jaundicejuice
Member
CcrooK said:So in the end...moral of the story?
In the words of Mr. Dyack himself:
Put up or shut up
Sadly this won't be the case. The release of this game won't be the end of this, merely the beginning.
CcrooK said:So in the end...moral of the story?
Put up or shut up
theBishop said:On the contrary. If we had even a fraction of that vitriol in real life, our leaders might think twice before shitting all over us.
And the fact is that you can often tell a great about a game from actual gameplay footage, especially if you've been playing games for any length of time. We've seen and read plenty about Too Human. It looks like a niche product treading no new ground: tired beat-em-up gameplay, non-existent level design, a laughable modernize-the-mythology fanfic story, and a Sims Fashion Pack for Boyz - Finally, myKittonwy said:I don't get the whole "GAF can't form opinions on my game" thing when he's asking people to be either "for" or "against" right here in the forum, shouldn't he be suppressing positive opinions as well? Does that mean previews can't be positive either? Or would he like all previews to be positive only? Would it be ok to tell him to his face that from the footage that the gameplay looks crappy?
andrewfee said:Well, I finished listening to the podcast last night, and frankly, I wish I had taken notes. It was after 4am by the time I was done and my memory isn't that good at the best of times. I feel like I should have maybe typed up a response then when it was fresh in my mind so I apologise if I have missed any points or have misinterpreted things. I should also point out that I haven't had a chance to read this thread, but given how large it is already, I imagine it can't be good.
I have to start by saying that I always enjoy listening to Denis he has a different take on things compared to many people in the industry, and whether I agree with what he is saying or not, it is always interesting to hear. I really don't understand why there is so much animosity towards him on these message boards.
I think he raises a lot of good points on the podcast, especially about message boards and internet culture in general. I also think it's great to hear about how Silicon Knights keeps everything in-house as they don't feel it is socially/ethically responsible to outsource, even if it does cost more to do so.
Nice work.FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
A great blog. Thanks for your input.FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
Pasco said:Shawn, never change. Some great insight in that blog.
I just wish you'd been at the interview.
h3ro said:Mr. Dyack,
I just listened to the podcast for a second time and I found myself agreeing with most of what you said. One thing I would like you to keep your word on is when you mention you want us (the player) to judge the game solely on our experience playing it. How fair is it to us, the consumer/gamer/target of your product if by the time we get to "judge" the game, we are already out $60+ (with much higher prices in other parts of the world) and are basically stuck with the game regardless of weather we enjoy the end product or not. I implore you to push Microsoft to publish a demo. I can't speak for everyone on GAF, but I definitely say that most of us on this forum (the core audience that this game is targeted towards) just want a good game. We don't care about long winded speeches about Scientism (as interesting as the phenomenon may be) or societal effects of Internet boards, we care about playing good games. That is why we come to this forum, to discuss games that we play. For you, the end game is to release your product and get it in as many hands as possible, because that will lead to most profits for your company and in turn, to you. You have constantly stated that Too Human is your greatest achievement. Most of us do not want to risk our hard earned money on a game that may or may not be entertaining or worth our time (I'm not saying TH is or isn't here, just a general statement), so we are oftentimes forced to base our opinion of a game we may purchase on the previews and writing of the many gaming sites which already have access to your game. But these are the very sites which you have decried for the content of said previews.
I feel that if you truly want Too Human to be judged on it's own merits, a Demo showcasing the strengths of the game will be the only way. If we, the consumer don't get the option to sample the game before our possible purchase, I fear Too Human will forever be a game linked to Internet posts, Blog Preview/Reviews and Controversy. I'm sure that isn't what you want to happen, and if it truly is the game you say it is, then we don't want that to happen either.
We just want good games.
Great stuff Shawn, I also really wish you would have been on the podcast to call him on his bullshit.FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
Could someone fill in the blanks on that poster he referenced (assuming kittowny here based on what you said). I don't know the history on that one. *kittownyface.gif*PistolGrip said:Kittonwy did not stop posting for months. Dyack is a joke. Tags serious business.
Draft said:The NeoGAF :lol
Shit is killing me.
Thank you.EviLore said:Good read.
Death_Born said:Maybe because everyone agrees that your game sucks.
And now he's threatening to shut NeoGAF down forlibel!funny animated GIFs.
This.......is gonna get ugly.
Not much. He made up a bunch of shit about Kittowny that never happened, because of a tag He got for a bit.scola said:Could someone fill in the blanks on that poster he referenced (assuming kittowny here based on what you said). I don't know the history on that one. *kittownyface.gif*
FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
He .M3wThr33 said:Not much. He made up a bunch of shit about Kittowny that never happened, because of a tag He (She?) got for a bit.
