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[DF] Cyberpunk 2077: Why Isn't There A PS5 Pro Patch - And What Enhancements Are Possible?

Mortisfacio

Member
It really baffles me why there isn't a PS5 Pro patch of this game.

It's a 4 year old single player game. Look at the list of PS5 Pro updated games. I don't think there is a single player game on there that is 4+ years old and isn't some GaaS or game getting new content. AC: Syndicate is the closest, but even that's a stretch as it received updates to PS5, Pro and Series S/X. I don't think there's a single one, so what's the precedent and/or reason to?
 

V1LÆM

Gold Member
we’ll never know why they decided not to bother. just play the game…or don’t. No point crying about it. It’s a fantastic game and if you don’t wanna play because it doesn’t have a patch then it’s your loss.
 

Kupfer

Member
It was posted hours ago, yet no TL DW?

I h.a.t.e. these fucking low effort threads as well. At least post a generated summary ffs.

Bullet Points Summary:​


  • Main Question: Why is there no PS5 Pro patch for Cyberpunk 2077?
    • Developers have stated there won’t be a patch, though they’ve reversed decisions in the past.
    • Fans wish for updates like unlocking the frame rate cap in Ray-Tracing mode.
  • Current State:
    • The game already performs well on PS5 Pro due to its hardware boost without a specific patch.
    • Dynamic Resolution Scaling (DRS) behavior is efficient and doesn’t necessarily need improvement.
  • Technical Limitations:
    • Older SDKs limit access to PS5 Pro hardware features, including advanced Ray-Tracing optimizations.
    • Updating to newer SDK versions would require significant engineering efforts.
    • Adding advanced effects like reflections and global illumination would require substantial resources.
  • Performance Observations:
    • Performance mode achieves stable 60 FPS; the CPU is the bottleneck.
    • Ray-Tracing mode can drop below 30 FPS on a base PS5, showing limited headroom for additional features.
  • Potential Improvements:
    • Removing the frame rate cap in Ray-Tracing mode.
    • Unifying performance and quality settings into a single optimized mode.
  • Conclusion:
    • A PS5 Pro patch is a “nice to have” but not essential.
    • The current version of Cyberpunk 2077 on PS5 Pro provides good performance and image quality.
    • Significant improvements would require more effort than is likely feasible.
 
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amigastar

Member
It's a 4 year old single player game. Look at the list of PS5 Pro updated games. I don't think there is a single player game on there that is 4+ years old and isn't some GaaS or game getting new content. AC: Syndicate is the closest, but even that's a stretch as it received updates to PS5, Pro and Series S/X. I don't think there's a single one, so what's the precedent and/or reason to?
Yeah, it's probably not worth it to them, they've sold enough copies so they don't need a PS5 Pro patch.
But the game may have been released 4 years ago the addon was released about one year ago.
 
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Dorfdad

Gold Member
It's a 4 year old single player game. Look at the list of PS5 Pro updated games. I don't think there is a single player game on there that is 4+ years old and isn't some GaaS or game getting new content. AC: Syndicate is the closest, but even that's a stretch as it received updates to PS5, Pro and Series S/X. I don't think there's a single one, so what's the precedent and/or reason to?
I believe people are anticipating it because CDPR has consistently shown a strong commitment to fan support and updates for their games, even years after their initial release. While there might not be a significant boost in sales, I think most fans who are interested have likely already owned or played the game. They’re also fully immersed in the development of Witcher 4 and other projects.
 

Kerotan

Member
IMO CD project have always been good patching older games. Just look at the 4 years of support for cyberpunk or the even longer support the Witcher 3 got including for the ps5.

The main thing is cyberpunk already gets a nice little resolution boost on the pro. I hope by the time I play it (could be 1-2 years) it has received a pro patch. Likewise the Witcher 3.
 
They always have more supported Xbox than Playstation. I think it's a polish thing.

I remember they optimized a 60fps mode only on X1X (no PS4 Pro) by coding distant stuff to run at 30fps in the 60fps mode. That would have needed plenty of additionnal work. So yeah I am not surprised at all about them not supporting PS5 Pro. They always prefered PC and Xbox platforms.
 
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Allandor

Member
I h.a.t.e. these fucking low effort threads as well. At least post a generated summary ffs.

Bullet Points Summary:​


  • Main Question: Why is there no PS5 Pro patch for Cyberpunk 2077?
    • Developers have stated there won’t be a patch, though they’ve reversed decisions in the past.
    • Fans wish for updates like unlocking the frame rate cap in Ray-Tracing mode.
  • Current State:
    • The game already performs well on PS5 Pro due to its hardware boost without a specific patch.
    • Dynamic Resolution Scaling (DRS) behavior is efficient and doesn’t necessarily need improvement.
  • Technical Limitations:
    • Older SDKs limit access to PS5 Pro hardware features, including advanced Ray-Tracing optimizations.
    • Updating to newer SDK versions would require significant engineering efforts.
    • Adding advanced effects like reflections and global illumination would require substantial resources.
  • Performance Observations:
    • Performance mode achieves stable 60 FPS; the CPU is the bottleneck.
    • Ray-Tracing mode can drop below 30 FPS on a base PS5, showing limited headroom for additional features.
  • Potential Improvements:
    • Removing the frame rate cap in Ray-Tracing mode.
    • Unifying performance and quality settings into a single optimized mode.
  • Conclusion:
    • A PS5 Pro patch is a “nice to have” but not essential.
    • The current version of Cyberpunk 2077 on PS5 Pro provides good performance and image quality.
    • Significant improvements would require more effort than is likely feasible.
+ There aren't that many PS5 Pro gamers out there.
 
