Senua
Gold Member
No, it wouldn't.Wouldn't 80fps with framegen mean it's running at 40fps native framerate on a 4090? That's pretty shit.
No, it wouldn't.Wouldn't 80fps with framegen mean it's running at 40fps native framerate on a 4090? That's pretty shit.
Yeah, I thought it was 60 as I'd not watched rhe video. Shame it's 30.So it s not even the Quality mode at 60fps.
Honestly this… does not look great
This footage of Hogwarts is at 30 though
This one:
Doesn't even need downscaling.
I'll be shocked if a 4090 is doing 4k max details at 60fps on the most cutting edge game in 2025 but alas..just get it on pc!
Probably being broke is better than thinking that are above anyone by buying a expensive console. If you are somewhat conscious about money, you wouldn’t spend this amount of money in a console.Even if the price was $999, I still wouldn't care. Speak for yourself not everyone. Some of us drop money on 4080's and 4090's without blinking an eye.
Huh? It saysThat's not what they say in the article Chief posted.
It says it drops to the 50s in the most demanding scenes. I assume frame generation gets you 80fps+ in those scenes.Huh? It says
"By simply enabling DLSS 3 Frame Generation with DLAA, you can get framerates over 80fps"
Which means it's dropping to 40fps native at 80fps.
The 3do would have still sucked at half the price.Probably being broke is better than thinking that are above anyone by buying a expensive console. If you are somewhat conscious about money, you wouldn’t spend this amount of money in a console.
Heck, for example I remember a dude with a 3DO living in a favela back in Brazil in 1994 bragging about it. Not a indicative of wealth or smartness in any sense.
He didn't say native anythingNext time, follow the conversation before jumping in. If you did, you'd understand they're speaking within the context of native frames and resolution.
Yes it would. Framegen doubles framerate with a GPU overhead meaning it needs more to use but doubles from the native framerate.No, it wouldn't.
4K with DLAA is still native in both input and output. And I don't see anyone talking about native frames.Next time, follow the conversation before jumping in. If you did, you'd understand they're speaking within the context of native frames and resolution.
So what? Game still runs above 60 if you enable frame gen.Huh? It says
"By simply enabling DLSS 3 Frame Generation with DLAA, you can get framerates over 80fps"
Which means it's dropping to 40fps native at 80fps.
You’re buying? I always thought you were mainly pc? Shows how much I know lolWhen its even better come PS6 you can thank us suckers for being guinea pigs
Not true.Yes it would. Framegen doubles framerate with a GPU overhead meaning it needs more to use but doubles from the native framerate.
Yes when you enable framegen it lowers your native framerate but doubles it with AI generated frames.It says it drops to the 50s in the most demanding scenes. I assume frame generation gets you 80fps+ in those scenes.
It's true though.Not true.
I am mainly PC but yeah I want the best Playstation experience I can get as well for future titlesYou’re buying? I always thought you were mainly pc? Shows how much I know lol
If only it were true!Yes it would. Framegen doubles framerate with a GPU overhead meaning it needs more to use but doubles from the native framerate.
Just say you can't afford it and play your regular ps5. The problem is since the price was announced, a whole lot of "financial advisors" were out here trying to tell us all how to spend our money. Many are concerned that a successful ps5 pro would lead to an increase in price for the ps6 and they don't want that.... I truly wish we could have honest discussion about the price instead of this facade of lies. "It not worth it", "it's too expensive", etc....Probably being broke is better than thinking that are above anyone by buying a expensive console. If you are somewhat conscious about money, you wouldn’t spend this amount of money in a console.
Heck, for example I remember a dude with a 3DO living in a favela back in Brazil in 1994 bragging about it. Not a indicative of wealth or smartness in any sense.
If only it were true!
He didn't say native anything
And I don't see anyone talking about native frames.
Your conclusion is incorrect. You don't just chop the frame rate of frame generation in half to get the non-frame gen frame rate.It's true though.
The Alan Wake 2 isn't a fair comparison anyways as i really doubt it's using any path tracing on the Pro.Alan Wake 2 with RT is an extremely demanding game. On the RTX4080S with max settings, I had to run it at 4K DLSS performance (1080p upscaled) to get 45-80fps, and I also used FG to get a minimum of 70fps (the game ran between 70-110fps with FG and feel perfectly smooth). IMO the 840p on the PS5P isnt that bad if you just know how demanding this game is and AI upscaling should still give acceptable image image quality (4K DLSS performance looks much better on my 1440p monitor than 1440p native / DLAA).
As for PS5Pro performance estimations we know for a fact the PS5P GPU will be at least as fast as 7700XT (number of CUs, and flops) and this card is only 13% slower than the RTX4070 according to techpowerup benchmark chart. With RDNA4 features on top of that, the PS5Pro should be much faster than the 7700XT, so in my opinion comparisons to the RTX4070 are fair.
80 FPS with DLSS3 FG would be 54 native AFAIK, as it creates an extra frame per each 2 real ones, basically a 50% increase.Wouldn't 80fps with framegen mean it's running at 40fps native framerate on a 4090? That's pretty shit.
I guess y'all just pick and choose when to be disingenuous. Carry on with the nonsense..
True, spending my time on Hunt Showdown nowadays.Go play Concord dude.
A shit that's right, you can't.
