That was an intense boss. After getting pretty close a couple of times i used my remaining embers to summon NPC's and finally got him down. Really awesome fight, let's see what's to come!
As a person that always does bosses solo first time... who the fucks cares?
Miyazaki put coop in there so it shouldn't be that against what the series is about.
If people just can't beat a boss, then it's better to get some help to proceed, so they end up liking the game and buy the sequel (thus giving more money to FROM to make these awesome games) that just drop it and ignore the series forever,
That whole area is basically a dead end, with some good unique loot.I'm confused in SLmouldering.ake
I got to the bonfire called Old King's Antechamber or something, and it's fucking nothing. I found the illusory wall to the Estus shard, but the corridor next to the bonfire leads nowhere. I can tell there's a collapsing floor or something above the corridor, and I can hear the sounds of something walking nearby, but I'm not sure I'm on the right track. Also went all the way to the ballista and disabled it, but there was nowhere to go from there either.
Well, there is one pretty damn cool throwback to DS1 if you look hard enough.That whole area is basically a dead end, with some good unique loot.
There's no point, just find everything you can.
Farm in front of abyss watchers' room. Darkwraiths drop it.Where do I get this heavy dark sword everyone talks about?
Well, there is one pretty damn cool throwback to DS1 if you look hard enough.
I just beat Dancer, how much more do I have left?
So much more especially if you do the side stuff.
Well, there is one pretty damn cool throwback to DS1 if you look hard enough.
I just beat Dancer, how much more do I have left?
Farm in front of abyss watchers' room. Darkwraiths drop it.
Well, there is one pretty damn cool throwback to DS1 if you look hard enough.
quick question regarding NG+
what do i carry over? basically I want to know whether covenant items that i get/farm, will that carry over to NG+?
how do I escape his combos?
can't escape the stunlock.
and that fucker can even juggle. put you in the air with his helbard and then roundhouse kicks you midair..
A patch absolutely needs to rebalance and reassess how they're doing covenants. Not one of the "summon to defend" covenants has ever pulled me in so I can even *try* to get a reward for it. A couple of them I've missed out on completely because they only function with low-level players (Mound-Makers and Watchdogs), so there's no way to get the rewards for them without grinding out rare drops for a billion hours. Very aggravating, especially since I want to 100% the trophies on it.
That whole area is basically a dead end, with some good unique loot.
There's no point, just find everything you can.
Well, there is one pretty damn cool throwback to DS1 if you look hard enough.
I just beat Dancer, how much more do I have left?
I didn't get an achievement pop-up for defeating the Watchers last night. I was playing during the usual Tuesday Steam downtime, but I'm 100% sure I was in online mode when I actually walked through the fog door. I was definitely playing in offline for a bit, but I exited to main menu to make sure I was playing online before I did the boss. I did not restart the whole game.
I dropped my summon a few times after, but that obviously didn't matter.
I'm not worried about the achievement itself (I'll get it on NG+ or with a reroll) but I am about all this invalid game data stuff. What do?
A patch absolutely needs to rebalance and reassess how they're doing covenants. Not one of the "summon to defend" covenants has ever pulled me in so I can even *try* to get a reward for it. A couple of them I've missed out on completely because they only function with low-level players (Mound-Makers and Watchdogs), so there's no way to get the rewards for them without grinding out rare drops for a billion hours. Very aggravating, especially since I want to 100% the trophies on it.
Hmm okay. But I can hear that there are more enemies around :|
Is the stuff in the lava worth grabbing?
These knights in the Tower on The Wall are detroying me, been here for like 2 hours. Trying to get thekey.
Time to turn this off.
Miyazaki put coop in there so it shouldn't be that against what the series is about
This is ridiculous. Summoning has been a core part of the game since the very beginning, as well as one of the most innovative features of the series.
This pretty much. Summoning is great when you've been absolutely frustrated with a boss and are threatening to put the game down for a while. I wish I knew about summoning back in DeS and DS1. I would have actually beat those games if that was the case.
Aw snap, time to jump in!Sacred Fire is baller, I wasted a ring of sacrifice to get it. Toxic Mist is nice but you need faith to use it.
Both are pyromancies though.
the game is a total joke when using summoning help...I tried it out with the Gundyr boss fight and having 2-3 people turns the game into a super easy mode...From Software needs to make changes with summoning to either limit it in some way or make there be some kind of penalty for using it too much...if someone sucks at the game then Dark Souls might not be the game for them...the game is the greatest gaming series of all time and to see it watered down by summoning is annoying
summoning goes against everything the series is about...Miyazaki stated many times that the game is not meant to be hard but forces the player to learn and adapt...how will people learn anything by summoning through every challenge?
