Gaf's getting slowIt was posted hours ago, yet no TL DW?
Revenge for Sony for pulling it off the store
It really baffles me why there isn't a PS5 Pro patch of this game.
It was posted hours ago, yet no TL DW?
Yeah, it's probably not worth it to them, they've sold enough copies so they don't need a PS5 Pro patch.It's a 4 year old single player game. Look at the list of PS5 Pro updated games. I don't think there is a single player game on there that is 4+ years old and isn't some GaaS or game getting new content. AC: Syndicate is the closest, but even that's a stretch as it received updates to PS5, Pro and Series S/X. I don't think there's a single one, so what's the precedent and/or reason to?
Revenge for them releasing a shitty unplayable mess?
I believe people are anticipating it because CDPR has consistently shown a strong commitment to fan support and updates for their games, even years after their initial release. While there might not be a significant boost in sales, I think most fans who are interested have likely already owned or played the game. They’re also fully immersed in the development of Witcher 4 and other projects.It's a 4 year old single player game. Look at the list of PS5 Pro updated games. I don't think there is a single player game on there that is 4+ years old and isn't some GaaS or game getting new content. AC: Syndicate is the closest, but even that's a stretch as it received updates to PS5, Pro and Series S/X. I don't think there's a single one, so what's the precedent and/or reason to?
Ah but that's the difference with PC. You can just buy new hardware- you don't need a patch from the developers.I feel your pain. I'm waiting for the 5090 to drop so I can play RT Overdrive at a decent framerate.
+ There aren't that many PS5 Pro gamers out there.I h.a.t.e. these fucking low effort threads as well. At least post a generated summary ffs.
Bullet Points Summary:
- Main Question: Why is there no PS5 Pro patch for Cyberpunk 2077?
- Developers have stated there won’t be a patch, though they’ve reversed decisions in the past.
- Fans wish for updates like unlocking the frame rate cap in Ray-Tracing mode.
- Current State:
- The game already performs well on PS5 Pro due to its hardware boost without a specific patch.
- Dynamic Resolution Scaling (DRS) behavior is efficient and doesn’t necessarily need improvement.
- Technical Limitations:
- Older SDKs limit access to PS5 Pro hardware features, including advanced Ray-Tracing optimizations.
- Updating to newer SDK versions would require significant engineering efforts.
- Adding advanced effects like reflections and global illumination would require substantial resources.
- Performance Observations:
- Performance mode achieves stable 60 FPS; the CPU is the bottleneck.
- Ray-Tracing mode can drop below 30 FPS on a base PS5, showing limited headroom for additional features.
- Potential Improvements:
- Removing the frame rate cap in Ray-Tracing mode.
- Unifying performance and quality settings into a single optimized mode.
- Conclusion:
- A PS5 Pro patch is a “nice to have” but not essential.
- The current version of Cyberpunk 2077 on PS5 Pro provides good performance and image quality.
- Significant improvements would require more effort than is likely feasible.
You Pro owners need them way more than they need you. The one who needs the other least in the relationship holds the power. You will not skip the Witcher 4 over this slight neither.
DF is really taking advantage of PS5 pro, even without a patch they also make video.
It's very far from terrible lolWhat are you talking about? The one that needs 40% or more of a platform to sell on is far more in need. Sony doesn’t live or die by one game’s store fees.
I never played Witcher 3 because the gameplay looked terrible, so not like I “need” W4 either
Shouldn't they be asking better questions?
"Why isn't there a 9th gen uncap-fps patch for Arkham Knight?"
I suspect RDR2 would require significantly more work than Arkham Knight.Or RDR2.
Both games look magnificent in 4k and high fps on pc.
The ps4 pro version is anything but high resolution.I suspect RDR2 would require significantly more work than Arkham Knight.
RDR2 already runs at high resolution on PS4 Pro and Xbox One X. Running it at 60fps might require adjusting some detail or resolution settings.
Arkham Knight runs at 900p on Xbox Series X (1080p on PS5). And there's already proof that it would run at 60fps with a simple uncap.
I suspect RDR2 would require significantly more work than Arkham Knight.
RDR2 already runs at high resolution on PS4 Pro and Xbox One X. Running it at 60fps might require adjusting some detail or resolution settings.
Arkham Knight runs at 900p on Xbox Series X (1080p on PS5). And there's already proof that it would run at 60fps with a simple uncap.
It's checkerboard 4k, which is roughly the 16:9 equivalent of 2720x1530. That's a pretty high resolution. DF says the TAA solution negatively impacts the appearance.The ps4 pro version is anything but high resolution.
Series X and PS5 are always very close in performance. If the PS5 runs a checkerboard 4K at 60fps, although not perfectly, there's no way the Series X would be able to hold 60fps at literally twice the resolution. It would require some changes by Rockstar.I'm not sure about Xbox native 4k (it would be 60fps with some drops probably on SX) but PS5 version is already 60fps (or above) on modded PS5:
Series X and PS5 are always very close in performance. If the PS5 runs a checkerboard 4K at 60fps, although not perfectly, there's no way the Series X would be able to hold 60fps at literally twice the resolution. It would require some changes by Rockstar.
That was my original point. Arkham Knight is so low in resolution that it would require the least amount of effort.
I'm not arguing against a RDR2 patch. Just saying that Arkham Knight would be easier.