squidhands
Member
That was awesome.
OK DGaf, I need some opinions. I had a nice collection of Firefly perked SR's, once for each character, then RNG decided to bless me with a 4th, the NitC. So now what do to, keep all 4 (plus the various other SR's that I have from raids) or shard one. What I have is:
1. Badger CCL (Luck in the Chamber, Hammer Forged, Firefly)
2. B-Line Trauma (Zen Moment, Flared Magwell, Firefly)
3. Gheleon's Demise (Outlaw, Hammer Forged/Flared Mag, Firefly)
4. AnotherNitC (Final Round, Flared Mag, Firefly)
HELP!
What RL is that? Truth?
The sustain team is very small, but the teams working on the DLC are pretty large. Especially Comet.
Yeah, it takes them forever to address weapon balances. Though they butchered the Mythoclast within weeks of complaining though.
Exactly what I always say. That's why I would GLADLY pay $5 dollars a month for game that's updated considerably more without these crazy dry spells. Like you said, the skeleton crew is very small which causes the updates to be in production forever.
It's what you don't got.
I think the issue is that a lot of people would not pay $5 a month or give Destiny a chance if it had a subscription fee. This is a new type of model that Bungie is trying out and I guess it is to be determined how it does. Those of us in here would pay more for more content but would the rest of the players?
Unfortunately, quite a few here won't pay either (I don't mind paying for products that I enjoy immensely). That's why I think they should something like Bungie Pro - an optional program that gives extra to people that want it, and provides another revenue stream. Something how Shark Cards are funding Rockstar.
OK DGaf, I need some opinions. I had a nice collection of Firefly perked SR's, once for each character, then RNG decided to bless me with a 4th, the NitC. So now what do to, keep all 4 (plus the various other SR's that I have from raids) or shard one. What I have is:
1. Badger CCL (Luck in the Chamber, Hammer Forged, Firefly)
2. B-Line Trauma (Zen Moment, Flared Magwell, Firefly)
3. Gheleon's Demise (Outlaw, Hammer Forged/Flared Mag, Firefly)
4. AnotherNitC (Final Round, Flared Mag, Firefly)
HELP!
If the plan is a two year cycle for D1, then we're looking at:
2 x $20 DLC
$40 comet
2x $20 DLC
$120/24 months for a grand total of $5/month
I don't see why they can't have a sustain team like an mmo.
I think his point was that their DLC model offers them a revenue stream roughly equivalent to a 5 US$ monthly fee, and they should this be held to a higher standard in terms of offering sustained support.Yeah, we get DLC and such, but everything in-between is lacking. QOL updates are almost nonexistent and proper weapon balancing is a wives' tale.
Edit: NM.
Looking forward to Comet. Hopefully it delivers.I saw what you wrote before the edit!
I try hard not to be all insidery. Whoops!
I try hard not to be all insidery. Whoops!
I think his point was that their DLC model offers them a revenue stream roughly equivalent to a 5 US$ monthly fee, and they should this be held to a higher standard in terms of offering sustained support.
Not just quickly balancing weapons and squishing bugs but actually adding content. I feel the most underused asset in the game are Patrol areas. They should allow 6 person Fireteams to Patrol together and make a ton of new, interesting, difficult Public Events with rewards worth seeking. Imagine a red exclamation point over the moon - load Patrol in a 5-6 man team and find a crazy Public Event.
This kind of silly idea would go a long way towards making the game feel fresh using existing assets. They could spice up NF rotation with new modifiers, like: no/reduced super, no ____ ammo, a time limit. Who knows.
This kind of update wouldn't require the same amount of work as designing new Strikes and Raids. But a constant stream of new stuff to do, even if it's in areas and against enemies that we've already seen, would keep things fresh.
From the this week's update.
" Fixing bugs for the Raid is most challenging in two ways: figuring out went wrong and devising a safe way to fix it that wont break the rest of the game."
Funny, they don't appear to apply the same to cheeses, as it seems they always introduce new issues when fixing cheese.
I imagine it goes something like this -
Team Lead - "We have to fix Crota infinite kneeling problem quickly"
Programmer - "I came up with a quick hack, but it may cause Crota to behave badly."
Team Lead - "Put the fix in! Raids are hard, we're just making it harder!"
More under used than the gunsmith? But yeah, you put it much better than I could have. I don't know what the budget looks like, and maybe the DLC is still paying off a portion of the start up costs of the main game, BUT I hope HoW makes enough that they can hire a small QoL team to add easy content between DLC's.
