Finished this up in the wee hours last night. The ending was a little... abrupt. But maybe not having played Darksiders 1 to completion has something to do with this. But no worries, that's next on my list.
All in all an amazing game, but not without some failings - most notably story pacing and exploring some character motivations that were supposed to be driving the central conflict - that and the just flat out boring shooting segments. Whats crazy about the story is that the characters are all interesting, but once I left the Forge lands they ceased to have much meaning to them.
But what it gets right is fucking stellar - from incredible art design in everything from characters, armor, weaponry, architecture and epic vistas, to animations, a dramatic sense of scale, quick and fluid combat, cool boss finishers, top notch voice work, rewarding exploration, elaborate side missions and dungeons, character skill/item customization, possessed weapons, the crucible and new game+, and all that topped off with one of the best soundtracks this year.
You did good Vigil. You did really good. And this is probably the only game this year that completely earned every last penny of the asking price and then some.
Now to pop in DS1 and see what I missed before going back to dig into DS 2's new game+ at some point.
Can't progress, perhaps ever, unless I'm lucky enough to get a patch to address this specific situation.
Sorry to hear about that Duffy - that's a real bummer. Here's to hoping a fix is coming.