Dark Souls III Review Thread

Critical reception reminds me of Fallout 4. Lower across the board, with a lot of fatigue built-in in the reviews. Many unscored reviews out there like Videogamer, read pretty middling. When the scores are updated that MC score is going down. I wonder if DSIII will also share the same fate as FO4 on a non-critic level.

Catching a LOT of flack on forums I mean. FO4 was one hell of a disappointment.

Doubt it. Fallout 4 was actually very different from earlier Fallouts, which is mostly why it gets so much shit. Dark Souls 3 is more of the same.
 
Worse points
-Combat despite being faster than other souls games is still slower than BB.
-New weapon arts aren't useful and neither is the mana bar for them. Feels tacked on.
-Boss variety isn't good. This will be the part most will talk about after the honeymoon period is over. So many bosses using flaming swords, roll roll rinse and repeat.
-Atmosphere, no area in the game has a persistent level of dread like in the later areas of BB after killing Amelia.

Same points
-Linearity, there are a few hidden areas but for the most part the next area is always a door/elevator away.
-Level design, some areas look amazing others not so much. Could have used more environmental traps like BB.

Better points
-Build variety

Youre worse points save for tthe weapon arts seem a bit off. You realize its not BB and theyre not going for the horror aspect as much? Also combat being a different speed isnt inherently a bad thing, I suppose you could prefer one over the other but that doesnt make it worse.
 
I love Amana. Beautiful place. Shaded Woods is....alright. It's got a great boss and fantastic gear.

Plopping gear in an area doesn't make it good -- it could go anywhere.

Shaded Woods just seeps all the fun out of that early-Mid section of the game for far too long, and then leads to some better-but-not-quite-up-there areas until it picks back up again.

DS2 is so meaty with all the DLC included, though, I can easily forgive that.
 
Some worrying trends in these reviews. Especially with regards to exploration and number of different paths to explore at any one point. Looking forward to playing it myself next week though!

To think Dark Souls 2 will end having the highest MC score of the Souls trilogy is kinda amusing and sad.

Well, it's a great game, certainly better than the first Dark Souls and Bloodborne.
 
Worse points
-Combat despite being faster than other souls games is still slower than BB.
-New weapon arts aren't useful and neither is the mana bar for them. Feels tacked on.
-Boss variety isn't good. This will be the part most will talk about after the honeymoon period is over. So many bosses using flaming swords, roll roll rinse and repeat.
-Atmosphere, no area in the game has a persistent level of dread like in the later areas of BB after killing Amelia.

Same points
-Linearity, there are a few hidden areas but for the most part the next area is always a door/elevator away.
-Level design, some areas look amazing others not so much. Could have used more environmental traps like BB.

Better points
-Build variety
Isn't that like saying all of Bloodbornes bosses are just big beasts? Dodge dodge repeat?

I think I prefer Bloodborne overall because the lore and atmosphere is better than basically every other video game, but boss variety seems similar enough.
 
What the fuck am I reading?

I remember first finding that area and squeeing. It was awesome. And then THE CAMERA ZOOMS IN CLOSER. AAAAH. I love it.

I wish it was a tad bit longer. And had a boss that took advantage of the fog and just dodged in and out of view (like what Lost Sinner was supposed to do but actually good).
 
FROM is on fire. These guys are becoming true masters. When is the last time a developer has been able to release so many good games in such a short time? That is 5 games and a lot of high quality dlc released in only like 7 years time. So much replay value and so much heart poured into all of them.

How long will they be able to keep it up? Can you imagine if they do this consistently for another decade or two. There is no reason why they shouldn't. There are so many directions to take and settings to explore with this formula.


To think Dark Souls 2 will end having a higher MC score of the Souls game is kinda amusing and sad.

Not really. People give DS2 a lot of shit but the game is a tour de force. The amount of areas to explore, bosses to fight and enemy variety in that game is mind blowing. That game has basically double the content of DS1. Yea people will always choose quality over quantity but quantity is still important. It was an incredible achievement from the B team.
 
Hey everybody. Us GAF'ers over in the import thread have been playing for weeks and absolutely love the game, in case you're wondering. Consensus is pretty much that it's the best Souls game ever, with just some technical issues on console that might hold it back a little.


I think the world design, combat, environments, atmosphere. -- are all best in series, including Bloodborne (and Bloodborne was my GOTG before this),
 
A lil disheartening to hear about the supposed lack of interconnected levels but it seems like the individual levels/areas themselves are atmospheric and well-designed, so colour me excited.

Why does Metacritic even matter? You guys have seen the trailers, you've seen the videos. Does it look anything short of phenomenal?

Why would I taint my DS3 experience by spoiling myself with filth spoilers?
I caved and watched one trailer.
 
Have any reviews mentioned the localization? It's god damn top quality. I'm playing it in Japanese and it baffles me how well they localized it. I'm jealous of their abilities.
 
FROM is on fire. These guys are becoming true masters. When is the last time a developer has been able to release so many good games in such a short time? That is 5 games and a lot of high quality dlc released in only like 7 years time. So much replay value and so much heart poured into all of them.

How long will they be able to keep it up? Can you imagine if they do this consistently for another decade or two. There is no reason why they shouldn't. There are so many directions to take and settings to explore with this formula.




Not really. People give DS2 a lot of shit but the game is a tour de force. The amount of areas to explore, bosses to fight and enemy variety in that game is mind blowing. That game has basically double the content of DS1. Yea people will always choose quality over quantity but quantity is still important. It was an incredible achievement from the B team.