DjangoReinhardt said:And the fact is that you can often tell a great about a game from actual gameplay footage, especially if you've been playing games for any length of time. We've seen and read plenty about Too Human. It looks like a niche product treading no new ground: tired beat-em-up gameplay, non-existent level design, a laughable modernize-the-mythology fanfic story, and a Sims Fashion Pack for Boyz - Finally, myBarbieNorse God has matchingsandalsboots andblousearmor!
Denis is right that this game is getting attention because of the baggage. On its own merits, it's wildly unappealing to the vast majority of consumers and would be no more than a tiny blip on the radar.
Very articulate piece.FartOfWar said:http://www.1up.com/do/blogEntry?bId=8793635&publicUserId=4551247
The Transformative Magic of Too Human's Denis Dyack
Snippet: Dyack's been reading books about technology and the creation of culture. He has attended a business symposium. Now he hopes to forge from the insights of these independent sources a unified theory that will explain everything from Too Human's somewhat negative press to...well, Too Human's somewhat negative press.
Kittonwy said:He should be THANKING GAF for giving him so much attention instead
WasabiKing said:Whomever this PR person is will probably not be able to work in this industry again. I don't care if he's your boss, you've got to yank the reins when comments could quite possibly hurt your product. That or your job must be so kush that you get paid for not doing shit, and if so, kudos to you.
Althane said:Who is this guy again? And I mean, really... GAF is hurting society? I wasn't aware that internet communities could hurt society.
Well, other than all those Chans. *shudders*
Ah well, in as much as GAF loves its hatred 'n such, this is still one of the best communities 'round. Dyack can go gobble a cock.
firehawk12 said:No to be a sensitive PC douche (which, I suppose, makes me a sensitive PC douche), but isn't telling someone to "gobble a cock" basically playing into exactly what he's saying?
firehawk12 said:No to be a sensitive PC douche (which, I suppose, makes me a sensitive PC douche), but isn't telling someone to "gobble a cock" basically playing into exactly what he's saying?
Althane said:Meh, how'm I hurting society by telling someone to do that?
I mean, really. That's like... grade school level insult. Not even high school.
Edit: And I'm not sure that that'd make you a sensitive PC douche. ;;
I don't know, dood. You're not going to get the right feeling from a demo of a hack and slash/action rpg like this. It's either going to use the very beginning of the game which won't give you a good look into different skills and 'the real' way you'll be playing the game, or they'll put you directly into maybe somewhere in the middle of the game and give you a random selection of skills and character improvements-- regardless a demo won't give a good sample of the scope and feel of a game like this.h3ro said:Mr. Dyack,
I just listened to the podcast for a second time and I found myself agreeing with most of what you said. One thing I would like you to keep your word on is when you mention you want us (the player) to judge the game solely on our experience playing it. How fair is it to us, the consumer/gamer/target of your product if by the time we get to "judge" the game, we are already out $60+ (with much higher prices in other parts of the world) and are basically stuck with the game regardless of weather we enjoy the end product or not. I implore you to push Microsoft to publish a demo. I can't speak for everyone on GAF, but I definitely say that most of us on this forum (the core audience that this game is targeted towards) just want a good game. We don't care about long winded speeches about Scientism (as interesting as the phenomenon may be) or societal effects of Internet boards, we care about playing good games. That is why we come to this forum, to discuss games that we play. For you, the end game is to release your product and get it in as many hands as possible, because that will lead to most profits for your company and in turn, to you. You have constantly stated that Too Human is your greatest achievement. Most of us do not want to risk our hard earned money on a game that may or may not be entertaining or worth our time (I'm not saying TH is or isn't here, just a general statement), so we are oftentimes forced to base our opinion of a game we may purchase on the previews and writing of the many gaming sites which already have access to your game. But these are the very sites which you have decried for the content of said previews.
I feel that if you truly want Too Human to be judged on it's own merits, a Demo showcasing the strengths of the game will be the only way. If we, the consumer don't get the option to sample the game before our possible purchase, I fear Too Human will forever be a game linked to Internet posts, Blog Preview/Reviews and Controversy. I'm sure that isn't what you want to happen, and if it truly is the game you say it is, then we don't want that to happen either.
We just want good games.
firehawk12 said:Hah, I suppose by his definition, if someone made an animated gif of him performing said act, that's probably crossing the line.
Of course, I'm coming off from playing Live for the last few days where "fag" and "nigger" are still common insults (probably sucks to be a gay black man playing online these days), so that's probably heightened my PC-ness. :lol
Whipped Spartan said:It does make him sound like he is just frustrated with people forming opinions before his game is finished. I think all along that has been his biggest grip. If this is the case he should either grow thicker skin or get a clause with his publisher to never show his game until it ships. Maybe he was just living a sheltered life working for Nintendo who is very controlling and methodical about their games before release press wise.