No it's not. It's directly from nvidiaYour conclusion is incorrect. You don't just chop the frame rate of frame generation in half to get the non-frame gen frame rate.
My question is: if the game runs at above 60fps and feels good to play... who gives a shit?No it's not. It's directly from nvidia
"Pairs of super-resolution frames from the game, along with both engine and optical flow motion vectors, are then fed into a convolutional neural network that analyzes the data and automatically generates an additional frame for each game-rendered frame"
It adds to frametime to generate this additional frame meaning your game rendered frame is your native framerate which is lower than when framegen isn't enabled.
You are the one quoting me at first, with a stupid sentence. So you get a stupid response as I'm trying to be at your level.True, spending my time on Hunt Showdown nowadays.
You still didnt move on yet?
You are the one quoting me at first, with a stupid sentence. So you get a stupid response as I'm trying to be at your level.
No it's not. It's directly from nvidia
"Pairs of super-resolution frames from the game, along with both engine and optical flow motion vectors, are then fed into a convolutional neural network that analyzes the data and automatically generates an additional frame for each game-rendered frame"
It adds to frametime to generate this additional frame meaning your game rendered frame is your native framerate which is lower than when framegen isn't enabled.
My question is: if the game runs at above 60fps and feels good to play... who gives a shit?
Exactly I agree with you, I don't know. Native seems to be all the rage nowadays.This is like complaining about the native res when using DLSS/PSSR.
Oh no, my super clean 4K image comes from a 1440p native image? Guess I'll just kill myself.
I mean - yes, strictly speaking the correct term is 'upsampling'. Just because the data inserted between 'real' samples is - closer to ground truth (history and jitter etc.), doesn't change it from being upsampling though - the definition says nothing about that.upscaled is a misnomer.
The frame-multiplication factor is entirely arbitrary - you can just as easily generate 3-4 or however many in between frames (so long as framegen is fast enough to keep up), so the performance multiplier can greatly exceed 'double'.Not true.
Takes
You won't catch me saying that lol.Exactly I agree with you, I don't know. Native seems to be all the rage nowadays.
Honestly, I haven't used frame-gen too much so far so I can't comment on that. Dude in the article that Chief posted said the experience felt smooth to him, but I guess everyone has their own definition for what "smooth" means.There is nothing wrong except that framegen is slightly different in that it comes with a slightly bitter pill of increased latency. Like you're playing a 40fps game that's displaying at 80fps.
Maybe you're misunderstanding what I'm saying? You see that 112? That means it's native framerate in that mode is 56fps. That is below 72fps because of the GPU overhead that framegen adds.
Exactly where do you see the frame rate doubling here? In fact, find me benchmarks where frame generation doubles your fps. Plus, It adds to the latency, not to your frame time. The frame time is merely the time between frames. You cannot have a higher frame time with a higher frame rate.
Correct, and NVIDIA says "up to two times", but you never actually see two times in games. It's generally around 50-80%, so stating that the game runs at 40fps without frame generation based on the fact that it runs at 80 with it is incorrect.The frame-multiplication factor is entirely arbitrary
Probably, the cryengine is very scalable now and Crytek are technical wizards just like InsomniacAnyway, curious if Hunt Showdown gets a boost on PS5 Pro.
The only game out rn that I'd want to check out straight away.
I didn’t say the game runs at 40fps without framegen I said with framegen it's running at 40fps native and getting doubled to 80fps. There is a difference. That's where your misunderstanding comes from.Correct, and NVIDIA says "up to two times", but you never actually see two times in games. It's generally around 50-80%, so stating that the game runs at 40fps without frame generation based on the fact that it runs at 80 with it is incorrect.
Ah, then yes, I misunderstood. The game runs at around 50 without frame generation and around 80 with it in the heaviest scenes. However, frame generation adds to the latency, not to the frame times.I didn’t say the game runs at 40fps without framegen I said with framegen it's running at 40fps native and getting doubled to 80. There is a difference. That's where your misunderstanding comes from.
Takes
It adds to native frametime hence why it adds latency.Ah, then yes, I misunderstood. The game runs at around 50 without frame generation and around 80 with it in the heaviest scenes. However, frame generation adds to the latency, not to the frame times.
More like 5k. The card alone costed 2100eBRO.............did you just post a picture of you buying $2800 of PC parts in a PS5 Pro thread?!
You PC Master Race guys are literally nuts! What are we doing here?
If by "native" you mean GPU frame time vs display/monitor frame time, then yes.It adds to native frametime hence why it adds latency.
More like 5k. The card alone costed 2100e
BUT a PC isn't only for games, I use it as a media center and to mess with the unreal engine 5 as I'm learning to develop my own game. Also you don't need that to do better than the PS5 Pro anyway
Who is Cary Golomb
Takes
The AMD Ryzen 7 7800X3D is a desktop processor with 8 cores, launched in January 2023, at an MSRP of $449.
which is all gamers on consoles should care about! does it look crisp clean and play at a fixed 60fps or above? If yes BUY!DF Weekly: PS5 Pro's PSSR AI upscaling could be a game-changer
Armed with broadcast quality footage, Digital Foundry re-assesses the PS5 Pro's contentious reveal.www.eurogamer.net
Good read, basically don’t stress about native pixel count, PSSR is doing a much better job in driving a convincing final output.
Doesn't it perform like a 5600X3D? It's a nice CPU.7600 is 100% better than PS5 Pro CPU for