level (which it seems to do to some degree in Dark Souls 3, but seems to be massively reduced). In fact, in Dark Souls 2 it'd cap you to receive a soul amount within 40 levels of the opponent so as an invader you could be losing as much as 80,000 souls per kill. More for host/phantoms.
Dark Souls 1 was the golden age of invasion soul income simply because despite only receiving 10% of the host's soul cost to level up, you could invade a SL700+ player regardless of your level.