Destiny is very much a consumer-unfriendly product

Don't really see how posting in threads on a message board, adding people, and then trying to get them all online at the same time is considered a suitable replacement for instant matchmaking.

No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.

No finding random GAFFERS is so so so so so so so much better than finding randoms in MM. GAFFERS = the best basically every time. MM Randoms = the worst too frequently.
 
Destiny feels like a product made by psychologists working at marketing section rather than actual game designers. Game is built from ground up to slightly reward the player constantly, and further entice the player with long-term goals. Social conformity plays in, as a big part of the game is being ahead of your friends so you can earn bragging rights.

Destiny's goal is not to please the player, but first and foremost to keep the player playing. Everything else is secondary. In many ways, it functions the same gambling addiction does - constantly play in hopes of a reward rather than playing for the sake of playing.

Exactly. I reduced my play time to once a week tops (so bout 1-2 hours). Because it's scary how the game is highly optimized to 'tweak' the player's brain into pursuing the carrot-on-the-stick. I would've probably quit it completely a long time ago but I purchased it digitally. I am slowly learning it's not a good idea to purchase RPGs digital that are tweaked to entice the gamer to play indefinitely
 
I would love to see someone proposing matchmaking in raids to show me if he has completed hard mode Crota or even hard VoG at least once, then I'll take him seriously. Till then I'd say you have no idea what you're talking about.

You seem to be missing the point. The point isn't to drop into a crota hard raid with no experience and unleveled weapons and expect to have a good time.

It's for the people who have exhausted the single player and matchmade content, who are decently good at the game, have decent weapons, and would like to try vault of glass on normal.

Without resorting to 3rd party resources like destinylfg, it's basically impossible to do.

Another benefit would be groups of 3-5 who know eachother and need to fill out a raid. Filters and lobbies would allow you to screen out idiots and unqualified folks.
 
No finding random GAFFERS is so so so so so so so much better than finding randoms in MM. GAFFERS = the best basically every time. MM Randoms = the worst too frequently.

This is sarcasm, yes?

lol or cheesecake (homerdrool.jpeg)

--

The consensus is that people who raid regularly understand MM won't work, but looking from the outside, MM is logical. Anyone that plays the raids should understand how terrible MM would be for the overall experience.

I will 100% guarantee, right now on the internet, that Destiny 2 will feature matchmaking across every mode.
 
This is sarcasm, yes?



I will 100% guarantee, right now on the internet, that Destiny 2 will feature matchmaking across every mode.

Agreed, if matchmaking is loosely defined to include a destinylfg-like system, or lobbies, or a meetup area in the tower, or etc
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.

Agreed and so glad others feel this way. The fact that some people think it isn't the same thing drives me nuts.
 
This is sarcasm, yes?



I will 100% guarantee, right now on the internet, that Destiny 2 will feature matchmaking across every mode.

Yes, but in a refined state for raids. Current MM will NOT work for raids without severely impacting the player experience.

There need to be a ton of checks such as level, weapon state, experience beating raid, microphone and willingness to commit.

Do you play Destiny?
 
I'd love to see a bulletin board at the Tower that you could add what you were looking for:

  • Nightfall
  • Vault of Glass (NORMAL)
  • Vault of Glass (HARD)
  • Crota's End (NORMAL)
  • Crota's End (HARD)

The upside to this is that, since you're grouped in the Tower by your region, you'd have solid connections all around (which normally isn't an issue with me)

The downside is the same; since the Tower is regional by default, you can't see what you out-of-region friends have posted.

