Fimbulvetr
Member
Amir0x said:I think some people just don't want Zelda in their games..
What?
This game wouldn't have been all that great without all the Zelda-ness. :/
Amir0x said:I think some people just don't want Zelda in their games..
Fimbulvetr said:What?
This game wouldn't have been all that great without all the Zelda-ness. :/
Neuromancer said:The beams
Redirect the beams
panda21 said:oh my god tiamat is this most annoying thing ever
the way you can't always see the bombs to lock onto them, and then even though that bit is do-able theres a stupid long section of just fighting? how are you even supposed to dodge that thing where it just slams into the ground and makes a huge fireball? i did that bit on the ground for ages, punched it in the face 3 times and stunned it and hammered it and eventually just got chipped down by that giant fireball thing. why make the lame fighting bit a million times longer than the zelda copycat bit?
Amir0x said:You press right bumper to dodge. R1. She telegraphs that move pretty substantially, so you should know when to back off and dodge away.
dreamer3kx said:Hows hard mode in the game?
dreamer3kx said:Hows hard mode in the game?
DevelopmentArrested said:7 hours in..
7/10 game so far. It's fun and all but way too artifically long. Game could be half as short and just as good.
They did consider t they didn't have time.2&2 said:From the looks of things, I've just about collected everything and most power-ups but the game is almost over Lack of a true new game+ makes this an immediate sell-back. Just too tedious to collect everything again on another playthrough. I wish more publishers would see it would benefit them to implement this. I think it would result in more people keeping games to revisit. Even if it doesn't make sense story-wise, we've already seen it.
It gets progressively longer throughout the battle. Yeah it is kind of annoying.panda21 said:yup, i just keep getting caught in the recovery of the dodge and getting hit. that whole part just seems far too long compared to how long the other parts take.
KevinCow said:Destroy all the hydrants in the area.
voltron said:Why are people waiting for a Patch? Is there some glitch I should be worried about?
eXistor said:Ultimately, I liked the Black Throne but it was really too much in one chunk. There aren't a lot of puzzles in the game anyway and suddenly we get a three-part dungeon with nothing but same-ish puzzles all the way through? I have to say: shit got boring after the first part. I had to stop at that point and force myself to start the game up again to finish the dungeon. The best parts of the best Zelda's aren't the dungeons I think, but you need them to give the game texture or it becomes a one-note game.
The best Zelda's have a great balance between world-exploration and dungeon-puzzle solving. Darksiders is all over the place and it's all the worse for it. The overworld lacks coherence, there are really only two dungeons that actually feel like a dungeon, the others feel like it's leading up to a something that's never gonna come. I feel like I'm being too hard on the game right now, I think it's a decent first effort for Vigil, but there's just so much that needs improving. Either make it a better Zelda-like game or move away from it to avoid everyone saying they can't match Zelda, but then all you have is a sub-par hack and slash game. It's a pretty viscious cycle they've gotten themselves in. I wonder if they can manage it for the inevitable sequel.
Fimbulvetr said:No, some people are just tearing-intolerant.
eXistor said:Ultimately, I liked the Black Throne but it was really too much in one chunk. There aren't a lot of puzzles in the game anyway and suddenly we get a three-part dungeon with nothing but same-ish puzzles all the way through? I have to say: shit got boring after the first part. I had to stop at that point and force myself to start the game up again to finish the dungeon. The best parts of the best Zelda's aren't the dungeons I think, but you need them to give the game texture or it becomes a one-note game.
The best Zelda's have a great balance between world-exploration and dungeon-puzzle solving. Darksiders is all over the place and it's all the worse for it. The overworld lacks coherence, there are really only two dungeons that actually feel like a dungeon, the others feel like it's leading up to a something that's never gonna come. I feel like I'm being too hard on the game right now, I think it's a decent first effort for Vigil, but there's just so much that needs improving. Either make it a better Zelda-like game or move away from it to avoid everyone saying they can't match Zelda, but then all you have is a sub-par hack and slash game. It's a pretty viscious cycle they've gotten themselves in. I wonder if they can manage it for the inevitable sequel.
voltron said:So wait, if theyre pushing out a patch that 'fixes' the screen tearing does that mean the frame rate will be reduced? Or is it going to be an optional thing that you can enable?
Mejilan said:Aye, throw me down in the camp that thinks that the Twilight Cathedral, the Black Throne, and to a much lesser extent, the Iron Canopy, were the best parts of Darksiders. Sadly, that level of quality only covered half of the game... if that.
JdFoX187 said:Just finished the game. What the hell was with that ending? C'mon, does no one know how to make a damn ending to their game anymore?
Other than that, I loved it. Easily the best game I've played in the last six months. The Dark Throne drug on for entirely too long. I ended up just pulling myself through it for a while. And fuck fetch quests! But at least it allowed me to go back and pick up some missing things here and there. Overall, the game could have been a little shorter, but nothing to complain about. I just hope Vigil is working on a sequel. I want to see what the hell happens next :lol
Eh, it was good. But I was wanting a little more closure and a few things went unanswered.Amir0x said:I actually found the ending to be extremely satisfying, and let me wanting a sequel. Dunno how else they should have ended it...?
This too. I thought it wasMejilan said:Oh, btw...Any guesses as to who that female voice represented that seduced Abaddon to the dark side, so to speak? Lilith?
No irony there...Amir0x said:Man this latest trend toward Zelda not being about dungeons is dangerous.
Zelda is always about dungeons. If Zelda has shitty dungeons and shitty tools and shitty puzzles, Zelda is a shitty fucking game. Zelda can do away with the overworld for all I care if there are a series of seven or eight incredibly designed dungeons.
GrotesqueBeauty said:No irony there...
Talk about the pot calling the kettle cookware.
Amir0x said:It's true though. The only good Zelda overworlds are ones which have their own puzzles to access the actual dungeons, or are streamlined in such a way to provide limited wandering around aimlessly with nothing to do.
Link to the Past had an excellent Zelda overworld, Minish Cap had a really good one. Majora's Mask was the best of the 3D overworlds.
All of it is just a means to get into a dungeon, however, and if the dungeons are shit, so is the game.