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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Glad they're cribbing DmC Vergil's Grim Trick silliness. That was the best thing about DmC Vergil.

The summoned sword rain looks bananas, goddamn.
 

cheesekao

Member
If you see it closely he's actually doing multiple Dimension Slashes. It's more easily appreciated in the first DMC4SE trailer.
Well I get that every single enemy has multiple slash marks on them but it's instantaneous unlike his DMC3 version which takes up some time, doesn't cover as much range and doesn't look as cool.
 

Dahbomb

Member
Oh no doubt this new Dimension Slash is just way better. It's much faster, more stylish and the pose at the end where he sheaths his sword in sync with the move finishing is GODLIKE! The charge up animation is also godlike... you KNOW it's about to go down when he makes that pose and the wind starts swirling around him.

That's some true anime shit right there.
 

GuardianE

Santa May Claus
Well I get that every single enemy has multiple slash marks on them but it's instantaneous unlike his DMC3 version which takes up some time, doesn't cover as much range and doesn't look as cool.

That's really just a matter of boss version vs. player version, DMC3 Judgment Cuts vs. DMC4 Judgment Cuts. It's pretty much the same move.
 

Dahbomb

Member
Man Vergil's effects look so on point in this.

Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...

o-face.gif
 

cheesekao

Member
That's really just a matter of boss version vs. player version, DMC3 Judgment Cuts vs. DMC4 Judgment Cuts. It's pretty much the same move.
A player version of DMC3 vergil's ultra move would be dimension slashes randomly appearing at enemies over time. The DMC4 ultra is a guaranteed instantaneous strike on every single enemy in range. I think it's pretty different.
 

GuardianE

Santa May Claus
A player version of DMC3 vergil's ultra move would be dimension slashes randomly appearing at enemies over time. The DMC4 ultra is a guaranteed instantaneous strike on every single enemy in range. I think it's pretty different.

It's a matter of boss vs. player mechanic. An instantaneous strike over the full screen that's unavoidable and not reactable isn't a viable boss move.

Similarly, a move where dimension slashes were just appearing over time in random spots for about 10 seconds is a really lame player mechanic that would bog down combat.

They just tailored it to how the move would function best in context.
 

Dahbomb

Member
It's the evolve version of the move.

Like if Vergil was allowed to keep his weapons from DMC3 and be in DMC4... this is what he would play like.

Faster, more powerful, more efficient... with even MORE motivation.
 
Man Vergil's effects look so on point in this.

Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...

o-face.gif

This is nerdy of me but I really, really want DMC5 to go back to visual distortion effects for sword slashes like in DMC1/3, rather than just a gradient/particle haze.
 

cheesekao

Member
It's a matter of boss vs. player mechanic. An instantaneous strike over the full screen that's unavoidable or reactable isn't a viable boss move.

Similarly, a move where dimension slashes were just appearing over time for about 10 seconds is a really lame player mechanic.

They just tailored it to how the move would function best in context.
I am aware of that. However, I feel that the difference between the player and boss version is large enough for them to be considered as two different moves. You may not agree but that's what I think anyway.
 

BadWolf

Member
Nah, that's just the feel of new content after 7 years :p Exceed + Devil Bringer and Dante + Styles is still awesome.

Maybe hehe.

I'm really impressed with how much effort they have put into Vergil though, didn't think Capcom would let Itsuno go all out like this with an SE. If Lady and Trish also deliver then oh boy.
 

Arttemis

Member
This is nerdy of me but I really, really want DMC5 to go back to visual distortion effects for sword slashes like in DMC1/3, rather than just a gradient/particle haze.

Would you mind posting/linking screenshots of each for someone like me who's unsure of what you mean?

Edit - Ooh, I see now. Thanks Bomb!
 

Dahbomb

Member
Would you mind posting/linking screenshots of each for someone like me who's unsure of what you mean?
Most of DMC3's screens are really bad or were taken before the actual retail version so it's hard to show the effect.

It's one of those things that is hard to showcase on screen and you need to see it in video or at least gif form.
 

Clawww

Member
Man Vergil's effects look so on point in this.

Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...

o-face.gif

he looks so ridiculous I can't even imagine how crazy he's going to be in 5
 
Maybe hehe.

