Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient"

seb85

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"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great," he says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals.


 
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Diminishing returns.

I miss when a new generation meant mind-blowing games that were unlike anything I'd ever seen before, games like Mario 64, Rogue Squadron II, Halo Combat Evolved, Gears of War, Bioshock, Uncharted, etc.
 
I just want to know, if the PS5 Pro upgrades will be worth it or if I should just go for the PS5 base version...
Ps5pro is a more efficient version of a more efficient version of a Ps4 so I'd say it all depends on how efficient you want Death Stranding 2 to be.
 
Yeah this is a given. The load times were for me the biggest jump and also the best one. No matter the graphics, waiting for 2 minutes just to fast travel from one village to another in TW3 kills a lot of momentum and often I skipped sidequests for this reason.

On PS5 this is history. Its to me more important than better graphics. Though perf did increase accross the board.
 
Most ppl know that since one of the best looking games were also launched on PS4 such as tlou2 and horizon(same engine as ds/ds2)
 
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I mean, that's blatantly clear for both PS5 and XSX that it's the case.

We haven't had a single game that feels new or something that feels it couldn't have been achieved on prior gen at a lower res.
 
And changes will be even smaller next gen. It seems we're in a situation that shouldn't expect huge generation jumps, at least until some miracles happen with AI or completely new hardware technologies, not just these normal upgrades.
 
Like I keep saying, if you're expecting generational leap in resolution, you're going to be perpetually disappointed.
 
More than 2-3x the raster power, more than 3-4x CPU power over the PS4, bleeding edge SSD technology, advanced feature set with Mesh/Primitive Shaders & Ray-tracing.

but it's only "mOre eFFeciEnT" ?
 
infamous , drive club and killzone feel like 1 gen ahead of ps3 game .

This gen look fine but like 0,5 gen ahead of last gen
 
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I can see a big difference in some games more then just efficency 🤷‍♂️

But for most games yeah not a huge difference.
 
Meanwhile Ubisoft`s Anvil,Id Softwares Id-Tech, UE5, Rockstar`s RAGE and even Unity show what this "not so great" difference can translate into when you have competent engine developers.
........
Japanese devs aren`t exactly known for their engine tech prowess and it shows.
 
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More than 2-3x the raster power, more than 3-4x CPU power over the PS4, bleeding edge SSD technology, advanced feature set with Mesh/Primitive Shaders & Ray-tracing.
but it's only "mOre eFFeciEnT" ?
I mean - these are the types of increases we used to get within a generation (PS2/GC->XBox for instance).
Gen->Gen it was more like 50-60x increases... we've fallen a long way from that.
 
"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great," he says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals.


Its nice jump, about 3x more cpu performance and around 5-6x gpu performance, add to that ssd/more vram and low(but still some) rt capabilities and its fine-ish but compared to for example ps1 to ps2 jump, its crazy small, hell ps1 to ps2 was at least as big as ps3 to ps5pr0
Just look at tekken tag arcade version which was made on system12 mobo, that already was miles above ps1 specs, vs tekken tag on ps2, not even tekken5 but just launch title TTT:


Or gran turismo 1/2 vs gran turismo 3/4:


Now to get same/similar feeling we need to compare ps3's demons souls vs ps5/pr0's remaster:



 
Ps5pro is a more efficient version of a more efficient version of a Ps4 so I'd say it all depends on how efficient you want Death Stranding 2 to be.
He should wait for the PS6 which will be a more efficient version of the ps5 pro.
 
He should wait for the PS6 which will be a more efficient version of the ps5 pro.
That would be an efficient use of time since they will be working on the director's cut at the same time. So if he got that on PS6 i'd argue that's peak efficiency.
 
Oh really. Did DS1 have a 60fps mode on PS4? Of course not.

Seems like they're not really pushing the systems graphics capabilities as hard as they did in DS1.
 
Ps5pro is a more efficient version of a more efficient version of a Ps4 so I'd say it all depends on how efficient you want Death Stranding 2 to be.
Efficiency is fundamental to deliver packages, does that mean the Ps5pro is the best hardware to play DS2 and PC the worse? (since PC is all about brute force, not efficiency)
 
In Cyberpunk 2077, going from 720p-900p 20-30fps to 1200p-1800p 50-60fps on PS5 is a hell of an efficiency.

Surprisingly (not) for supposedly knowledgeable posters the difference between GTX660 (at best) and RTX2070 is almost nothing. :messenger_winking:
 
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Better load times is huge imho, also framerates generally are much better and that framerate improves picture clarity even more than 4K (or anything below) does. FullHD was with any movement a blurry mess on the PS4. Plus some minor RT implementation. The generational leap is not as obvious, but it kinda is the same big step as ps4 was. PS6 though I wonder what they can do, because even more instant load times and 120fps is not really the same even if it would be in theory the same step again. They will finally need to add something other than what RT at max settings will be.

I assume the requirements for engines and programmers hardly changed though since the tech kinda stayed similar and they just can move the settings to another level. Differenet to any new gen in the past where you probably needed to relearn a lot of things or approach it entirely different.
 
People want the highest tech graphics but at same time they want game to come out faster and cost less to make.

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Efficiency is fundamental to deliver packages, does that mean the Ps5pro is the best hardware to play DS2 and PC the worse? (since PC is all about brute force, not efficiency)
Good thing about PC is that in can run other tasks, so you sould play DS2 on one monitor and have 72 firefox tabs open in the other to redirect all the PC power towards efficiency.
If you use just one monitor you'll be able to offset the PC efficiency by getting it for free on the Epic Games Store eventually (technical term: economic efficiency victory).
 
With lithography nodes getting a lot more expensive, and advancements being much slower, we can never hope to see hardware jumps like the one from the PS1 to the PS2.
 
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With lithography nodes getting a lot more more expensive, and advancements being much slower, we can never hope to see hardware jumps like the one from the PS1 to the PS2.
I'd argue that late PS4 gen games achieved pre-render/photorealism (to a degree) already. We're just upping FPS/Res and make thing more procedural (like RT) at this point.

Titles like The Order, Uncharted 4 TLoU 2, Horizon 4 or Gears 5 hardly aged outside of resolution or input lag.
 
The moment we hit good pre-calculated GI last gen, things kinda slowed down. While real time RTGI and reflections look nice, it's not exactly a generational leap on its own while being exponentially more hardware taxing in comparison. We currently live in a weird transitional period.
 
But I do wonder how many unintentionally compare the PS5 to the PS4 Pro and not the base version. This was the first time we've had mid gen upgrades.
 
No shit, it was pretty fucking clear to anyone who doesn't do pr work for sony.

At least the game it's a bigger jump than sushima 2, that one looks much worse than freakin 4 years old crossgen forbidden west...
 
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More than 2-3x the raster power, more than 3-4x CPU power over the PS4, bleeding edge SSD technology, advanced feature set with Mesh/Primitive Shaders & Ray-tracing.

but it's only "mOre eFFeciEnT" ?

What a nonsense, Just the jump from the Jaguar CPU to Zen2 is huge, and everything else too, GPU, RAM, SSD, etc.

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I'm sorry, what's your background in game dev guys? Are you cooking one of the best looking game of the generation?
 
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