Theyre this era's Squaresoft
 
Hey everybody. Us GAF'ers over in the import thread have been playing for weeks and absolutely love the game, in case you're wondering. Consensus is pretty much that it's the best Souls game ever, with just some technical issues on console that might hold it back a little.


I think the world design, combat, environments, atmosphere. -- are all best in series, including Bloodborne (and Bloodborne was my GOTG before this),
Woah there. Best Dark Souls game is a stretch, let alone best in the Soulsborne series. Better than DS2 fo sho.

And atmosphere is pretty bad compared to Bloodborne.
 
Plopping gear in an area doesn't make it good -- it could go anywhere.

Shaded Woods just seeps all the fun out of that early-Mid section of the game for far too long, and then leads to some better-but-not-quite-up-there areas until it picks back up again.

DS2 is so meaty with all the DLC included, though, I can easily forgive that.

It suits the place though. Lion gear on the Lion warriors look fantastic on my female quality build. I look forward to getting there for that set, or the Lion Mage one. It's part of the environemental flair kind of. I love the mossiness of Shaded Woods. The ruins. Manscorpion Tark's sand pit. Tons of great places in that area. Sure the invisible bro, and the disgustingly shitty fog part are unforgivable but I still always enjoy my runs through.

I remember first finding that area and squeeing. It was awesome. And then THE CAMERA ZOOMS IN CLOSER. AAAAH. I love it.

I wish it was a tad bit longer. And had a boss that took advantage of the fog and just dodged in and out of view (like what Lost Sinner was supposed to do but actually good).

You are a strange person. Very strange. But...I can respect that opinion actually. I do love the part with the Head of Vengarl. That counts for something!
 
Wait, DS2 came out March 2014.


...This means they've released three games in around two years, with Meta scores of around 88, 91, and 92; With fantastic (if not superior) DLC to boot, which only bodes well for DS3's upcoming content.


Damn, damn, damn!
 
And thats fine! But those areas looping back on one another in interesting ways would only add to the experience.
Individual areas having better design is way more important though, especially if you have teleports from the start. Whatever inter-connectivity there was in BB and DS2 did nothing past the initial "oh I'm back at ___, cool".
 
Wait, DS2 came out March 2014.


...This means they've released three games in around two years, with Meta scores of around 88, 91, and 92; With fantastic (if not superior) DLC to boot, which only bodes well for DS3's upcoming content.


Damn, damn, damn!

And put out a bunch of content for DS2 and repackaged it into Scholar of the First Sin in 2015 just before Bloodborne.
 
You are a strange person. Very strange. But...I can respect that opinion actually. I do love the part with the Head of Vengarl. That counts for something!

There are too many "I know exactly where to go and what to explore I can see everythiiiing" levels in the series. It was a good mix-up. It was Tomb of the Giants but I enjoyed the woods over the tomb. I think it was mostly that aggroing more than one enemy in there is basically just death and everywhere is a cliff to fall off.
 
Individual areas having better design is way more important though, especially if you have teleports from the start. Whatever inter-connectivity there was in BB and DS2 did nothing past the initial "oh I'm back at ___, cool".

I agree with that line of thought. But it would still only add to the game if the areas were interconnected. If the cost of interconnected areas is smaller less winding zones then ill take no interconnections everytime. But I feel like From could do it if they had the technical proficiency to not have the game run like crap.
 
There are too many "I know exactly where to go and what to explore I can see everythiiiing" levels in the series. It was a good mix-up. It was Tomb of the Giants but I enjoyed the woods over the tomb. I think it was mostly that aggroing more than one enemy in there is basically just death and everywhere is a cliff to fall off.

I'm with you, I really enjoyed that area. It felt wholly unique to the Souls series.
 
The nice ideas of the foggy area of Shaded Woods were done much, much, MUCH better the following year with the Forbidden Woods, with no need for fog.


Now that worked for me, snakes and all.

Amazing boss, amazing area, the Suspicious Beggar, the windmill...
 
I'm calling it - lower than Bloodborne, but it will be the better game overall!

Don't understand why it's lower than Bloodborne

No sorry Polygon, I'm not joining you. You're wrong.

Cause Bloodborne is much more forgiving and hack and slashy, so more people were able to get into it.

It's not an exclusive.

Same reviewer gave DS2 a 9 for reference.

Best Souls game are with the lowest rating on Metacitric!

The exclusive games bias is real!


just the warm up
 
This thread has more people worried about potential troublemakers than actual troublemakers. Relax, this one will probably be safe. Just warning, though, the Uncharted 4 review thread is going to be a shit-storm for the ages.
 
Individual areas having better design is way more important though, especially if you have teleports from the start. Whatever inter-connectivity there was in BB and DS2 did nothing past the initial "oh I'm back at ___, cool".

I strongly disagree with that to an extent because what made DkS1 and DkS2 great for me is that I had freedom and uncertainty of how to progress the game, I didn't HAVE to go from A -> B, I could go to area A instead of B or C etc.

It's not necessarily about interconnectivity for me as it is for choice. DkS1 combined with interconnectivity + choice is what has made it the best in the series, DkS2 didn't have as much interconnectivity but it still had a hell of a lot of choice.

Both DkS1 and DkS2 didn't have a clear, set linear progression, there are many, many ways you could progress through the game, as opposed to BB and DkS3 (from what I hear of DkS3 and have seen). Bloodborne is my least favourite game in Soulsborne series due to this, plus the build/item variety.

For me, freedom of choice in how I progress in the game is the most important, not necessarily the interconnectivity. While it's great that DkS3 has individual areas that have good design, it would be much, much better if there was choice in how you progressed through the game overall. In my opinion one of the areas the series has regressed is regarding that choice.
 
Top Bottom