I'm really impressed with how much effort they have put into Vergil though, didn't think Capcom would let Itsuno go all out like this with an SE. If Lady and Trish also deliver then oh boy.

I'm pleasantly surprised as well. They doubled his move set (just from what we know), blended DMC 3 and DmC, and gave him a new mechanic. More than I ever expected for a single character!
 

Dahbomb

Member
Here's the best image I could find on short notice to show the distortion effects of the sword:

maxresdefault.jpg



Compared to DMC4's more hazed look:

screenshot4.jpg



There's distortion in both games but DMC3's distortion is cleaner if that makes sense.
 

AzureSwordsman

Neo Member
Maybe hehe.

I'm really impressed with how much effort they have put into Vergil though, didn't think Capcom would let Itsuno go all out like this with an SE. If Lady and Trish also deliver then oh boy.

Also, remember Nero and Dante may be getting some adjustments as well. Maybe nothing too big, but smoothed out play and turbo mode could make a big difference.
 
Here's the best image I could find on short notice to show the distortion effects of the sword:

maxresdefault.jpg



Compared to DMC4's more hazed look:

screenshot4.jpg



There's distortion in both games but DMC3's distortion is cleaner if that makes sense.

Yeah, the clean distortion effect just looks great to me. Really communicates the idea that the sword is extremely fucking sharp.
 

Dahbomb

Member
Also, It begs to question how fast Vergil will be with turbo mode implicated..cause holy shit.
Almost certain either they were playing with Turbo mode enabled or the default speed of the game has been sped up.

Could just be YT but that felt faster than standard DMC4 game play.
 

AzureSwordsman

Neo Member
Almost certain either they were playing with Turbo mode enabled or the default speed of the game has been sped up.

Could just be YT but that felt faster than standard DMC4 game play.

At first I thought the same, but enemies seemed to move at the same pace somewhat. Along with Vergils running speed before he uses the dash run. I could be wrong. It would make sense that the standard speed has increased too however.

Bottom line is that i need this game. Ahaha.
 

Sesha

Member
I would like to see graphical effects on attacks similar to DMC1. The distortion effect looked the best there, and gunfire had motion blur which also looked great.

Man Vergil's effects look so on point in this.

Fuck now I want DMC5 w/ Vergil EVEN MORE than before (if that was even possible). Imagine the particle effects of Vergil in DMC5...

o-face.gif

As long as they don't go the DMC4 route and focus on graphics to the detriment of everything else. Insane effects and lighting are easy enough with beefed-up settings on PC.

Nah, that's just the feel of new content after 7 years :p Exceed + Devil Bringer and Dante + Styles is still awesome.

Nah, Dante and Nero both feel rather tame compared to Vergil. Vergil has more attacks per weapon than Dante, and more weapons than Nero, which makes him feel like the best of both worlds-type version of the other two.
 

TreIII

Member
Nah, Dante and Nero both feel rather tame compared to Vergil. Vergil has more attacks per weapon than Dante, and more weapons than Nero, which makes him feel like the best of both worlds-type version of the other two.

True, but I guess to be fair, Vergil definitely benefitted from 2014/2015 design ethics compared to Nero and Dante's movesets which are now approaching 8 years old.

It does paint a nice picture for what may be in store for the future, though. Especially if Lady and Trish are similar to Vergil in this regard.
 

BadWolf

Member
^Glad I'm not the only one bummed about Dante being out-shined.

True, but I guess to be fair, Vergil definitely benefitted from 2014/2015 design ethics compared to Nero and Dante's movesets which are now approaching 8 years old..

Yeah if anything it would have been pretty sad if Itsuno and co didn't impress 7 years later.

As amazing as Nero and Dante were and as relevant as they still are compared to characters in other games, they are still pretty old now.

I look at Vergil and all I can think is that Itsuno's team is still the king of the genre. And this is from an SE level of effort.
 

nemisis0

Member
Not sure If already posted but playasia have the retail copy up for pre order with English and japanese voice over and subtitles.

Edit: Never mind last page has it, I just posted it couple of hours ago on another post fought maybe no one had a look yet.
 

TreIII

Member
Yeah if anything it would have been pretty sad if Itsuno and co didn't impress 7 years later.

As amazing as Nero and Dante were and as relevant as they still are compared to characters in other games, they are still pretty old now.