Jezus dude, why do you even care?it is against what the core aspect of the series is about...Miyazaki and others at From have talked about this many times...they want players to get better by learning and observing the enemies...tell me how anyone will get better by watching 2 other players defeat the boss?...how will this make the player better in any way?...yes they can continue the game but so what...they are most likely going to continue to summon
just because it's been a part of the game from the beginning doesn't mean it's innovative...I'm sure even From didn't anticipate people using it as a crutch so much where it takes the place of players trying to get better...they can't remove the feature now only because it's become a staple of the series
again my main point was that they need to tweak the summoning aspect so that players aren't abusing it...make a limit to the number of times a player can use it or invoke a penalty of some kind
Indeed. Many don't have the time or the patience to grind their teeth against a cinder block for two days just to beat one boss. They want to have fun and enjoy the rest of the game. That is why summoning has always been there. Plus, it can be fun as hell in general.
So much more especially if you do the side stuff.
Awesome! Is it hard to miss the additional area?You've got the last two zones in the game and two pretty intense bosses to go before the final encounter. Unless you haven't been to the secret area Ain which case you have one additional gimmick boss and one very hard/rewarding one to add to that.rchdragon Peak
Which one is that? Wanna make sure I don't miss it.
Haha well yeah, I guess I should be more specific... You can find an old decrepitThat's like the entire area.
Do you mean a specific item?
it is against what the core aspect of the series is about...Miyazaki and others at From have talked about this many times...they want players to get better by learning and observing the enemies...tell me how anyone will get better by watching 2 other players defeat the boss?...how will this make the player better in any way?...yes they can continue the game but so what...they are most likely going to continue to summon
just because it's been a part of the game from the beginning doesn't mean it's innovative...I'm sure even From didn't anticipate people using it as a crutch so much where it takes the place of players trying to get better...they can't remove the feature now only because it's become a staple of the series
again my main point was that they need to tweak the summoning aspect so that players aren't abusing it...make a limit to the number of times a player can use it or invoke a penalty of some kind
Does well does the Blue Sentinel/Darkmoon covenant work? I get summoned maybe once an hour if I'm lucky on my JP PS4 copy.
Is there any other way to get Siegbräu? Siegward is gone Can't find him anymore after the.Yhorm fight
And I accidentally used the first Siegbräu :/
yea, I had look up how to get to the side stuff. Easily missable if you're just following a critical path. Fun areas and there are bosses!Awesome! Is it hard to miss the additional area?
Haha well yeah, I guess I should be more specific... You can find an old decrepit, which I thought was great. You don't get much for it outside of the "holy shit" moment though.quelaana
To play devil's advocate: using the time argument isn't valid because not everyone game is designed to be enjoyed by everyone.
That said, summoning allows everyone to see the beautiful worlds - that's good enough reason.
it is against what the core aspect of the series is about...Miyazaki and others at From have talked about this many times...they want players to get better by learning and observing the enemies...tell me how anyone will get better by watching 2 other players defeat the boss?...how will this make the player better in any way?...yes they can continue the game but so what...they are most likely going to continue to summon
just because it's been a part of the game from the beginning doesn't mean it's innovative...I'm sure even From didn't anticipate people using it as a crutch so much where it takes the place of players trying to get better...they can't remove the feature now only because it's become a staple of the series
again my main point was that they need to tweak the summoning aspect so that players aren't abusing it...make a limit to the number of times a player can use it or invoke a penalty of some kind
again my main point was that they need to tweak the summoning aspect so that players aren't abusing it...make a limit to the number of times a player can use it or invoke a penalty of some kind
Question about the Yoel quest line -After he dies and Yuria is at Firelink, is it safe to reverse my hollowing (in terms of not missing out on the ending)? And is there any benefit in being hollowed or not?
There's two areas where he'll give you Siegbrau, but you're past both of them.
After helping defeat the demon and in Boreal.
I...??? I want to believe this is a joke post. Either that or you're too Souls diehard.
Summoning doesn't always make things easier. Especially if you summon people or are summoned by people who don't know what they're doing. I escorted a guy through an area last night, we got to the boss door and he summoned a second person - who promptly died five seconds into the boss. I got summoned by another host who went into the fog door before I had finished coming into his world, and before I could help he'd already died.
Yeah, if you get three people who know what they're doing and know all the boss strats it'll be easier. But the idea that "wah wah summoning makes the game too easy" is too close to the toxic "git gud" mentality. Calling for summoning of all things to be nerfed is just wrong.
The entire point of summon co-op is for people who are stuck to get help. So what if they suck? Maybe they'll co-op the first time around and then learn from their partner and the next time they solo the same boss and feel great! Why punish somebody for using mechanics included in the game?
Haha well yeah, I guess I should be more specific... You can find an old decrepit, which I thought was great. You don't get much for it outside of the "holy shit" moment though.quelaana
Maybe I'm just over leveled, but does this game seem like the easiest Souls game yet? I'm by no means trying to toot my own horn, because I know I'm not a great player, but the bosses have been relatively easy. I think I've only died once during a boss fight, and that was more of a learning experience.