Seven Force
Banned
Glad they're cribbing DmC Vergil's Grim Trick silliness. That was the best thing about DmC Vergil.
The summoned sword rain looks bananas, goddamn.
The summoned sword rain looks bananas, goddamn.
Well I get that every single enemy has multiple slash marks on them but it's instantaneous unlike his DMC3 version which takes up some time, doesn't cover as much range and doesn't look as cool.If you see it closely he's actually doing multiple Dimension Slashes. It's more easily appreciated in the first DMC4SE trailer.
Well I get that every single enemy has multiple slash marks on them but it's instantaneous unlike his DMC3 version which takes up some time, doesn't cover as much range and doesn't look as cool.
Nero and Dante feeling kind of plain now...
Wonder if similar effort went into Lady and Trish.
A player version of DMC3 vergil's ultra move would be dimension slashes randomly appearing at enemies over time. The DMC4 ultra is a guaranteed instantaneous strike on every single enemy in range. I think it's pretty different.That's really just a matter of boss version vs. player version, DMC3 Judgment Cuts vs. DMC4 Judgment Cuts. It's pretty much the same move.
Man Vergil's effects look so on point in this.
Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...
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A player version of DMC3 vergil's ultra move would be dimension slashes randomly appearing at enemies over time. The DMC4 ultra is a guaranteed instantaneous strike on every single enemy in range. I think it's pretty different.
Man Vergil's effects look so on point in this.
Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...
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I am aware of that. However, I feel that the difference between the player and boss version is large enough for them to be considered as two different moves. You may not agree but that's what I think anyway.It's a matter of boss vs. player mechanic. An instantaneous strike over the full screen that's unavoidable or reactable isn't a viable boss move.
Similarly, a move where dimension slashes were just appearing over time for about 10 seconds is a really lame player mechanic.
They just tailored it to how the move would function best in context.
Nah, that's just the feel of new content after 7 yearsExceed + Devil Bringer and Dante + Styles is still awesome.
This is nerdy of me but I really, really want DMC5 to go back to visual distortion effects for sword slashes like in DMC1/3, rather than just a gradient/particle haze.
This is nerdy of me but I really, really want DMC5 to go back to visual distortion effects for sword slashes like in DMC1/3, rather than just a gradient/particle haze.
Most of DMC3's screens are really bad or were taken before the actual retail version so it's hard to show the effect.Would you mind posting/linking screenshots of each for someone like me who's unsure of what you mean?
Man Vergil's effects look so on point in this.
Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...
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Maybe hehe.
I'm really impressed with how much effort they have put into Vergil though, didn't think Capcom would let Itsuno go all out like this with an SE. If Lady and Trish also deliver then oh boy.
Maybe hehe.
I'm really impressed with how much effort they have put into Vergil though, didn't think Capcom would let Itsuno go all out like this with an SE. If Lady and Trish also deliver then oh boy.
Here's the best image I could find on short notice to show the distortion effects of the sword:
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Compared to DMC4's more hazed look:
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There's distortion in both games but DMC3's distortion is cleaner if that makes sense.
Almost certain either they were playing with Turbo mode enabled or the default speed of the game has been sped up.Also, It begs to question how fast Vergil will be with turbo mode implicated..cause holy shit.
Almost certain either they were playing with Turbo mode enabled or the default speed of the game has been sped up.
Could just be YT but that felt faster than standard DMC4 game play.
Also, remember Nero and Dante may be getting some adjustments as well. Maybe nothing too big, but smoothed out play and turbo mode could make a big difference.
Man Vergil's effects look so on point in this.
Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...
![]()
Nah, that's just the feel of new content after 7 yearsExceed + Devil Bringer and Dante + Styles is still awesome.
Nah, Dante and Nero both feel rather tame compared to Vergil. Vergil has more attacks per weapon than Dante, and more weapons than Nero, which makes him feel like the best of both worlds-type version of the other two.
Dear Itsuno,
pls buff dante
Sincerely, Frantic
it's like umvc3 all over again. capcom PLS
True, but I guess to be fair, Vergil definitely benefitted from 2014/2015 design ethics compared to Nero and Dante's movesets which are now approaching 8 years old..
So they should nerf Dante's damage and normals but decrease his execution barrier?Dear Itsuno,
pls buff dante
Sincerely, Frantic
it's like umvc3 all over again. capcom PLS
Yeah if anything it would have been pretty sad if Itsuno and co didn't impress 7 years later.
As amazing as Nero and Dante were and as relevant as they still are compared to characters in other games, they are still pretty old now.
I look at Vergil and all I can think is that Itsuno's team is still the king of the genre. And this is from an SE level of effort.
Dear Itsuno,
pls buff dante
Sincerely, Frantic
it's like umvc3 all over again. capcom PLS
Worst part is that Vergil got a move Dante should have gotten ages ago. Air Stinger? Given to Vergil!? BEFORE DANTE?! ITSUNO PLEASElol, this speaks to me.
Just preordered the Asia version from Play-Asia.
Motivated.
Same. And I don't even have a ps4 yet (lol).
Seriously, they need to announce DMC 5 at E3 or heads will roll...
Dear Itsuno,
pls buff dante
Sincerely, Frantic
it's like umvc3 all over again. capcom PLS
Does anyone have any go-to resource for tech in DMC4? Getting hyped, and I want a refresher before I hop back in. It's been a long time.
You're too kind. I feel bad for asking.
Thank you.
Nerf Distortion, give Dante Free Ride, Crazy Combos, his supers from MvC3, a couple of mid-air moves (just recycle Hammer from DMC3 and give him a mid-air Stinger as well), copy Trish's inevitable Air Raid and Vortex and change the graphical effects to fit Dante, and recycle the Dance Macabre finisher into a back-forward input. Bam, done for this round. See you in DMC5.
Yeah, I miss some of those Crazy Combos, and I *really* miss Hammer slamming.
Free Ride I can kinda take or leave (it's fun and stylish but more of a bonus than a crucial gameplay element), and I'm not really so sure that supers would work for Dante, honestly - he's already got DT, Disaster, and RG gauges in DMC4 and I honestly think that's too much. IMO, Disaster at the very least could easily be folded into the DT meter (think like a combination of DMC1 grenade launcher and the Nightmare Beta). An additional gauge would be kinda too much, unless they wanted to bring some kind of fancier-looking DT Explosion back in (it'd be neat to see the red dragon from DMC1 again).
I think there's no reason for Dante not to have Table Hopper, too.