Maybe there could be a way to automatically flag your profile as well, so when I'm searching through my friend's list, I can see who wants/needs to do what.
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.

it's not the same thing for reasons already explained.

let's take that example: bungie added matchmaking to firefight in halo reach. aside from the game mode being dumbed down to account for the average player, it led to bad behaviors such as AFKing. i made a giant post about it on bungie's forums circa 2010 that led to bungie removing friendly fire from halo reach's firefight modes because matchmade randoms intentionally betrayed their teammates. curiously, this never happened in ODST because we had to arrange our firefight runs. after you spent time finding a game, you weren't going to goof off.

matchmaking is effortless and has no accountability. it's indisputably different than manually constructing a group, and not just because it's "inconvenient". going through a website is not ideal, but point-and-click matchmaking is not the solution.
 
If people want to torture themselves with matchmade partners then let them. You act like Destiny raids are something hard. They are not.

Hard is objective really, and it goes from hard to normal to trivial the more times you do it. But I would still wait for a MM proponent in raids to show me he has one hard mode raid completion under his belt. There are plenty of lfg-like in-game ideas proposed by the community for raids and nightfall, but instant matchmaking is never one of them.
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.

Your wrong. Up to a couple weeks ago the weekly strike had no matchmaking. You had to run with a group or try to solo it. Then they put in matchmaking and there was no end of people who would sit at the spawn point and let you run it by yourself, or who would die once and leave the group. There is a verbal commitment you enter when you make a group on lfg or gaf. You risk getting shit upon in the thread if you bail. So yes it is entirely different and you have no clue of that difference.
 
I'd love to see a bulletin board at the Tower that you could add what you were looking for:

  • Nightfall
  • Vault of Glass (NORMAL)
  • Vault of Glass (HARD)
  • Crota's End (NORMAL)
  • Crota's End (HARD)

The upside to this is that, since you're grouped in the Tower by your region, you'd have solid connections all around (which normally isn't an issue with me)

The downside is the same; since the Tower is regional by default, you can't see what you out-of-region friends have posted.

Maybe there could be a way to automatically flag your profile as well, so when I'm searching through my friend's list, I can see who wants/needs to do what.

2 great ideas. A simple notification that one of my friends wants to do a raid or NF would be great...but only if I could turn it off. I'm friends with about half of the people in the PS4 reddit group and all those notifications would drive me nuts.
 
How many people would still try match making after failing over and over on nightfall with randoms that don't know what they are doing.

This weeks nightfall is one of the harder ones and me and a couple of my friends failed on our own a couple times.

Don't even start with the Raids. When there are groups that I hear are still failing on Gatekeepers and Atheon, match making groups would be even worse will get absolutely destroyed more often than not in match making. It would not surprise me if some teams fail to get the door open.

A headset is pretty much required for raids and there are tons of people out there who still never use them.
 
Any sort of action RPG with multiplayer focus is going to have this issue of getting people together to play. Luckily we have resources like the internet to find people.

The Destiny OT is just people looking for other players. It's great there's always people looking.
 
I'd love to see a bulletin board at the Tower that you could add what you were looking for:

  • Nightfall
  • Vault of Glass (NORMAL)
  • Vault of Glass (HARD)
  • Crota's End (NORMAL)
  • Crota's End (HARD)

The upside to this is that, since you're grouped in the Tower by your region, you'd have solid connections all around (which normally isn't an issue with me)

The downside is the same; since the Tower is regional by default, you can't see what you out-of-region friends have posted.

Maybe there could be a way to automatically flag your profile as well, so when I'm searching through my friend's list, I can see who wants/needs to do what.

A globally visible player status would be great. If I'm dicking around doing public events on the moon, but really I'm looking to do a raid or NF, or a specific mission, there should be some way to advertise that.

Also if I'm doing a mission solo and someone pops into the area doing the same mission, it should automatically suggest (with the option to opt out of this feature for the complainers) we team up and combine our games.

There are so many missed opportunities in the social side of Destiny that it can only be better in Destiny 2.
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.
They need something in the game for at least nightfalls but with how bad some people are with idling in matchmaking. It's a negative more than a postiive.

You are correct destiny 2 will have matchmaking for most game modes but for raids I think they need prerequistives that players have to meet before they are allowed to raid.
 
