Victor Omega
Member
Disclaimer: This is not a console war thread in the realm of discussing brand loyalty or bias, but rather a dissection of the term itself and a possible origin of its current state.
In light of Microsoft's recent acquisition of Activision Blizzard, it's becoming increasingly apparent that the gaming industry is shifting from a "Console War" to a Content/Service War. This acquisition signifies a strategic move by Microsoft to not only gain control over major franchises like Call of Duty but also to alter the landscape of the gaming market itself.
The push for cloud gaming further proves Microsoft's shift in focus, even though the majority of the world outside North America doesn't have the internet speed necessary to adopt this technology. This is particularly evident when examining current devices connected to the internet; a vast majority are in Western society, with North America being the densest region.
(I'm fully aware that map projections like these focus on dense areas, and I also know that China, India, and Africa account for the majority of the world population and are scarcely not online.)
Despite these changes, it's important to note that the majority of the world, including Europe, still sees Sony's PlayStation as their preferred platform. Call of Duty and FIFA have been the biggest franchises in video games for years, and most players have purchased them together exclusively on PlayStation around the world. Even till this day.
Microsoft's acquisition of Activision/Blizzard was likely intended to remove Call of Duty from PlayStation's list of exclusives, further shifting the industry towards a content/service focus. This situation can be compared to Apple's acquisition of Beats by Dre; however, after the acquisition, Apple slowly reduced Beats headphone sales, and it's possible that Microsoft could do the same with Call of Duty sales on PlayStation (times exclusive, exclusive DLC, graphical parity etc) (this "aquire your competitor" tactic is all too common outside of gaming)
In conclusion, the acquisition of Activision Blizzard by Microsoft, the push for cloud gaming, and the changing preferences in gaming platforms all signal a shift from a Console War to a Content/Service War.
Key points:
1) Cloud gaming is not a reality outside North America
2) Brand loyalty toward Sony Playstation is stronger outside of North America.
3) Aquiring companies to reduce a competitor's sale is common.
4) UK's CMA Activision Blizzard block is a sign the world is not for Microsoft in gaming.
In light of Microsoft's recent acquisition of Activision Blizzard, it's becoming increasingly apparent that the gaming industry is shifting from a "Console War" to a Content/Service War. This acquisition signifies a strategic move by Microsoft to not only gain control over major franchises like Call of Duty but also to alter the landscape of the gaming market itself.
The push for cloud gaming further proves Microsoft's shift in focus, even though the majority of the world outside North America doesn't have the internet speed necessary to adopt this technology. This is particularly evident when examining current devices connected to the internet; a vast majority are in Western society, with North America being the densest region.
(I'm fully aware that map projections like these focus on dense areas, and I also know that China, India, and Africa account for the majority of the world population and are scarcely not online.)
Despite these changes, it's important to note that the majority of the world, including Europe, still sees Sony's PlayStation as their preferred platform. Call of Duty and FIFA have been the biggest franchises in video games for years, and most players have purchased them together exclusively on PlayStation around the world. Even till this day.
Microsoft's acquisition of Activision/Blizzard was likely intended to remove Call of Duty from PlayStation's list of exclusives, further shifting the industry towards a content/service focus. This situation can be compared to Apple's acquisition of Beats by Dre; however, after the acquisition, Apple slowly reduced Beats headphone sales, and it's possible that Microsoft could do the same with Call of Duty sales on PlayStation (times exclusive, exclusive DLC, graphical parity etc) (this "aquire your competitor" tactic is all too common outside of gaming)
In conclusion, the acquisition of Activision Blizzard by Microsoft, the push for cloud gaming, and the changing preferences in gaming platforms all signal a shift from a Console War to a Content/Service War.
Key points:
1) Cloud gaming is not a reality outside North America
2) Brand loyalty toward Sony Playstation is stronger outside of North America.
3) Aquiring companies to reduce a competitor's sale is common.
4) UK's CMA Activision Blizzard block is a sign the world is not for Microsoft in gaming.
Last edited: