I will probably start this today or tomorrow, any tips? I've played a ton of Dark Souls, I'm talking about things specific to this game.. I remember some talk about something that only show up once in every playthrough?
- Luck is the resistance equivalent here, don't level it up. But unlike resistance it does have a use, as there's a weapon that scales with Luck stat - Blueblood sword. This weapon requires investment in str,dex,faith,and magic similar to the Artorias Sword in Dark, but unlike the Artorias sword it's actually really good.
- Intelligece/FAI is handeled a bit differently. Intelligence raises your max MP and your magic slots, faith increases your miracle slots and miracle power, and magic increases magic power.
- MP instead of a set number of spells means you can have infinite casts as long as you keep using spices. So magic is even more overpowered. There's no separate pyromancy, the fire spells require an investment in magic.
- Similarly you use consumable grass to heal instead of Estus flasks. It's more annoying in the beginning of the game but is not a problem later on when you have a million of them and can heal recklessly. There's also certain items/upgrade paths that slowly heal your HP over time.
- There's only two roll speeds. There's no poise. Heavy armor is kind of useless
- There's an item weight limit which kind of sucks, but there's a ring to expand that so you can carry more. If you pick up an item you can't carry and drop it and return to that level, that item will be gone. There's someone who can store your extra items for you similar to the bottomless box.
- Crystal Lizards have a much harsher implementation as some of the rare upgrade stones are tied to them and they aren't guaranteed drops. You can cheese this by quitting/reloading and trying the lizards again before you confirm the item drop. They are much more annoying to deal with, if they fall off a ledge you do not get a drop. It may take you multiple playthroughs to complete certain upgrade paths. The game itself is shorter though.
- Soul form, the equivialent to hollowed in Dark, is different. Your HP is halved or at 75% if you have a certain ring, and you also do a bit more damage in Soul form. You can only be summomed and invade if you're in Soul form. There's revival items similar to humanity but they are more rare, and beating a boss or killing a host will revive you as well.
- Different things happen depending on world/character tendency. It's kind of a convoluted system and I'm too lazy to explain... the wiki has a good explanation of it:
http://demonssouls.wikidot.com/world-tendency
- There is no Oswald to absolve your sin. Do NOT attack NPCs unless you are cool with the consequences.
- No jumping or plunging attacks here.
- Some of the boss souls can be used to make spells in addition to weapons