Don't care if there is MM in game or not. if people want to use it, then let them. Let it be there for an option.

Either way there needs to be a better communication features in the game. if you have to resort to going outside the game (cough*grimoire cards*cough*) to experience more of the game then it's failing at its core for deep multiplayer experience.

fuck. Even WarFrame handles it better, and it's f2p.
 
Destiny isn't about a story though. Where is my DLC?! Everyone wants DLC but recently Bungie delayed it till May supposedly. Where do you come up with the fact that it's a platform for DLC?

House of Wolves expansion has yet to be formally announce for it have even been delayed.
 
Most gaffers in the Destiny OT are highly skilled and friendly players. I don't think you've ever been over there to even argue your point, so...

One time I teamed up with random gaffers from OT to do a weekly last year, we had to carry one of the guys as he really wasn't pulling his weight. He ended on like 10 kills total.

But yeh, keep chatting like gaffers are infallible.
 
How is that better? Do you even know what you're being invited to play before you accept? I've been invited a few times but all I see is "XxX_B0NERZ42_XxX has invited you to play Destiny"

That's like random matchmaking except you don't even get to pick what mode you do

Doesn't matter what they are inviting you to go do. Its like a basic compatibility test. Maybe its not fast enough for you, but its effective you just have to embrace it.
 
One time I teamed up with random gaffers from OT to do a weekly last year, we had to carry one of the guys as he really wasn't pulling his weight. He ended on like 10 kills total.

But yeh, keep chatting like gaffers are infallible.

Or the hilarious idea that game functions should just be designed in account with GAF, instead of the general population...
 
I think something that's designed for expansion is one thing. I think to provide so little at launch though is highly insulting, especially to the people who have supported Bungie for years.

Is your complaint that there was too little to do in a single-player capacity, or multiplayer?

I played destiny for probably 200 hours prior to the expansion being released, so I just can't relate to the notion that very little was provided at launch, from the multiplayer perspective. I would have LIKED there to be more, sure, but what there was kept me so busy that I played only about 7 hours of one other game (and no hours of any other games since The Dark Below was released).

For single player, I'm actually in the camp that wishes games would be either single player or multiplayer and not even attempt to serve multiple masters. I feel it diminishes both, and that's not fair to either. As such, I would have preferred there actually be even less content that was intended to appear as a campaign.

And yes, I know this practice isn't going away. Ever. People love spending $60 for a game and then spending more and more just to make it feel complete. Sales on digital content are booming.

This comes across a bit prickly, as though I'm some sort of imbecile for paying for Destiny DLC. I liked the base game to the tune of 200+ hours. I've liked the combination of the base game and the DLC to more like 400 hours. I'm a long-time Battlefield player (since 1942), and I've *never* hit 400 hours in a game this fast. I didn't buy the "season pass" until the day before the first DLC came out, but I looked at how much I'd played, and how much I'm likely to keep playing, and compared that to other games that add this sort of content over time. Destiny has no monthly fees, so the value proposition is extremely clear for me.

There are games that do DLC right. Destiny, in my humble opinion, is not one of them. I had a lot of fun with Destiny until I hit a 'wall'... the game just stopped being fun. For the people who can play this for 1,000 hours and still enjoy it, I'm happy for them... but sad for where that's bound to bring the industry.

What multiplayer-focused games do you feel have done DLC right?

Was your Destiny "wall" related to not being able to find a group to play with? It's amazing how much a difference DGAF has made to my enjoyment of the game.
 
They need something in the game for at least nightfalls but with how bad some people are with idling in matchmaking. It's a negative more than a postiive.

You are correct destiny 2 will have matchmaking for most game modes but for raids I think they need prerequistives that players have to meet before they are allowed to raid.

Failure to punish idlers is a failure of implementation, not concept.

You should be allowed to boot (and replace) people for idling. Idlers should be punished by being matchmade with eachother. There's no reason matchmaking can't be done in a way that mitigates shittiness.
 