You Pro owners need them way more than they need you. The one who needs the other least in the relationship holds the power. You will not skip the Witcher 4 over this slight neither.

What are you talking about? The one that needs 40% or more of a platform to sell on is far more in need. Sony doesn’t live or die by one game’s store fees.

I never played Witcher 3 because the gameplay looked terrible, so not like I “need” W4 either
 

mrcroket

Member
Why should they bother? The game already has dynamic resolution in performance mode, and in raytracing mode it would be necessary to use PSSR which most of the time is a shimmering party, especially with RT.

PS5 Pro doesn't offer enough extra power to make it worth the effort on a game that already looks and performs well.
 

Senua

Member
What are you talking about? The one that needs 40% or more of a platform to sell on is far more in need. Sony doesn’t live or die by one game’s store fees.

I never played Witcher 3 because the gameplay looked terrible, so not like I “need” W4 either
It's very far from terrible lol
 

FrankWza

Gold Member
Season 1 GIF by The Roku Channel
 

DanielG165

Member
It’s simple: CDPR likely don’t wish to spend resources and time on creating a Pro patch. They’re knee deep in Witcher 4 development.
 

intbal

Member
Or RDR2.

Both games look magnificent in 4k and high fps on pc.
I suspect RDR2 would require significantly more work than Arkham Knight.
RDR2 already runs at high resolution on PS4 Pro and Xbox One X. Running it at 60fps might require adjusting some detail or resolution settings.
Arkham Knight runs at 900p on Xbox Series X (1080p on PS5). And there's already proof that it would run at 60fps with a simple uncap.
 

Woody337

Member
I suspect RDR2 would require significantly more work than Arkham Knight.
RDR2 already runs at high resolution on PS4 Pro and Xbox One X. Running it at 60fps might require adjusting some detail or resolution settings.
Arkham Knight runs at 900p on Xbox Series X (1080p on PS5). And there's already proof that it would run at 60fps with a simple uncap.
The ps4 pro version is anything but high resolution.
 

Bojji

Member
I suspect RDR2 would require significantly more work than Arkham Knight.
RDR2 already runs at high resolution on PS4 Pro and Xbox One X. Running it at 60fps might require adjusting some detail or resolution settings.
Arkham Knight runs at 900p on Xbox Series X (1080p on PS5). And there's already proof that it would run at 60fps with a simple uncap.

I'm not sure about Xbox native 4k (it would be 60fps with some drops probably on SX) but PS5 version is already 60fps (or above) on modded PS5:



EQvsS0H.jpeg
7Cv4LvG.jpeg


It was quite quick job from modder...

+ simulated SX version:

P1pdNaW.jpeg
 
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intbal

Member
The ps4 pro version is anything but high resolution.
It's checkerboard 4k, which is roughly the 16:9 equivalent of 2720x1530. That's a pretty high resolution. DF says the TAA solution negatively impacts the appearance.
One X is a native 4k, which is twice the resolution of PS4Pro and it's why I think a simple uncap wouldn't work for Series X (although it's a pretty steady 60fps on PS5 in that modded console video).
 

intbal

Member
I'm not sure about Xbox native 4k (it would be 60fps with some drops probably on SX) but PS5 version is already 60fps (or above) on modded PS5:
Series X and PS5 are always very close in performance. If the PS5 runs a checkerboard 4K at 60fps, although not perfectly, there's no way the Series X would be able to hold 60fps at literally twice the resolution. It would require some changes by Rockstar.
That was my original point. Arkham Knight is so low in resolution that it would require the least amount of effort.
I'm not arguing against a RDR2 patch. Just saying that Arkham Knight would be easier.
 

Bojji

Member
Series X and PS5 are always very close in performance. If the PS5 runs a checkerboard 4K at 60fps, although not perfectly, there's no way the Series X would be able to hold 60fps at literally twice the resolution. It would require some changes by Rockstar.
That was my original point. Arkham Knight is so low in resolution that it would require the least amount of effort.
I'm not arguing against a RDR2 patch. Just saying that Arkham Knight would be easier.

DF used xbox settings, Xbox CPU (literally) and "PS5 GPU" - 6700, it runs mid 50fps. Small drop in res and it's perfect 60

G72Z1Ai.jpeg


And 6700 has less memory BW than PS5 and Xbox.
 
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