I get why they did raid gear as drops, but there's too much chance of someone just getting fucked week after week.
It seems to me that a better choice would have been to keep ass mats, cosmetics (ships, sparrowas, shaders, class items) and weapons as random drops as is, but also always reward a random or fixed number raid materials that would be used to "manufacture" raid armor.
It would surely mean more grinding, but at least it would be something to always look forward to when running the raid. When we finally had enough raid materials to "manufacture)" a raid armor piece it would still roll on the Int/Dis/Str stats and perks, adding a bit of randomness to it.
At least it would avoid the possibility of running the raid and not progressing at all since raid gear didn't drop.