Bungie's director of Production, Jonty Barnes, on player roles in raids, 1 month before release.
In an interview with Eurogamer at Gamescom, about a month before Destiny was released. Jonty Barnes had this to say when discussing the lack of matchmaking for raids.
It's about the group dynamic. It's not just about a casual dynamic. It's about an understanding of people committed to playing the roles in raids. And preparing. With raids, you don't just jump into them. You've got to prepare before you go in, and decide, what are you doing? What am I doing? Let's all talk about it in orbit. Okay, what role are you going to play? Well, I'm an x Titan, whatever type of Titan I am, and I'm going to be defensive and hold positions. And, have you played this before? Yeah, I found success when I did it this way.
So, did they change their minds? I just don't understand. It boggles my mind that they would let us play their raid for a month using the seemingly intentional mechanics that promote the type of dynamic Jonty was talking about, then do a complete one-eighty and break that mechanic. Why?
I love the raid. I think it's great that they're fixing the cheesy spots. I think it's great they're listening to feedback about the mythoclast and trying to fix it for PVE. But the timestream fix? This makes absolutely no sense to me.