I look at Vergil and all I can think is that Itsuno's team is still the king of the genre. And this is from an SE level of effort.

As much as I love P*, I'd have to agree with this. DMC5 should really be something special, once it's ready to be shown off.

Dear Itsuno,

pls buff dante

Sincerely, Frantic

it's like umvc3 all over again. capcom PLS

"Dante will get buffed...in the sequel!

Please Understand Get Motivated."
 

Sykotik

Member
Does anyone have any go-to resource for tech in DMC4? Getting hyped, and I want a refresher before I hop back in. It's been a long time.
 
Dear Itsuno,

pls buff dante

Sincerely, Frantic

it's like umvc3 all over again. capcom PLS

Haha. He does need the full steam/dt distortion real impact combo to be nerfed pretty severely, but he could definitely use a buff elsewhere to compensate for it (like more moves and a slight increase to Rebellion damage).
 

Sesha

Member
Nerf Distortion, give Dante Free Ride, Crazy Combos, his supers from MvC3, a couple of mid-air moves (just recycle Hammer from DMC3 and give him a mid-air Stinger as well), copy Trish's inevitable Air Raid and Vortex and change the graphical effects to fit Dante, and recycle the Dance Macabre finisher into a back-forward input. Bam, done for this round. See you in DMC5.

Does anyone have any go-to resource for tech in DMC4? Getting hyped, and I want a refresher before I hop back in. It's been a long time.

Basics

Nero basics 1
Nero basics 2
Dante basics 1 part 1
Dante basics 1 part 2
Dante basics 2 part 1
Dante basics 2 part 2
Dante basics 2 part 3
Dante DT Tutorial
Jump cancelling
Nero jump cancelling
Dante jump cancelling

Blitz tutorial

Advanced

Nero advanced
Dante advanced 1
Dante advanced 2
Nero: Summon Swords and Charge Shots
Nero Inertia
Dante Inertia
Dante: Guard Flying
Dante: Distorted Real Impact
 
Nerf Distortion, give Dante Free Ride, Crazy Combos, his supers from MvC3, a couple of mid-air moves (just recycle Hammer from DMC3 and give him a mid-air Stinger as well), copy Trish's inevitable Air Raid and Vortex and change the graphical effects to fit Dante, and recycle the Dance Macabre finisher into a back-forward input. Bam, done for this round. See you in DMC5.

Yeah, I miss some of those Crazy Combos, and I *really* miss Hammer slamming.

Free Ride I can kinda take or leave (it's fun and stylish but more of a bonus than a crucial gameplay element), and I'm not really so sure that supers would work for Dante, honestly - he's already got DT, Disaster, and RG gauges in DMC4 and I honestly think that's too much. IMO, Disaster at the very least could easily be folded into the DT meter (think like a combination of DMC1 grenade launcher and the Nightmare Beta). An additional gauge would be kinda too much, unless they wanted to bring some kind of fancier-looking DT Explosion back in (it'd be neat to see the red dragon from DMC1 again).

I think there's no reason for Dante not to have Table Hopper, too.
 

Sesha

Member
Yeah, I miss some of those Crazy Combos, and I *really* miss Hammer slamming.

Free Ride I can kinda take or leave (it's fun and stylish but more of a bonus than a crucial gameplay element), and I'm not really so sure that supers would work for Dante, honestly - he's already got DT, Disaster, and RG gauges in DMC4 and I honestly think that's too much. IMO, Disaster at the very least could easily be folded into the DT meter (think like a combination of DMC1 grenade launcher and the Nightmare Beta). An additional gauge would be kinda too much, unless they wanted to bring some kind of fancier-looking DT Explosion back in (it'd be neat to see the red dragon from DMC1 again).

I think there's no reason for Dante not to have Table Hopper, too.

I never liked Dante's gauges either. Having two different gauges doesn't really make sense. But they don't need an extra gauge. Just have supers be DT-exclusive like Nero. And Dante's supers wouldn't need to be as powerful as Vergil's Super Dimension Slash.

Free Ride would be to have more contextual actions. DMC4, at least Dante's gameplay, feels a lot less interactable than DMC3 due to the lack of Free Ride, Pole Swing, Wall Hike and Crazy Combos.
 
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