Doesn't it perform like a 5600X3D? It's a nice CPU.
Rich from the digital foundry article.. "It was somewhat disappointing to see newcomers to the DF Supporter Program share those details this weekend ahead of the show's public release and with none of the surrounding, crucial context'..... "The flexibility of machine learning-based upscaling means that 'how good the game looks' takes precedence over 'how high the pixel count is'. "Just to be clear then: if a game runs at a 'low' resolution on PS5, and an equally 'low' resolution on PS5 Pro, they are not the same thing'. "Improved upscaling makes a difference, but bearing in mind the extra horsepower of the Pro, we can imagine that the developers are doing more with those pixels."
It's a good read
DF Weekly: PS5 Pro's PSSR AI upscaling could be a game-changer
Armed with broadcast quality footage, Digital Foundry re-assesses the PS5 Pro's contentious reveal.www.eurogamer.net
Good read, basically don’t stress about native pixel count, PSSR is doing a much better job in driving a convincing final output.
7600 is 100% better than PS5 Pro CPU for
That CPU is $200 by itself though. $200!!!!! How are you guys not understanding this by now?!
You can't do that. It's gotta be illegal or something.I am mainly PC but yeah I want the best Playstation experience I can get as well for future titles
Thanks for the price reminder.So? Zen 2 used in Pro costs sony peanuts and console is 700-900$ (depending where you live).
Thanks for the price reminder.
I'm still rich.
I'm still buying 2!
From the DF article....
"I can understand why some users may find some of the numbers above alarming. It's not necessarily true of Sony's first-party efforts, but many games are running at low resolutions on the standard PlayStation 5, with FSR 2 upscaling pushed too far in attempting to hit 1440p or 4K outputs. However, already we can see that the upscaling quality of PSSR lacks many of the profound issues we've noted when FSR 2 is running at very low resolutions. It's early days, it's not perfect, but there's grounds for optimism."
Regarding Alan Wake 2...
"Based on our testing, Alan Wake 2 runs at 864p internal resolution on PlayStation 5 Pro in the 60fps clip, while the equivalent base PS5 mode operates at 847p. Firstly, we can safely assume that in transitioning from FSR 2 upscaling to PSSR, we will see a substantial quality upgrade. However, perhaps more important is to consider what Remedy will be doing with the Pro's extra resources in increasing quality elsewhere because obviously, the extra GPU horsepower in the Big Three is going to be used for features that Remedy prefers over simply increasing resolution. This is basic commonsense."
"Just to be clear then: if a game runs at a 'low' resolution on PS5, and an equally 'low' resolution on PS5 Pro, they are not the same thing. Improved upscaling makes a difference, but bearing in mind the extra horsepower of the Pro, we can imagine that the developers are doing more with those pixels."
Still need to see more analysis, but for me, those are some key points at this early stage. Not nearly the doom and gloom that some are projecting here.
Thanks for the price reminder.
I'm still rich.
I'm still buying 2!
Richard is upset with you.
"It was somewhat disappointing to see newcomers to the DF Supporter Program share those details this weekend ahead of the show's public release and with none of the surrounding, crucial context."
Who is Cary Golomb
Oh, for fuck's sake. We're once again building a PC better than the Pro?
I'm shocked, SHOCKED with Alex conclusion.
I'm shocked, SHOCKED with Alex conclusion.
It won’t look like a native 4K image. But you don’t necessarily need a native 4K like image to look good. Something close to 1440p works well (especially sitting at regular TV viewing distances) as long as you have that image stability and artifact elimination that ML based upscaling brings."I can understand why some users may find some of the numbers above alarming. It's not necessarily true of Sony's first-party efforts, but many games are running at low resolutions on the standard PlayStation 5, with FSR 2 upscaling pushed too far in attempting to hit 1440p or 4K outputs. However, already we can see that the upscaling quality of PSSR lacks many of the profound issues we've noted when FSR 2 is running at very low resolutions. It's early days, it's not perfect, but there's grounds for optimism.
Based on our testing, Alan Wake 2 runs at 864p internal resolution on PlayStation 5 Pro in the 60fps clip, while the equivalent base PS5 mode operates at 847p. Firstly, we can safely assume that in transitioning from FSR 2 upscaling to PSSR, we will see a substantial quality upgrade. However, perhaps more important is to consider what Remedy will be doing with the Pro's extra resources in increasing quality elsewhere because obviously, the extra GPU horsepower in the Big Three is going to be used for features that Remedy prefers over simply increasing resolution. This is basic commonsense."
This is an important quote here. If the final res is still 800p, then can it still look good with PSSR on a big screen TV? Obviously, it will be substantially better than the base consoles like Richard stated, but how will remedy make this look good if the base res still 800p?
I'm shocked, SHOCKED with Alex conclusion.
Interesting thread... I am actually speechless.
My 2 cents.... the overwhelming attention this is getting from the PC people, is a testament to what this machine has achieved. Typically, it would be Xbots doing this.
Now its the PCMR. I take that as a compliment.
This unfortunately is the issue. Especially with mass market products like these. I almost understand why sony just put out a 9 min video.This is a important quote here. If the final res is still 800p, then can it still look good with PSSR on a big screen TV? Obviously, it will be substantially better than the base consoles like Richard stated, but how will remedy make this look good if the base res still 800p?
No one has knocked anyone out.That's like saying that you should feel strong after someone knocked you out...
And no, I am sure you would like to think this, but the PC noise is loud because they are a bunch of insecure disingenuous idiots.the PC talk is to loud because this is the first time where a console launches and has almost zero price/value advantage over a same spec/better spec PC
I'm shocked, SHOCKED with Alex conclusion.