Absolutely more patrol stuff is needed. Different missions, events ect. Hell, have a dev spend ten minutes slapping a fun decal like the Bengal on some of the Legendary guns. Add colorful versions of the VoG weapons.. I'd regrind the Templar for a 331 lime green Fatebringer.(or weapon shaders, but that can be a Comet thing since it's more of a systems change than just mixing up assets).
First time I did Sardon I thought he was tough. Pop two Horn rockets and watch his health go down...down...oh wait more Wolfpacks...oh shit that poor guy.Got this baby yesterday, now it's ready for the big leagues. They grow up so fast. *sniff*
I don't think I've ever done as much bounties as I've done today. :lol Upgraded a shit-ton of stuff, ran out of glimmer, farmed more glimmer and then ran out of glimmer again. Feels goodman.gif
I think that's probably it. Bungie has said before that they want loot to feel earned, and in the case of raids, cheeses take that away somewhat. While persevering through bugs can actually make the loot (for those who get it, *sob*) feel even more earned, somewhat perversely. So they prioritize things that interfere with the loot grind first, then address other issues later. We saw this with the speed of how they patched up the loot cave, but only later took steps to address the dearth of rewards that drove people to the cave in the first place. That seems to be the same pattern when it comes to raid glitches.^ Bungie see's raid cheese as game breaking I think.
And they see raid bugs as a minor annoyance I imagine.
Spill it. At least a hint.
Anyone able to host a gorgon HM CP x2 right quick? Already did NM. Thanks!
I think that's probably it. Bungie has said before that they want loot to feel earned, and in the case of raids, cheeses take that away somewhat. While persevering through bugs can actually make the loot (for those who get it, *sob*) feel even more earned, somewhat perversely. So they prioritize things that interfere with the loot grind first, then address other issues later. We saw this with the speed of how they patched up the loot cave, but only later took steps to address the dearth of rewards that drove people to the cave in the first place. That seems to be the same pattern when it comes to raid glitches.
I really didn't think I said anything that wasn't something we couldn't infer from public sources, TBH. (Which is all I ever do. ) We know Comet was originally planned as the the lone major expansion for the game via the long ago leaked contract (now clearly outdated). We know Bungie has said they plan to release another update this fall, that they've teased new destinations (Mercury, Saturn) which would take a lot of resources to build, that they have over 500 people working on Destiny, CE has shipped, HoW must be largely wrapped by now, and that Destiny 2 is still a long ways off. I think that adds up to a decent proportion of the studio working on Comet. Even if it's only 40% of the studio at this point, with the balance on sustain and Destiny 2, that's still a 200 person team working on Comet. Most full games don't have teams of that size.
I can, in about 15-20 mins.
FWIW, I will never, ever do that, whatever I may hypothetically know or not know. Even back to the Halo days where I lucky enough to not only know of things like DLC plans but to play maps well before they were even announced, I never uttered a word about it. I take things shared in confidence seriously.I didn't see it before you edited, and was hoping you had dropped a bomb on us.
Thanks! I'll jump on!
What's your PSN?
I didn't see it before you edited, and was hoping you had dropped a bomb on us. I'm pretty sure it's safe to assume the breakdown of the 500 employees goes something like this:
200 marketing
100 D2
50 networking
50 bean counters
50 Comet
25 Web/Mobile app
10 Raids
10 Catering
2 HoW story and Strikes
2 Grimoire and names for guns
1 DeeJ
Bugs and QoL are done during lunch breaks.
FWIW, I will never, ever do that, whatever I may hypothetically know or not know. Even back to the Halo days where I lucky enough to not only know of things like DLC plans but to play maps well before they were even announced, I never uttered a word about it. I take things shared in confidence seriously.
And also, the ninjas. The ninjas are real. They're probably watching me right n
200 on marketing? That's a bit much
I didn't see it before you edited, and was hoping you had dropped a bomb on us. I'm pretty sure it's safe to assume the breakdown of the 500 employees goes something like this:
200 marketing
100 D2
50 networking
50 bean counters
50 Comet
25 Web/Mobile app
10 Raids
10 Catering
2 HoW story and Strikes
2 Grimoire and names for guns
1 DeeJ
Bugs and QoL are done during lunch breaks.
I realize your joking but I believe Bungie does not handle their own marketing for the most part they outsource it.
Is there any indication that this game might come to PC one day?
Yup. Anyone else need gorgon checkpoint? Normal or hard?
Yup. Anyone else need gorgon checkpoint? Normal or hard?