Been thinking about this and what I'm thinking is it comes down to why you play the game. Is it more fun for you to chase a gun? Or to use it?
I chased Hawkmoon for all of year one. Got burnt out on the chase, and when it finally dropped I actually wound up using the Lord of Wolves that I had just received instead.
For me, it's way more fun to use the guns than to chase them. Which is why I disagree very strongly with circumventing the loot frequency kills replayability. Maybe that was true in Year 1 when there wasn't much to do and a lot of the story missions were bland. But tvhat said, in Year One, I didn't stop doing the Vault when I got all the gear because the Vault is great. I played the hell out of Halo's campaign. And there was no loot, no XP, no grind. It was just fun, challenging & rewarding innately.
Year Two is really good and doesn't need a loot grind to keep us playing. Which is the mark of a good loot game: It's a good game first.
To be clear, I'm not anti-RNG or anti-loot, but it should support the game rather than be the game for me.
The first post you quoted wasn't worded properly and I clarified my opinion on it later.
It is indeed more fun to use a weapon than it is to chase it. If chasing weapons was the name of the game, everyone would quit after they got what they wanted. The end goal is to work towards a weapon and enjoy using it, so I am not saying it is somehow wrong to want exotics. If Xur didn't sell a helmet engram yesterday, I would have bent over backwards for Draksis to get the Nightstalker exotic.
The problem I have with this coin trick is that it is sending a negative message about the game's loot system and overshadowing other problems. It's also making a lot of content available too early, which is a general concern I have had for year two.
There is no news about additional DLC for the game and I doubt we'll see any of it until next spring. This expansion has to last at least 6 months and I do not want another House of Wolves situation where the content is old after 2 weeks. Of course, the problem then was also the fact that the loot system was largely based on RNG, which is no longer the case.
Exotics should be rewarded more frequently now from quests, activities, and playing normally. Grinding easy bosses for easy loot undermines those systems.