That's like saying that you should feel strong after someone knocked you out...
the PC talk is to loud because this is the first time where a console launches and has almost zero price/value advantage over a same spec/better spec PC
Oliver provides a valid counter point.
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I'm not going to download 1 hour long video to make GIFs, but there is at least one pretty noticeable advantage of PSSR over DLSS 4K Max on Ratchet.
The final output looks incredibly similar (minus settings of course), especially considering one is still a video re-encoded and the other raw capture, but absolutely zero ghosting on those ballons with PSSR when it's definitely noticeable on Nvidia solution instead.
Zero mention of this of course, at the moment. Perhaps the DoF, absent on PS5, exacerbate this phenomenon?
Curious to see the rest of the video to find out what ultimately brings them to regard PSSR as the inferior solution.
This unfortunately is the issue. Especially with mass market products like these. I almost understand why sony just put out a 9 min video.
A lot of ople just don't understand the underlying tech, and as such its also easy to mislead people.
To answer your question though, the base rez doesn't matter in this case.
on the PS5, its fidelity mode is running internally at ~800p. But that is not what you are seeing, what you are seeing on your TV, is a very noisy representation of something like 1440p. They accomplish that by using FSR2, which is an image reconstruction tech that basically generates a 1440p image (in this case) using only ~800p worth of natively rendered pixels.
The PS5pro, is doing the same thing with ~800p base rez, but the difference is that it's not using FSR2, its using PSSR, which is an AI accelerated form of the same reconstruction tech, and is probably reconstructing that image to fit a 4K rez window. That alone would mean that your resultant image will look a lot better than the FSR method.
having said that though, this is still leaving a lot of untapped power in the PS5pro, because at this point all they have done is replace FSR with PSSR. Remey will then go on to make this look even better, by now using that extra GPU muscle to add in graphical features that were otherwise lacking in the performance mode on the base PS5. Like some RT stuff, better geometry...etc.
No one has knocked anyone out.
And no, I am sure you would like to think this, but the PC noise is loud because they are a bunch of insecure disingenuous idiots.
And that statement you just said about zero whatever, is kinda proof of that. But carry on I guess.
That is a very rude reply.I dunno maybe ask ur mum
Should this become a thread?I can't really say I'm surprised so far by the Part II analysis.. a handful of frames compared and, while we got to know PSSR tends to blur a bit blades of glass compared to Native, which is certainly interesting and something I hadn't noticed, not a single mention of the extremely noticeable improved IQ on Pro over PS5 Fidelity.
I believe these were posted enough times already, just one more as complementary to what DF discovered shouldn't hurt.
Apparently differences so discernible in the IGN high-bitrate encode became too hard to notice in their ProRes file. Or not worthy of a single mention.. but again I won't pretend to be surprised.
On to the rest of the video, but I'll also say immediately John absence feel weird.
Yeah I imagined, as it's much less noticeable on balloons not engulfed in DoF.Ghosting is made worse by the rather aggressive DOF the game has. Not entirely eliminated with DOF disabled mind you, but not as egregious as you see in the video.
I guess it kind of already is:Should this become a thread?
This post is selling the pro more then Cerny.
They dont have to spell it out to noone.Should go without saying but considering the discord in this thread and others, I understand why they have to spell it out for simpletons.
Holyshit. The way he speaks, no wonder why he was wearing a skirt.
Should this become a thread?
This post is selling the pro more then Cerny.
I would not form any conclusion right now regarding to value vs PC. And I am pretty sure for Sony first party games it even harder to form this conclusion.That's like saying that you should feel strong after someone knocked you out...
the PC talk is to loud because this is the first time where a console launches and has almost zero price/value advantage over a same spec/better spec PC
Nah, wasn’t. Alex has…particular tastes.Lol tbf I'm pretty sure that was a photoshop but the guy can be crazily obnoxious, especially in a professional setting.
Pssr shows console players what was available on PC for many years now.
...they favorite company wants to rip them off with mid update like this.
That is a very rude reply.
Seriously though, who is this guy?
You really should stop with this considering AMD and Nvidia has been ripping off PC gamers for decades. You’re just making yourself and all of us who games on PC look bad.What I see is buch of insecure console fanboys that can't believe that they favorite company wants to rip them off with mid update like this.
And a socket that is already dead, a GPU where you'll be stuck with crap RT and no AI...Jesus. Whoever makes these "builds" to try and make the pro appear bad does more damage to PC gaming.
So? Its still better than the base PS5, which is the whole point of what its attempting to do. Its not attempting to be better than a $1200 PC, which is what you need to spend to match or beat this. Its attempting to be better than the base PS5. It accomplished what it set out to do.PC gamers are insecure about what exactly? This console has 2019 mid range CPU and GPU on a level of 3070ti.
And that's a bad thing? Come the end of this year, every one that owns or used to buy AMD GPUs, will also be shown what they have been missing out with Nvidia GPUs since 2019. But that's a good thing, but when its down one a console... its bad?Pssr shows console players what was available on PC for many years now.
Now this is a very shallow and ignorant take to make bro, all because certain people prefer to game or play on consoles doesn't make them sheeps.What I see is buch of insecure console fanboys that can't believe that they favorite company wants to rip them off with mid update like this.
And no, I am sure you would like to think this, but the PC noise is loud because they are a bunch of insecure disingenuous idiots.
and that statement you just said about zero whatever, is kinda proof of that. But carry on I guess.
Er, no.So, for AW2:
$699 PS5PRO => 860p + PSSR = 4k 60FPS
$2000 4090 => 1080p + DLSS = 4k 80FPS
PS5 wins hands down.