I did get a chance to play the retail version of the game for 4 hours straight, courtesy of EA.
The game has a nice pace, at default difficulty, it's not too hard or too easy.
Smooth animation(with a few shoulda-done-it missing but no big deal), solid framerate.
Superb sound, biggest pros of this game, it completes the space and terrifying feeling to the game, sweet stuff. Gameplay mechanic picks up from other games but blend into one excellent game.
Story telling is great, no gameplay is interrupt, no more play-> watch-> play->watch->play kinda thing, I really dislike those. Great presentation, surprised me a few times.
Level design is really great combining with backtracking and quick waypoint which make the experience much smoother. Puzzle element is all around ship
Each weapon is more suitable against a type of alien. Upgrading is rewarding from time to time. Use rare to find 'Node' to upgrade to prevent you from buffing up too much in the early part of the game (Node can be bought for a hefty price though).
Lighting is great but not the best I've seen(It's in the space so, you know) but great.
Flame Thrower. Gotta mentioned that sweet looking baby.
Seems to has a nice length, 4 chapters in 4 hours by staying on track alone (use the waypoint). No wondering.
Nice control, almost perfect. Love it.
Spooky.
Strategic dismemberment.
My complains are
- A bit too slow to turn around, it's kinda help building the tension but kinda annoying at the same time.
- Awkward camera angle, this rarely happen but when it does, it could be fatal(Only happen to me once).
- Weapon swapping animation, it's just a little thing that bugs me. Isaac lower his right hand to his waist and pop the new weapon replace into his hand to use. You will only see this when you turn the camera facing Isaac, so it won't really bug you anyway.
- No voice for Isaac although other characters voice is great. (Dear EA, that's not what made Zelda famous)
Last week, I thought I'll get this game used. Now, I think I'll be pick this up day one, no regret.
BTW, I also heard that in the PC version the level layout and objective location is different from the console version as well.