Pejo
Member
Dug into some PVP matches last night, and went back to boss I missed in the swamp C
PVP is sorta a mess right now. It feels really inconsistent when I register a hit, or when a hit registers on me. I'm about 60/40 on winning a 1v1 right now, just using the Dark Battle Axe. People really sleep on that charge move after using the L2 buff.
Mound Makers is a chance to have a really interesting wildcard in PVP, but I tried summoning a few when I was getting invaded, and ultimately they just headed straight for me and tried to kill me. I was kinda hoping to start a fight club with the darkwraiths. It was kinda fun rolling around and watching them accidentally hit each other when I'd evade. I never beat a 2v1 though.
After going both ways on it, I think I'm in the camp now that dislikes the abilities for phantoms to chug health potions. I liked the risk/reward of having to use miracles to heal in previous games. Invasions just take too long now, and there's always that really fucking boring phase of "i'm going to run behind all these enemies and heal then come back and try to do that same 1-2 moves I've been trying to do until it works. The fact that the big damage 2handers have been scaled down means I can't even go for an all-or-nothing approach anymore. It always seems to end with who spams R1 the luckiest.
rystal Sage.
PVP is sorta a mess right now. It feels really inconsistent when I register a hit, or when a hit registers on me. I'm about 60/40 on winning a 1v1 right now, just using the Dark Battle Axe. People really sleep on that charge move after using the L2 buff.
Mound Makers is a chance to have a really interesting wildcard in PVP, but I tried summoning a few when I was getting invaded, and ultimately they just headed straight for me and tried to kill me. I was kinda hoping to start a fight club with the darkwraiths. It was kinda fun rolling around and watching them accidentally hit each other when I'd evade. I never beat a 2v1 though.
After going both ways on it, I think I'm in the camp now that dislikes the abilities for phantoms to chug health potions. I liked the risk/reward of having to use miracles to heal in previous games. Invasions just take too long now, and there's always that really fucking boring phase of "i'm going to run behind all these enemies and heal then come back and try to do that same 1-2 moves I've been trying to do until it works. The fact that the big damage 2handers have been scaled down means I can't even go for an all-or-nothing approach anymore. It always seems to end with who spams R1 the luckiest.