FloatingDivider
Member
So that atheon "fix" makes new raiders even more of a liability, why would I accept anyone who isn't optimally geared and kitted out for oracle destroying into my group now? Same goes for someone that's lower in level etc. I was fine with carrying previously since I feel everyone should get a shot at lvl 30(even though the RNGjeebus distinctly disagrees) but I probably won't bother at soon as the patch goes live. I guess they want even less of their playerbase to experience the raid.
Furthermore I find it odd that they would remove planning from a raid. This raid already suffers from class obsolesence in that there's no clear cut roles you could assign to any specific class. Maybe that's how they want it but it seems odd considering more traditional MMO raid style gameplay. Secondly, they distinctly teach you to set up teams by forcing you to split up to defend the plates and confluxes, yet now they don't want you teamed up and just want some random team to go in? I thought this raid was about teaching you gameplay "verbs", and it seemed to me like splitting up to form smaller focused teams is the very first gameplay "verb" it was teaching. The second being stand on stuff to make stuff activate and the third being all the loot is going to be assborne. Also something about oracles and instawipes, but whatever.
It also makes pickup play even more difficult, I could clear the raid with any group of randoms because I atleast knew what the fuck was going on. I knew what was going on because we spent like 5 minutes discussing a strategy and reworking if neccesary. Now there is no strategy besides go in and wait to see what sort of RNG rolls happen. If I have to somehow identify voices as to who got teleported, who's holding the relic and is cleansing, who's shooting the oracles, who has to call out which side they're on it's going to be a ridiculous infuriating mess of yelling in any random group. I honestly play this game to have fun but it seems like Bungie is intent on making this game frustrating and annoying. Instawiping because the lvl 26 guy got teleported into the oracle chambers instead of the lvl 30 that's quasi useless outside does not seem like fun to me.
Oh and the final caveat is that the raid is pointless if you don't succeed since none of the enemies give xp or have meaningful drops, so 4 hours of repeat failure is just 4 hours of failure, there is no silver lining or progress you're making if you don't make it. I already think that's beyond bullshit because you're utterly disincentivizing repeat runs to help friends or people that don't have a steady group to raid with. They literally make the "hardest" and most inspired content they have useless for a week after you beat it.
Furthermore I find it odd that they would remove planning from a raid. This raid already suffers from class obsolesence in that there's no clear cut roles you could assign to any specific class. Maybe that's how they want it but it seems odd considering more traditional MMO raid style gameplay. Secondly, they distinctly teach you to set up teams by forcing you to split up to defend the plates and confluxes, yet now they don't want you teamed up and just want some random team to go in? I thought this raid was about teaching you gameplay "verbs", and it seemed to me like splitting up to form smaller focused teams is the very first gameplay "verb" it was teaching. The second being stand on stuff to make stuff activate and the third being all the loot is going to be assborne. Also something about oracles and instawipes, but whatever.
It also makes pickup play even more difficult, I could clear the raid with any group of randoms because I atleast knew what the fuck was going on. I knew what was going on because we spent like 5 minutes discussing a strategy and reworking if neccesary. Now there is no strategy besides go in and wait to see what sort of RNG rolls happen. If I have to somehow identify voices as to who got teleported, who's holding the relic and is cleansing, who's shooting the oracles, who has to call out which side they're on it's going to be a ridiculous infuriating mess of yelling in any random group. I honestly play this game to have fun but it seems like Bungie is intent on making this game frustrating and annoying. Instawiping because the lvl 26 guy got teleported into the oracle chambers instead of the lvl 30 that's quasi useless outside does not seem like fun to me.
Oh and the final caveat is that the raid is pointless if you don't succeed since none of the enemies give xp or have meaningful drops, so 4 hours of repeat failure is just 4 hours of failure, there is no silver lining or progress you're making if you don't make it. I already think that's beyond bullshit because you're utterly disincentivizing repeat runs to help friends or people that don't have a steady group to raid with. They literally make the "hardest" and most inspired content they have useless for a week after you beat it.