One time I teamed up with random gaffers from OT to do a weekly last year, we had to carry one of the guys as he really wasn't pulling his weight. He ended on like 10 kills total.

But yeh, keep chatting like gaffers are infallible.

One instance encapsulates everything and everyone. Nice argument. Keep going.
camby.png
 
One instance encapsulates everything and everyone. Nice argument. Keep going.
camby.png

How is that not the same argument others are using against the idea of matchmaking? So one time a guy idled in matchmaking? So What? It's not the case for all.

But yeh cool , dismiss my point without really acknowledging that I'm actually right. No ones perfect, not even gaffers.
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's that inconvenience that makes them fundamentally different.

Zero barrier to entry means that literally everyone who highlights the raid icon and clicks on it can play it with random people who probably also did the same. It's purely a mathematical exercise to deduce that those players are statistically likely to be of a lower quality (skill, time commitment, willingness to use voice comms).

Conversely, the HARDER it is to get a raid group formed, the *more* statistically likely it is for the players to be of a higher quality. They've had to invest the time and effort to get into the group.

This isn't going to be true 100% of the time, but when the audience for a game is THIS big, it's a statistics problem.
 
How is that not the same argument others are using against the idea of matchmaking? So one time a guy idled in matchmaking? It's not the case for all.

But yeh cool , dismiss my point without really acknowledging that I'm actually right. No ones perfect, not even gaffers.

Holy shit, I never said anyone was perfect. You're trying to start a lame-duck argument when there is none.

The occurrence of a random idling is far greater than having to carry a player from the OT. But, you tried it once and gave up, so there's no arguing with you.
 
Holy shit, I never said anyone was perfect. You're trying to start a lame-duck argument when there is none.

The occurrence of a random idling is far greater than having to carry a player from the OT. But, you tried it once and gave up, so there's no arguing with you.

I never said I tried it once and gave up? Don't make shit up man.
 
One time I teamed up with random gaffers from OT to do a weekly last year, we had to carry one of the guys as he really wasn't pulling his weight. He ended on like 10 kills total.

But yeh, keep chatting like gaffers are infallible.

of course not everyone's a pro just cuz they are in a thread. but most of the people there at least know what they are supposed to do .... you said ONE of the guys, that's pretty good odds.

random matchmaking would be just terrible, you can invite people from the tower already, ive talked to friends who have done that, I have even accepted invites from people in the tower to do VOG or other stuff... It's never worked, not one time. HOURS of futility and that's only cuz they were nice people that I wanted to help out and wasn't busy on a saturday afternoon.

I'm not against matchmaking because as i said before options are good, but I would almost bet Bungie isn't interested because the negative word of mouth would be even worse than it is now... you would have random level 26 people jumping in on your raids/strikes all the time , it would be a disaster.

And to the people saying the raids aren't hard, yeah if you are level 32 and you go BACK to VOG now it isn't hard, when you were level 29 doing it on hard, yes it was hard and randoms would never work. I spent hours there with experienced people.
 
A globally visible player status would be great. If I'm dicking around doing public events on the moon, but really I'm looking to do a raid or NF, or a specific mission, there should be some way to advertise that.
Yep. I once made a mockup of a "preferred activity" status icon system along those lines:
 
A globally visible player status would be great. If I'm dicking around doing public events on the moon, but really I'm looking to do a raid or NF, or a specific mission, there should be some way to advertise that.

Also if I'm doing a mission solo and someone pops into the area doing the same mission, it should automatically suggest (with the option to opt out of this feature for the complainers) we team up and combine our games.

There are so many missed opportunities in the social side of Destiny that it can only be better in Destiny 2.

This was something I've wanted as well. I'd like to set up a "beacon" of some sort, so that when people are scrolling through the list of friends, they can see players who want to run the raid. "Ghaleon is playing the Daily Heroic. Wants to run Vault of Glass." Being able to see who has completed them for the week would be nice as well.
Yep. I once made a mockup of a "preferred activity" status icon system along those lines:

Beautiful. Exactly this.
 
