Initially incredibly impressed with the combat (great job, tragic!); there's a lot there, but seeing that the jump was made into the launcher really made me smile. The art work of everything is just incredible; great art comes out of JoeMad like bullshit comes out of my dumb face. It might seem like a small or even a bad thing to some, but I very much appreciate that Vigil decided to not try and lay textures all over the place, instead using plain colors and long slabs to bring a cartoony and vibrant art style to the world. Most of all though, it's the characters, not just in design, but also in writing, and especially in voice work that has me real impressed. Whoever is hiring the voice talent for both these games is clearly the best in the business. I'm not even slightly kidding.
A bit bothered by the general performance. I can't quite tell what it is, but moving the camera around is not smooth, and it seems to "snag" ever-so briefly when moving. It might be a framerate thing, I dunno. It's not a big issue, as I only notice it when trying to admire the grand vistas of the game, not while fighting. I'm not sure why there isn't an install on the PS3, as I would think a few gigs would help make the entire game smooth as butter (I say this knowing nothing about programming; hamsters on wheels, right?). The menus are also a bit unresponsive, but Vigil is smart in not making you go into them very often (so far). Oh, and I wish I could re-listen to the Makers' dialogue.
Needing sleep, I decided to turn the game off when I felt I finally reached the first dungeon. I was impressed how well-integrated it was into the world, but dungeons are my least favorite parts of these games, so I'll try and whip through it again tomorrow. Overall, I think we should change the name of the OT to Darksiders 2.5, as I really think Vigil deserves that nod. This game is just packed to the brim with amazing content.