I've done Crota in Hard / Normal with randoms (using LFG sites). Never believe the lie it cannot be done with match making

That being said- I'd still vastly prefer to roll in the raid with DGAF because- accountability
 
This perfectly encapsulates the failure of Destiny as a social game

I, and the other DGAF folks, are the first to criticize the game's lack of innate LFG functionality.

But let's be fair, though: the plumbing is there. It's a *great* game once you're in the group. Slapping even remedial LFG functionality shouldn't be as big an issue as it appears to be for them; multiple websites did it within a month of launch.
 
Destiny has many problems, and their attitudes towards their customers has been... well, rather negative. Their weekly updates very rarely have substance, their dedication to their pre-existing community is nonexistent, they have been losing some of the most prestigious members of their team without much explanation (Staten) or with a circumstance that makes them look like assholes for screwing over someone of such value (Marty), and their lack of transparency with their shady business tactics (tying into the lack of attention to Xbox users, as well as making DLC before the game even released) is alarming. Gone is the Bungie of the Halo era whose primary focus was on the community (PS lack of custom games). I am not hopeful for their future since I do not foresee them fixing these grievous errors- it seems their tactic is 'stick to their guns until people get frustrated enough to just stop caring.'

Oh, and on the note of matchmaking? Not a big deal to me. You don't have friends to play with- then make some. There are tons of people looking for raid partners. And matchmaking would really be brutal with the more difficult tasks. Besides, it's not like this is an MMO with 40+ player raids- you only need to get five people together.
 
Then don't highlight an isolated event and think it dismantles my argument. I've had more success with raids, strikes, and PvP going through the OT than relying on MM. You trying to say that both are uniform is absurd.

Well of course you had better success doing Raids with OT groups than MM seeing as there is no matchmaking...

And yeh, I'm saying you can get shit players anywhere so what's the difference? Again with groups I've arranged through LFG, there have been shit players that didn't do their part, rage quitted or just acted like jerks. Sounds like the same experience I'd be getting in MM according to some.
 
Finding random people on message boards is the SAME THING as finding random people online.
Depends on how it's done in your game.
Adding a LFG functionality in the game, with boards / a social space you can recruit people with? I totally agree, those are the same things.
Adding an automatic matchmaking option that matches you with 5 random other people and starts the raid? Nope, not the same at all, not even close.

If you fail to understand why, even though it has been explained and detailed many times in this very topic, I suggest you actually play the game and complete the two raids with a team of players discovering the content like you are. Then we can have this conversation again. :)
 
???? @ bold

Why couldn't a system like destiny LFG be added in game? I don't think anyone is seriously proposing a straight matchmaking system where you press A on vault of glass and 20 seconds later you're loading the level.
That isn't matchmaking, shouldn't be referred to as matchmaking, and is indeed what should be implemented.

I think that might be where I'm (and possibly other people?) arguing at cross-purposes; I would call a LFG tool matchmaking. I'd call 'hit a button and get paired with random people' random matchmaking.

(I do also think there should be random matchmaking systems to help facilitate initial contact, but not for the toughest content. But there needs to be some sort of content that fits those groups, too. An optional easier raid mode might do the trick?)
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.
Really, because getting together with people you know has experience with the content, that you talk to daily, is the same as playing with strangers?

It stopped being true the moment you agreed with it


Strangers may not have the same drive to complete content as a group of us from the OT would have.
 
I think to implement MM for raids they would have to make them like WoWs LFR, where many of the interesting boss mechanics are just non-existant with lower-tier gear for rewards. Much like WoW, that probably wouldn't be very fun as it's not a great way to experience that content. I definitely wouldn't be opposed to that as an option though.

I DO think they need some sort of in-game LFG tool and I would be shocked if Destiny 2 doesn't ship with one.
 
Hard is objective really, and it goes from hard to normal to trivial the more times you do it. But I would still wait for a MM proponent in raids to show me he has one hard mode raid completion under his belt. There are plenty of lfg-like in-game ideas proposed by the community for raids and nightfall, but instant matchmaking is never one of them.

Surely the MM proponents are - inherently - going to be the people who have found it prohibitively difficult to get into raids? That might, indeed, be why they're passionate about the subject.

Besides which, if they're struggling to get into a group for a normal mode raid, I think asking for proof of hard mode completion might be asking too much.
 
Well of course you had better success doing Raids with OT groups than MM seeing as there is no matchmaking...

And yeh, I'm saying you can get shit players anywhere so what's the difference? Again with groups I've arranged through LFG, there have been shit players that didn't do their part, rage quitted or just acted like jerks. Sounds like the same experience I'd be getting in MM according to some.
The raids are meant to be done with friends
Clans/guilds, people that work as a team, not with strangers

Could it be done with strangers? Yes and no, but my experience with matchmaking in simple Strikes is reason enough for me to vote NAY on raid matchmaking
 
I've done Crota in Hard / Normal with randoms (using LFG sites). Never believe the lie it cannot be done with match making

That being said- I'd still vastly prefer to roll in the raid with DGAF because- accountability

What are you guys referring to when you say "destinygaf" or "dgaf"? Is this the destiny OT or the neogaf group on the destiny app? I ask because I'd like to give it a try this weekend.
 
No matter how many times this comes up, this will never stop being true.

Finding random people on message boards is the SAME THING as finding random people online. Only doing so through the game's UI removes a level of abstraction and inconvenience.

It's indefensibly bad game design, it has been since Firefight in the original Halo ODST.

Time out though. GAF acts as a filter. To even HAVE a GAF account takes time, a non-free email address, and the common sense and courtesy not to get banned for posting inanity and whatever else. Folks here (and here means in DGAF OT's) are here almost every day. You can read their posts. You can PM them. When you can read Hawkian carefully posting to a new player why X gun performs better than Y gun in a PvP encounter, and not posting something like "GTFO NOOB!" you can imagine how that a game with Hawkian would probably be an enjoyable experience, rather than just clicking: START GAME and getting randomly assigned to a fireteam of IHATEHUMANBEINGS and IKICKPUPPIESWHILEAFK.

In one instance you can make an assessment of that person on the way they interact and have the opportunity to engage and connect in a community, and the other is TRULY random.

Agreed and so glad others feel this way. The fact that some people think it isn't the same thing drives me nuts.

See above.

2 great ideas. A simple notification that one of my friends wants to do a raid or NF would be great...but only if I could turn it off. I'm friends with about half of the people in the PS4 reddit group and all those notifications would drive me nuts.

See how convoluted a LFG board might become? Maybe they could perfect it? Maybe? :/

"Is that group full? Do they speak my preferred language? Do they have mics? Are they in game chat or party chat? Wait I'm still reading. Did they already go to orbit? Crap, I forgot my Gjallarhorn and they booted me from the fireteam. Why is one guy playing the 10 hour Epic sax song out loud the whole time? Does this team have a dedicated sword guy?"

I know not what course others may take, but as for me, give me DGAF.
sorry Patrick Henry
 
Destiny feels like a product made by psychologists working at marketing section rather than actual game designers. Game is built from ground up to slightly reward the player constantly, and further entice the player with long-term goals. Social conformity plays in, as a big part of the game is being ahead of your friends so you can earn bragging rights.

Destiny's goal is not to please the player, but first and foremost to keep the player playing. Everything else is secondary. In many ways, it functions the same gambling addiction does - constantly play in hopes of a reward rather than playing for the sake of playing.

I'm not sure if Destiny has ever been summarized at perfectly as this. This is precisely what the game feels like.
 
Top Bottom